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[0.915] UI improvements desparately needed
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3 |
FE Beta |
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The big things that you think of can make FE a classic
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4 |
Fallen Enchantress |
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The benefit of associating Champions with researched Tech/Spell
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0 |
WOM Ideas |
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E:FE, Have Derek specifically maps out 5 different paths of play?
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16 |
WOM Ideas |
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[UI] FE - Main User Interface
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7 |
WOM Ideas |
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[GamePlay] Ranking Bonus, can make FE the best ever game.
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0 |
WOM Ideas |
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Extreme (& Integrated) Customization for Professions, Talents & Weaknesses, Fraction Traits
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21 |
WOM Ideas |
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3 minute battles: stack vs unit, use a different threshold
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0 |
WOM Ideas |
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5 Unique playstyles by making each individual tech tree viable
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40 |
WOM Ideas |
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A better combat system: WE-GO
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56 |
WOM Ideas |
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LOS engine: Height and % Cover
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5 |
WOM Ideas |
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Water: the essence of life
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3 |
WOM Ideas |
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Give my units Personality (and Mood)
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3 |
WOM Ideas |
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My Sovereign picks only Life books as my magic picks , but all I encountered is Death shards...
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28 |
WOM Ideas |
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Achievement based building and unit bonus (Resolving the game being won in the first 10 min & then spending the next 2 hours going through the motions)
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10 |
WOM Ideas |
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Might & Magic (Resolving the bigger empire is always better issue)
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13 |
WOM Ideas |
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Limit unit's walking, flying, swimming range and simulating Supply Line
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29 |
WOM Ideas |
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The ascend of a Unit to Sovereign & Leadership Value
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2 |
WOM Ideas |
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Random Elemental journal: December 2009: 2 Damage Types
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12 |
WOM Ideas |
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Collision handling in Continuously turn based Tactical combat
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14 |
War of Magic |
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Time Travel spells & the Limbo
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11 |
WOM Ideas |
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Precognition Spell
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20 |
WOM Ideas |
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Roads, Fortress and the Great wall on the Strategic Map
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13 |
WOM Ideas |
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The problem of micromanaging quite a lot of unit designs
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15 |
War of Magic |
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Who will win? 1 Dragon vs 50 swordsmen, 1 Dragon vs 500 swordsmen
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120 |
War of Magic |
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[Tactical Combat] How to make it simple and provide variety
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8 |
WOM Ideas |
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A Battle system: Archer vs Dragon
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25 |
War of Magic |
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Tech research: Situational, Unlimited and Random tech
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3 |
War of Magic |
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What is Continuous Turn Based battle?
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22 |
War of Magic |
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Tactical Combat: Turn-based or Realtime?
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24 |
War of Magic |
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Lineage Charts as save/load/new game
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9 |
WOM Ideas |
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Hard Game Mode
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11 |
WOM Ideas |
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Pre-beta wishes, if devs can read it in one go...
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20 |
WOM Ideas |
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Border, what you want to do with it?
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39 |
WOM Ideas |
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Avoiding repetition by City/Hero quest templates
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19 |
WOM Ideas |
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Would you choose a pure Pull Driven Economy over Camp#3?
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33 |
WOM Ideas |
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Populous in EWOM, how exactly do you want it?
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51 |
WOM Ideas |
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Material physics should allows a renewable & destructible game environment, do you want that?
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25 |
WOM Ideas |
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Ignore this Thread. Poor forum formatting
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0 |
WOM Ideas |
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A picture worths thousands word, what can this picture tell us?
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42 |
WOM Ideas |
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Victory conditions sugguestion, anyone?
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34 |
WOM Ideas |
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All kind of resources and factories, a standardized way to look at them.
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3 |
WOM Ideas |
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Weight of corpses and ore is both elemental. Caravan is elemental.
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14 |
WOM Ideas |
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What exactly is a Sovereign in the game, or what you want to do about him?
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21 |
War of Magic |
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What should happen when you capture a town?
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14 |
WOM Ideas |
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Dynamic History for EWOM
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4 |
WOM Ideas |
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Bear dens! and Diplomacy with Bears!
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14 |
WOM Ideas |
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Map layers: Sky, Underwater, and Myrror
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3 |
WOM Ideas |
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Fun Spell suggestions
|
9 |
WOM Ideas |
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Unique EWOM Gameplay: A.D vs. B.C era, Hero vs. Sovereign, and Quests
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8 |
WOM Ideas |
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