Stardock Summer Vacation
Jul 6, 2020 8:00

Stardock will be closed for the week starting on Monday, June 29th and we will be returning on Monday, July 6th. We will be monitoring support tickets and forums during this time, but expect delays in responses during this time.

Pinned Posts
Post Title Author Replies Last Reply Info
[eMOD] Triglav National Park (terrain+trees textures)
59 Replies
[eUTIL] Mod manager 1.0.4
232 Replies
[eWIP][eMOD] F.E. Immersion Mod Version 1.4 -- Lots of Dramatic Changes - 2-5-2013
267 Replies
[eMOD] Snaking...v1.3
48 Replies
What would you like stickied?
18 Replies
[eMOD] LargeUI mod 0.7 for FE 1.32
121 Replies
[eMOD] Improved Faction Colors v. 5 for FE 1.20
57 Replies
[eMOD] Stormworld 1.5x for FE 1.32
1,118 Replies
[eMOD] Additional Faction Traits and Races
72 Replies
Ecomental - Map Mod
73 Replies
[eUTIL] Race Editor 0.45
68 Replies
[>>Stardock FE Modding Library now up<<]
38 Replies
[eMod/WIP] Armor / Weapon / Training Redux (0.92)
73 Replies
[eMOD] Master's Affliction 1.02
856 Replies
[eMOD] Urxen Witch [1.3 for 1.32] [Stormworld Compatible]
25 Replies
[eMOD] Rise of the Magi v .952 for FE 1.20
169 Replies
[eUTIL] Quest Wizard 1.1 Released
292 Replies
[eMod] Larger Random Maps_v1_1
21 Replies
[eMOD] Brad's private Custom FE BUILDS
48 Replies
[eINFO] Searching the mod forum and thread tags
8 Replies
Lighting Fix / Blur Removal 1.01
24 Replies
[eINFO] Information, Guides and Tutorials for Modding FE
0 Replies
Recently Active Posts
Post Title Author Replies Last Reply Info
I'd like to make a cheat race/faction/leader to understand options!
14 Replies
[eMOD] Choose when to recruit your champions v 0.90 for LH 0.75
10 Replies
Mod question?
4 Replies
Particle Effects on Sovereign Select Screen
0 Replies
Assigning EXP per turn through spells/improvements/abilities
17 Replies
Modding character creation.
6 Replies
[Help] DesktopX modding UI
3 Replies
Mod Idea - Walls
1 Replies
Making Trait restrictions Part 2!
3 Replies
[eMod][v 2.4] River City Bridge ...
42 Replies
[Mod LH] Bonus Weaknesses version 1.1
13 Replies
Modding Propaganda
2 Replies
Modding the Swarm Mechanic
3 Replies
[eMod] Ginsu Knives! v2.0
37 Replies
[eMOD][v0.85] Henchmen Die in Battle
30 Replies
[eMOD][v 1.4]Militia Armor (Stormworld Compatible)
61 Replies
Sovereign modding
8 Replies
[Question] Scripting
3 Replies
CityDefenseSummon via Spell
1 Replies
Question - levelups
2 Replies
LH Faction Specific Champions?
3 Replies
Modding Mounts to give No Retaliation
3 Replies
WIP: My Legendary Heroes Tweaks, :Dragons, Mercenaries, etc
2 Replies
Issues creating a custom race
12 Replies
Creating a secondary Maul spell?
8 Replies
[eLIB] UnitStat Background Mod v.ZG for FE
145 Replies
Variable mana cost for a spell? Is this even possible?
50 Replies
Modding Horses and Wargs
9 Replies
[LH][BUG?] New unit designs MUST have heads?
2 Replies
How to chance monster spawn level of the monsters you recruit?
0 Replies
Will we be able to mod champion paths?
37 Replies
[eWIP] River Map Fixer
1 Replies
Dungeons
5 Replies
Editing paths for the sovereigns...
7 Replies
[eMod] Takao21 Tax Mod
6 Replies
[Question] Is it possible to make a hit and run trait?
25 Replies
Having to Re-Learn stupid newb modding, Questions
8 Replies
I See Dead People :)
10 Replies
Making Trait restrictions.
7 Replies
[Question] Can we use global resource values from a city improvement?
12 Replies
How to change the wages on mercenaries?
9 Replies
Does the AI get random events?
8 Replies
[Question] Making a new equipment slot?
1 Replies
Global spell effects
3 Replies
CasterAnimationType ?
2 Replies
Is there a way to get Autoresolve use an Autocast...
1 Replies
5 Modding Changes We Would Like To See Implemented By Stardock
51 Replies
AI Personalities
4 Replies
Struggling to create a race (Updated)
18 Replies
[eMod] Armor Visuals
18 Replies
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