My assassin in my scenario game uses rain of arrows to AoE crit dudes for like 50+... but he has a point in shadow strike for ignoring armor and all the vital strike skills. Plus I found a bow with 22 Attack :) they are out there, I promise: http://screencast.com/t/0vcoEPPE0zit I'm not saying they couldn't use any tweaks or anything, but they are viable also, yea Tarth make the best A
Kestral2040
[quote who="Azunai_" reply="9" id="3357623"] pfff pioneers on horses or wargs - who cares? THIS is scary Reduced 29%Original 1920 x 1200[/quote] HAHAHAH, so when we found this bug and fixed it we noted that it could have happened to one of 5 of 6 units... and I said to Derek "man I would have loved to see the Crow Demon all decked out". So thanks for that! ;) it's all fixed now at least
the Pioneer I fought was a mage on a Warg, way more awesome than your warrior horse one ;) ;)
Don't worry guys, we have people working on this around the clock to make sure we get those crashes back in there for ya! ;) (kidding of course, thank our devs who have been hammering on crash reports for weeks now. And steam for compiling them)
hmmm, do you still have the save? try fiddling with the filters on the left, do they show back up? I'm wondering if it's gone for good or just not showing up?
http://elementalgame.com/manual there is a list in the back of the manual for FE, none should have changed for LH
fixed internally, thanks
is the city full of other units when this happens? more info on when this occurs would be very helpful Thanks!
hmmm, yea more info would be useful... checking enemy info seems like it could be a culprit, lemme know if you find out more (I'll try it too)
[quote who="Publius of NV" reply="8" id="3345721"] Quoting Kestral2040, reply 7took a look at your save and we have some questions. I manually cleared the wildland, and yes, I hit the last goodie hut and nothing happened. I do not know if the AI had been in there before me. I did not see any AI units in the wildland from the time I entered it until I defeated the boss and cleared all the goodie huts. Auto turn was turned off, I never use it.<
took a look at your save and we have some questions... did you manually clear the wildland? like, did you hit the last goodie hut and nothing happened? was the AI in there too? could they have cleared it and then it didn't fire off? Is it possible that it happened over an auto turn? IE is that on in your game? Basically, what other info do you have to reproduce it? We manually fired off the event to check the wildland and it passed the check saying there were no goodie huts and then
yea, there is a ticket in to get this fixed but other things have higher priority at the moment... Thanks for the report -Toby
hmmmm, I haven't been able to reproduce this in .80, has anyone else? I got an outpost to enter my city, however, it isn't letting me build more than one of each upgrade in it. Do you have any more specific info of what you did to get there? http://screencast.com/t/7Ysoy64SqPo outpost in walls http://screencast.com/t/I8liyGp1ISv no
yea, after .80 is out let us know if you still see this happening ;)
thank you, reproed and escalated :)
bummer... well if anyone has a save or any clues on how to replicate I would appreciate it greatly
[quote who="Sanati" reply="13" id="3342116"] I posted this debug.err in another thread, but it was from the game that screen was taken in, and here's the save as well. It's from many turns later so I don't know if it will help, I think Delin is still alive though. http://sites.google.com/site/insanati/debug.err http://sites.google.com/site/insanati/wolves.EleSav[/quote] &n
if you could send me the save ([email protected]) I will try to repro it here and get that fixed... I've been told about this happening before but have never been able to get it to happen
I'll put a note down about it, but for those that are actively frustrated by having to open the city screen, know you can also hover over a city's production or research on the main screen and see its unrest level. Yea you have to move the mouse, but you don't have to click?
[quote]after reloading from an auto save, all the 'only 1 per faction/world' buildings are now available on all my cities until someone rebuilds it. In my case the Merchentcross bazzar the Gilden built first before my save, was now available again, but before i managed to finish it Verga built it.[/quote] anyone have more info on this? I tried to reproduce it and was unable to... perhaps it has to be the AI building the wonder?
[quote]If a hero is 'killed' while his army is successfully attacking a city you get two of the hero - one in the city you attacked and the other (along with the remains of the attacking army) in the closest other city.[/quote] hmmm, has anyone else had this happen? I just tried to reproduce it and was not successful... more information would be appreciated.
[quote who="Sanati" reply="13" id="3342116"] I posted this debug.err in another thread, but it was from the game that screen was taken in, and here's the save as well. It's from many turns later so I don't know if it will help, I think Delin is still alive though. http://sites.google.com/site/insanati/debug.err http://sites.google.com/site/insanati/wolves.EleSav[/quote] Th
if you guys can get me a save/debug from one of these games it would be very helpful, thanks :)
[quote who="Sanati" reply="1" id="3341855"] Wildland monsters don't spawn in lairs, the lairs in them are part of the design and basically just goody huts. Wildland monsters will spawn in any wildland tile, and they do wander quite a bit and occasionally raid the cities nearby. That is all intentional AFAIK. What probably isn't intentional is wildland bosses walking around 10+ tiles outside of the wildland, they used to be leashed to the wildland, but I've seen them wa
yea, if you attack the city (or anyone attacks the city) then the number of defenders will go back to what it SHOULD have been after the fight... so for now you could attack it with a single militia as a work around to clear it up. We are working on a real fix for it but it's been hard to figure out where it's going wrong.