What is Continuous Turn Based battle?
Some background info from WIKI first:
Simultaneously-executed (turn Based battle)
- In simultaneously-executed games ..., turns are separated into two distinct phases: decision and execution. During the decision phase each player plans and determines his units' actions. The decision phase occurs at the same time for everyone, so there is little wait for anyone to finish. In the execution phase, all players' decisions are put into action, and these actions are performed more or less automatically and at the same time. The execution phase is non-interactive, and there is no waiting for other players to complete their turns.
I speculate “Continuous Turn Based battle” (that will be used by EWOM's tactical combat) may mean one of the following:
Possibility 1. It is traditional Turn-Based battle without “Pause/END turn” (probably like Sins of a solar empire):
a. Units act autonomously, according to AI
b. Gamer decide & change units action anytime he wants, without pausing the game (unlike traditional turn based battle)
c. This particular unit take its full turn's worth of time to take the action, & then start acting automomously again
Possibility 2. It is Realtime battle with “Pause”
a. Units act autonomously
b. When any one of the gamers “Pause” the battle, the units keep acting until all of them completed current turn action
c. Both Gamers decide next turn’s action only at that time
d. The Pause expires after a default period
Both modes are still called “turn based”, because the unit “stats” say so. If a unit says it has a damage DAM rating of 10, it will inflict 10 points every turn in both mode. This damage is NOT evaluated by a (physical) simulation calculation in some RTS; instead the damage is there because it is data driven (like traditional turn-based battle, a la MOM). It is just that in any one of the 2 modes, the unit continue inflicting 10 points of damage without the need for gamer to issue the same Attack command by hand every turn. The game does that on behalf of you.
Is one of my 2 interpretations close to what EWOM’s Continuous Turn Based battle will be? (but I guess most likely EWOM is doing what SINS was doing, option 1)
Is there a 3rd alternative? What is the pros of cons compared to the other, to Realtime combat or traditional turn based combat?
(Whether it is Grid-based or not is not in the scope of this discussion, I think...)