Pinned Posts
Post Title Author Replies Last Reply Info
[eMOD] Triglav National Park (terrain+trees textures)
59 Replies
[eUTIL] Mod manager 1.0.4
232 Replies
[eWIP][eMOD] F.E. Immersion Mod Version 1.4 -- Lots of Dramatic Changes - 2-5-2013
267 Replies
[eMOD] Snaking...v1.3
48 Replies
What would you like stickied?
18 Replies
[eMOD] LargeUI mod 0.7 for FE 1.32
121 Replies
[eMOD] Improved Faction Colors v. 5 for FE 1.20
57 Replies
[eMOD] Stormworld 1.5x for FE 1.32
1,118 Replies
[eMOD] Additional Faction Traits and Races
72 Replies
Ecomental - Map Mod
73 Replies
[eUTIL] Race Editor 0.45
68 Replies
[>>Stardock FE Modding Library now up<<]
38 Replies
[eMod/WIP] Armor / Weapon / Training Redux (0.92)
73 Replies
[eMOD] Master's Affliction 1.02
856 Replies
[eMOD] Urxen Witch [1.3 for 1.32] [Stormworld Compatible]
25 Replies
[eMOD] Rise of the Magi v .952 for FE 1.20
169 Replies
[eUTIL] Quest Wizard 1.1 Released
292 Replies
[eMod] Larger Random Maps_v1_1
21 Replies
[eMOD] Brad's private Custom FE BUILDS
48 Replies
[eINFO] Searching the mod forum and thread tags
8 Replies
Lighting Fix / Blur Removal 1.01
24 Replies
[eINFO] Information, Guides and Tutorials for Modding FE
0 Replies
Recently Active Posts
Post Title Author Replies Last Reply Info
Where to find the code for population based effects ?
1 Replies
Reskinning models
4 Replies
v.95 Changes From a Modder's Perspective
18 Replies
City Faction Logo
2 Replies
Modding Breakthrough!
2 Replies
[Idea] Trade Guild Neutral Faction
4 Replies
Music Modding (Is it even possible?)
2 Replies
[eMOD] Permanent Death for Champions for FE 0.915
24 Replies
[eINFO] Modding War injuries
9 Replies
Some More Modding Questions
32 Replies
Adding Abilities to Units
4 Replies
DEVs: Request for Enhancement for Modders
0 Replies
Art for Modders
0 Replies
[.915] Multiple Anti-Requisites Confusion
1 Replies
[eWIP] Tales of Orpheus
2 Replies
[eINFO] Soulbound items for heroes (from their moment of spawn)
5 Replies
New in v.912
5 Replies
Encumbrance Mod
8 Replies
Encumbrance Mod
0 Replies
How to mod experience levels
7 Replies
How do you add traits to the sovereign creation screen?
3 Replies
[eMOD] Old Trees
0 Replies
[eINFO] Traits from spells and other sources
4 Replies
[eINFO] Warning: AI able to cast strategic spells without <AutoUnlock>
0 Replies
Potion Restoration Mod
2 Replies
Shop Item Mod for .912 verson!
1 Replies
[eWIP] Beta v3.912.01 Elemental Balance Mod
44 Replies
Mod corefile and mod file in user folder mod?
11 Replies
Can the Game Be Modded?
7 Replies
city defenders weapon and armor?
0 Replies
MeleeAppliesSpell on Ranged Weapons
2 Replies
Spells and Environments Modding Question
4 Replies
[eWIP] Mod Installer
5 Replies
Stop random spell, and indeed add spell to reseaching tech.
3 Replies
Tweaking the sell back mult.
4 Replies
[eWIP] Waiting For Next Beta Mod
132 Replies
Mod Installer Request
6 Replies
[merged] ExpandedFactions 0.2.1 for FE 0.86
145 Replies
Missing Forests
8 Replies
[eINFO] Mutually Exclusive Through Abilities
0 Replies
[eWIP] Patchwork Armor Mod
8 Replies
Is it possible to mod the spreading graphic?
11 Replies
[eINFO] Changing installation (core) files and patching
3 Replies
RiverTileData Tags
5 Replies
What beyond XML?
8 Replies
[eWIP] Faction Editor/Randomizer
16 Replies
[eWIP] Ability and City Specialization Mod
31 Replies
Gaining some control over ElementalDefs.xml
7 Replies
[eINFO] FE86 Creating Unique CityHubs in game
7 Replies
Elementerra
0 Replies
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