In this mod I added 4 new unit design traits:
Air Summoner
Earth Summoner
Fire Summoner
Ice Summoner
These abilities follow their namesake and summon each of these units. These traits only unlock when you meet the tech requirements. The techs you need are
Book of Winds,
Book of Stones,
Book of Flames, and
Book of Frost.
If you research more than 1 of these techs, these traits have been designed that you may *ONLY* choose one to go on any specific unit. That is if you design a unit as a fire summoner that unit cannot learn air summoner, ice summoner or earth summoner.
Also, I have added 4 new units automatically to the game. Namely each of the summoners. They act similar to mages with the particular summoner trait. Mind you this is powerful in combination with the Summoner path.
Balance: Currenlty the ability to summon these creatures have no cost to the user, so I front loaded the cost of these summoner traits and lowered the levels of these summons by 2. I do not know if the AI can summon tatical elementals, if they do great... if not, well I'll have to import a work-around for that case. Also the techs do not show up all the time, so when you get them I wanted this to add an element to fun to the game.
If there are any suggestions or things you would like to see with this let me know. In the future, I would like to add more summons to this mod.
There is now a stormworld compatible version of SummonerUnits (adds appropriate elementals for summoning purposes in stormworld). Note: that you can still use this version with the vanilla FE.
https://dl.dropbox.com/u/75549875/Fallen%20Enchantress/SummonerUnits/SummonerUnitsv1_4c.zip