Pinned Posts
Post Title Author Replies Last Reply Info
[eMOD] Triglav National Park (terrain+trees textures)
59 Replies
[eUTIL] Mod manager 1.0.4
232 Replies
[eWIP][eMOD] F.E. Immersion Mod Version 1.4 -- Lots of Dramatic Changes - 2-5-2013
267 Replies
[eMOD] Snaking...v1.3
48 Replies
What would you like stickied?
18 Replies
[eMOD] LargeUI mod 0.7 for FE 1.32
121 Replies
[eMOD] Improved Faction Colors v. 5 for FE 1.20
57 Replies
[eMOD] Stormworld 1.5x for FE 1.32
1,118 Replies
[eMOD] Additional Faction Traits and Races
72 Replies
Ecomental - Map Mod
73 Replies
[eUTIL] Race Editor 0.45
68 Replies
[>>Stardock FE Modding Library now up<<]
38 Replies
[eMod/WIP] Armor / Weapon / Training Redux (0.92)
73 Replies
[eMOD] Master's Affliction 1.02
856 Replies
[eMOD] Urxen Witch [1.3 for 1.32] [Stormworld Compatible]
25 Replies
[eMOD] Rise of the Magi v .952 for FE 1.20
169 Replies
[eUTIL] Quest Wizard 1.1 Released
292 Replies
[eMod] Larger Random Maps_v1_1
21 Replies
[eMOD] Brad's private Custom FE BUILDS
48 Replies
[eINFO] Searching the mod forum and thread tags
8 Replies
Lighting Fix / Blur Removal 1.01
24 Replies
[eINFO] Information, Guides and Tutorials for Modding FE
0 Replies
Recently Active Posts
Post Title Author Replies Last Reply Info
[eMOD] Choose when to recruit your champions v 0.90 for LH 0.75
10 Replies
Mod question?
4 Replies
Particle Effects on Sovereign Select Screen
0 Replies
Assigning EXP per turn through spells/improvements/abilities
17 Replies
Modding character creation.
6 Replies
[Help] DesktopX modding UI
3 Replies
Mod Idea - Walls
1 Replies
Making Trait restrictions Part 2!
3 Replies
[eMod][v 2.4] River City Bridge ...
42 Replies
[Mod LH] Bonus Weaknesses version 1.1
13 Replies
Modding Propaganda
2 Replies
Modding the Swarm Mechanic
3 Replies
[eMod] Ginsu Knives! v2.0
37 Replies
[eMOD][v0.85] Henchmen Die in Battle
30 Replies
[eMOD][v 1.4]Militia Armor (Stormworld Compatible)
61 Replies
Sovereign modding
8 Replies
[Question] Scripting
3 Replies
CityDefenseSummon via Spell
1 Replies
Question - levelups
2 Replies
LH Faction Specific Champions?
3 Replies
Modding Mounts to give No Retaliation
3 Replies
WIP: My Legendary Heroes Tweaks, :Dragons, Mercenaries, etc
2 Replies
Issues creating a custom race
12 Replies
Creating a secondary Maul spell?
8 Replies
[eLIB] UnitStat Background Mod v.ZG for FE
145 Replies
Variable mana cost for a spell? Is this even possible?
50 Replies
Modding Horses and Wargs
9 Replies
[LH][BUG?] New unit designs MUST have heads?
2 Replies
How to chance monster spawn level of the monsters you recruit?
0 Replies
Will we be able to mod champion paths?
37 Replies
[eWIP] River Map Fixer
1 Replies
Dungeons
5 Replies
Editing paths for the sovereigns...
7 Replies
[eMod] Takao21 Tax Mod
6 Replies
[Question] Is it possible to make a hit and run trait?
25 Replies
Having to Re-Learn stupid newb modding, Questions
8 Replies
I See Dead People :)
10 Replies
Making Trait restrictions.
7 Replies
[Question] Can we use global resource values from a city improvement?
12 Replies
How to change the wages on mercenaries?
9 Replies
Does the AI get random events?
8 Replies
[Question] Making a new equipment slot?
1 Replies
Global spell effects
3 Replies
CasterAnimationType ?
2 Replies
Is there a way to get Autoresolve use an Autocast...
1 Replies
5 Modding Changes We Would Like To See Implemented By Stardock
51 Replies
AI Personalities
4 Replies
Struggling to create a race (Updated)
18 Replies
[eMod] Armor Visuals
18 Replies
Food upkeep for units
1 Replies
Icon Legend - Click To Show
Stardock Forums v1.0.0.0   #108492   web02  Server Load Time: 00:00:00.0000063  Page Render Time: