Pinned Posts
Post Title Author Replies Last Reply Info
[eMOD] Triglav National Park (terrain+trees textures)
59 Replies
[eUTIL] Mod manager 1.0.4
232 Replies
[eWIP][eMOD] F.E. Immersion Mod Version 1.4 -- Lots of Dramatic Changes - 2-5-2013
267 Replies
[eMOD] Snaking...v1.3
48 Replies
What would you like stickied?
18 Replies
[eMOD] LargeUI mod 0.7 for FE 1.32
121 Replies
[eMOD] Improved Faction Colors v. 5 for FE 1.20
57 Replies
[eMOD] Stormworld 1.5x for FE 1.32
1,118 Replies
[eMOD] Additional Faction Traits and Races
72 Replies
Ecomental - Map Mod
73 Replies
[eUTIL] Race Editor 0.45
68 Replies
[>>Stardock FE Modding Library now up<<]
38 Replies
[eMod/WIP] Armor / Weapon / Training Redux (0.92)
73 Replies
[eMOD] Master's Affliction 1.02
856 Replies
[eMOD] Urxen Witch [1.3 for 1.32] [Stormworld Compatible]
25 Replies
[eMOD] Rise of the Magi v .952 for FE 1.20
169 Replies
[eUTIL] Quest Wizard 1.1 Released
292 Replies
[eMod] Larger Random Maps_v1_1
21 Replies
[eMOD] Brad's private Custom FE BUILDS
48 Replies
[eINFO] Searching the mod forum and thread tags
8 Replies
Lighting Fix / Blur Removal 1.01
24 Replies
[eINFO] Information, Guides and Tutorials for Modding FE
0 Replies
Recently Active Posts
Post Title Author Replies Last Reply Info
[merged] Rivermod
24 Replies
[merged] Reliquary 0.7 for FE 0.86
52 Replies
[eMod] Alchemy
6 Replies
[eWIP] Manorial Buildings and Lords
7 Replies
[eINFO] Prerequisite Flexibility
4 Replies
base material/grain Modding
4 Replies
[Taten3n]Modding/Debugging/TypoFixing
8 Replies
[eINFO] Can Take Over Enemy Units!
6 Replies
A Modding Challenge - Remove City Curses
8 Replies
[eWIP]Everdream
19 Replies
(Video) Battle Showing Off Great AI Strategy
11 Replies
[eLIB] Community Unit Library
6 Replies
How could we add\remove status effects, such as Poisoned?
4 Replies
A few questions on what it is possible to do
2 Replies
Changing pioneer build time
8 Replies
Are the files to modify how attack and defense work listed in xml?
1 Replies
Increasing the Speed Champions and Units Level Up
6 Replies
Enabling the old WOM combat (movement) system?
3 Replies
[WIP] Islander Race
12 Replies
[?] Modding Spell Traits Questions
9 Replies
[eWIP] Connecting Paths
66 Replies
Ok, so thinking out of the box, what can we alter?
7 Replies
[eINFO] Some thoughts on what's new and possible with mods (in early beta 0.75)
58 Replies
Ivory Towers and You.
34 Replies
[eINFO] Making unittypes appear in the monster hiergamenon
1 Replies
(eINFO) removed topic
4 Replies
[eINFO] Creating mutually exclusive buildings (beta 0.77)
12 Replies
Shittiest (modded) start ever
12 Replies
(eInfo) Some other interesting gamemodifier tags
2 Replies
[eINFO] Keeping it Modular
3 Replies
[eINFO] Modding Sovereigns
0 Replies
Dynasties
7 Replies
[abandoned] Hitpoints and Constitution
1 Replies
[eINFO] Modding the Maul mechanic
4 Replies
Modding Caravans, or Not
0 Replies
[eINFO] On the Rarity of Items and Abilities
40 Replies
Fiddling with the Drow
3 Replies
[eWIP] Ivory Towers
0 Replies
-Moved to Community Request - Requested changes and additions to the FE Magic system
6 Replies
You can mod the beta
9 Replies
New to Elemental: Where to get started with modding
6 Replies
Is It Possible to Add New Factions?
9 Replies
Capturing Cities Could Cause Chaos
6 Replies
[eMod] Randomize Opponents v0.1
9 Replies
The Fellowship of the [Artifact] And You
5 Replies
[eINFO] FE Realistic Skin Packs coming soon.
4 Replies
The Hiergamenon
1 Replies
The War Machine and You
0 Replies
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