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Post Title Replies Category Last Reply Info
[0.915] UI improvements desparately needed
May 29, 2012
3 FE Beta
The big things that you think of can make FE a classic
Dec 3, 2011
4 Fallen Enchantress
The benefit of associating Champions with researched Tech/Spell
Sep 29, 2011
0 WOM Ideas
E:FE, Have Derek specifically maps out 5 different paths of play?
Aug 28, 2011
16 WOM Ideas
[UI] FE - Main User Interface
Aug 29, 2011
7 WOM Ideas
[GamePlay] Ranking Bonus, can make FE the best ever game.
Aug 29, 2011
0 WOM Ideas
Extreme (& Integrated) Customization for Professions, Talents & Weaknesses, Fraction Traits
Mar 7, 2010
21 WOM Ideas
3 minute battles: stack vs unit, use a different threshold
Jul 1, 2010
0 WOM Ideas
5 Unique playstyles by making each individual tech tree viable
Jun 5, 2010
12
40 WOM Ideas
A better combat system: WE-GO
May 29, 2010
123
56 WOM Ideas
LOS engine: Height and % Cover
Apr 10, 2010
5 WOM Ideas
Water: the essence of life
Apr 25, 2010
3 WOM Ideas
Give my units Personality (and Mood)
Mar 20, 2010
3 WOM Ideas
My Sovereign picks only Life books as my magic picks , but all I encountered is Death shards...
Mar 2, 2010
12
28 WOM Ideas
Achievement based building and unit bonus (Resolving the game being won in the first 10 min & then spending the next 2 hours going through the motions)
Feb 12, 2010
10 WOM Ideas
Might & Magic (Resolving the bigger empire is always better issue)
Feb 10, 2010
13 WOM Ideas
Limit unit's walking, flying, swimming range and simulating Supply Line
May 16, 2009
12
29 WOM Ideas
The ascend of a Unit to Sovereign & Leadership Value
Dec 15, 2009
2 WOM Ideas
Random Elemental journal: December 2009: 2 Damage Types
Dec 13, 2009
12 WOM Ideas
Collision handling in Continuously turn based Tactical combat
Dec 2, 2009
14 War of Magic
Time Travel spells & the Limbo
Nov 26, 2009
11 WOM Ideas
Precognition Spell
Nov 22, 2009
20 WOM Ideas
Roads, Fortress and the Great wall on the Strategic Map
Nov 7, 2009
13 WOM Ideas
The problem of micromanaging quite a lot of unit designs
Nov 6, 2009
15 War of Magic
Who will win? 1 Dragon vs 50 swordsmen, 1 Dragon vs 500 swordsmen
Oct 25, 2009
123» Last
120 War of Magic
[Tactical Combat] How to make it simple and provide variety
Oct 24, 2009
8 WOM Ideas
A Battle system: Archer vs Dragon
Oct 28, 2009
25 War of Magic
Tech research: Situational, Unlimited and Random tech
Nov 2, 2009
3 War of Magic
What is Continuous Turn Based battle?
Oct 26, 2009
22 War of Magic
Tactical Combat: Turn-based or Realtime?
Oct 26, 2009
24 War of Magic
Lineage Charts as save/load/new game
May 7, 2009
9 WOM Ideas
Hard Game Mode
Oct 19, 2009
11 WOM Ideas
Pre-beta wishes, if devs can read it in one go...
May 5, 2009
20 WOM Ideas
Border, what you want to do with it?
Jun 10, 2009
12
39 WOM Ideas
Avoiding repetition by City/Hero quest templates
Jun 28, 2009
19 WOM Ideas
Would you choose a pure Pull Driven Economy over Camp#3?
Jun 2, 2009
12
33 WOM Ideas
Populous in EWOM, how exactly do you want it?
Jun 18, 2009
123
51 WOM Ideas
Material physics should allows a renewable & destructible game environment, do you want that?
Jun 5, 2009
25 WOM Ideas
Ignore this Thread. Poor forum formatting
Jun 13, 2009
0 WOM Ideas
A picture worths thousands word, what can this picture tell us?
Jun 9, 2009
12
42 WOM Ideas
Victory conditions sugguestion, anyone?
Apr 22, 2009
12
34 WOM Ideas
All kind of resources and factories, a standardized way to look at them.
Jun 2, 2009
3 WOM Ideas
Weight of corpses and ore is both elemental. Caravan is elemental.
May 29, 2009
14 WOM Ideas
What exactly is a Sovereign in the game, or what you want to do about him?
Apr 9, 2009
21 War of Magic
What should happen when you capture a town?
May 1, 2009
14 WOM Ideas
Dynamic History for EWOM
May 13, 2009
4 WOM Ideas
Bear dens! and Diplomacy with Bears!
May 2, 2009
14 WOM Ideas
Map layers: Sky, Underwater, and Myrror
May 6, 2009
3 WOM Ideas
Fun Spell suggestions
Apr 24, 2009
9 WOM Ideas
Unique EWOM Gameplay: A.D vs. B.C era, Hero vs. Sovereign, and Quests
Apr 19, 2009
8 WOM Ideas
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