[quote who="nubespyder" reply="1" id="3336026"] I've had the same thing happen. Hero: Donya Specialty: Defender Hero Ability 'Command' when used for the second time in a battle will lock all other units and only allow the caster to move/fight. This lasts until the 'Command' ability comes off cool down. Casting it once more will again lock all other units save for the caster to move/
Kestral2040
thanks for the report, added to the list :) -Toby
yea, this is probably happening due to the bug where you have more city defenders than you should... if you just have one of each of them + the 9 stationed units and you are still having the issue please put up a screenshot of the map and we can check to make sure there are enough start locations Thanks! -Toby
[quote]1) Sometimes when you recruit a champion, their icon will appear in the upper right hand corner like it is supposed to, but you cannot actually move them, see them on the map or even truly select them. This is a big bug that must be fixed before the official release. VERY annoying.[/quote] do you have any more information on when this has happened? specifically, if you see it happen again please note where your Sovereign is standing when it occurs. It's a bug we have been t
yea, Xia is right
yea, if you could send me the save and your debug.err I would appreciate it. We will need to be able to reproduce it in house probably to figure out exactly what's wrong ([email protected])
yea, I'm gonna make sure we put that in on auto-explore... and some other little improvements (like it cancelling when you move a guy). Once those are in, let me know if you ever see that happen again as I cant figure out why else that would happen... keep in mind you might have put him into explore mode without clicking the button (there is a hotkey for it: x)
put in a report for this, thanks
good point, I'll put in a note about this
[quote who="Lord Xia" reply="7" id="3335450"] Quoting Derek Paxton, reply 5 This is fixed in 0.51. Quoting pLikT, reply 4 Probably related, but if you have 1-handed spears, the starting spear units you start out with start with staves instead of spears. This is fixed in 0.51. We have been looking into the unit design issue, but its going to take a little more work. I think things got shittier when you guys started comb
what it looks like is happening to me is that that unit is in "auto-explore" mode while you are trying to move it manually as well. This is a failing on our part in that we aren't displaying to you properly that the unit is auto-exploring. Also after manually moving it should probably cancel explore mode anyways. I'll forward it on. -Toby
[quote who="Supreme Shogun" reply="5" id="3335120"] But is it really dead? Even if the GUI says killed. You still have them next round ? like gimped up in some city needing x number of seasons to recover.. killed raises some eyeballs. maybe it should just say defeated. [/quote] I was able to reproduce this in house but this is what happened. The UI said it had been killed (which is a bug for sure) but if you hovere
it looks like what had happened was you were hovering over the map name field and scrolled your mousewheel. For the other spinners on the screen that will swap between options but we had forgotten to handle the case of someone doing it on that field. Will be fixed now, thanks for the report! -Toby
normally a champion should only die if it is killed while you do not control a city for it to retreat to... that is a strange issue, I will try to reproduce it in house and forward it on
hmmm, I wasn't able to reproduce the collar thing :( let me know if you guys have any more info on how you get this to happen specifically (or maybe a save with steps?) We are looking at the crushing blow animation issue, thanks! -Toby
we have talked internally about increasing the threat level calculation for the swarm bonus trait (which would up wolves threat) and lowering their initiative... thanks for the feedback :)
[quote who="Borg999" reply="11" id="3334738"] Just for future reference. Where can I find the "debug.err"[/quote] C:\Users\tsarnelle\Documents\My Games\LegendaryHeroes that's the default directory
yea, there seem to be two different issues here, in the original case it was a unit that we had missed a spawn rating definition on so its level was messed up. In these new cases it looks like the monster difficulty slider being set below "normal" is sometimes causing units to spawn at levels below 0 (bad medicine). Should be a pretty easy fix, thanks for the reports :)
this is a casualty of us removing different melee dmg types... will look into it
yea it's an issue with an undefined level value for an enemy, so it becomes an enemy of level -1 and the XP calc gets jacked up. I'll make sure to check both of those spots. The more you can tell us exact spots (or even better see an enemy of level -1) the better thanks!
thanks for the report, will look into it... do you have any more info on what exactly was happening when it crashed? were you clicking anything?
updated: fixed for next patch
well you aren't an idiot... but glad it got figured it out :)
not yet, I will mention it as well... however it should be very very hard (almost impossible without cheating) to get every skill available and still gain a level
thanks for the feedback, we are gonna talk about the feedback and mechanics of swarm internally more... and it's not going anywhere, so don't worry :) as a note for those asking about an icon, that was my initial thought as well, however, when we actually tried it and mocked it up it just simply didn't work as we wanted it to. We will still look to be making it more intuitive though and all the comments help -Toby