do you know what map/tile it was? if you can get a screenshot of the battle it would help immensely
Kestral2040
great thread guys... I've noted a bunch of these and if we have time we will look into getting some of them in there ;)
yea, we are looking to address this but don't have an exact time table for when the new stuff for it will be going in
if someone can provide a save where this happens it would be helpful :)
your debug.err should be in C:\Users\tsarnelle\Documents\My Games\LegendaryHeroes It shouldn't be possible for you to have a fight where there are that many units on each side... the real bug is whatever is causing these massive battles (it seems to be an excess of city defenders)
yea I've never heard of that happening... could we get a screenshot to see exactly what you mean? and your debug.err would be great too
Yea, we had this happen in house after we released the beta and think we have a fix for the next patch. Sorry about that :)
I was able to unlock them when I checked, however, I didn't see them on the tech either... will look into it edit: Derek is too fast
If anyone has this happen in .75 please save your debug.err, we have put in some new debug code to try and catch what's going on but haven't been able to reproduce it in house
that's strange... if you can manage to get a save where it does happen (I know you said you don't have one now) it could help us a lot figuring out what's going on :) -Toby
yea, that's a bug is fixed internally... it was actually causing the unit to spawn at 0,0 on the map so there is no way to find them without cheats on :(
should be fixed in the next patch, thanks -Toby
yep, got both :)
for people still getting this in FE, please update your drivers and if you still have these problems message me or e-mail me ([email protected]). We have something we would like to try to see if we can fix it. -Toby
yea I was able to reproduce the units unable to move bug from your save... it's really weird, never seen anything like it before. But we have someone looking at it, should be able to nail it down Thanks -Toby
this should not be able to happen... if anyone has any info on where they have seen this (only on Sovereigns? only now and then? all the time? saved games?) it could be helpful Thanks -Toby
[quote who="flagyl" reply="34" id="3327464"] Will addenda be added to the manual(s) as the game progresses, or does the changelog have to suffice? Also, I am correct in assuming a new manual will be distributed with LH? [/quote] I will be making an updated manual for LH, however, it's going to be basically the same as the current one just updated to encompass the new mechanics.
looking into the save issues... thanks for all the reports :) As was said above, usually the disappearing water is an issue of running out of memory (same with the movement stuff). If you try restarting the client it should hopefully work as a temporary fix for the problem... let me know if that doesn't work or you get a save you can load to get no water every time
we are looking into it, thanks for the report ;)
hmmm, does anyone have a current debug.err of this happening? the one at the top of the thread is out of date. Also has anyone had it happen in the new LH build? Or still just FE? Thanks -Toby
thanks for the reports, this is a known issue that should be fixed in the next patch Thanks again -Toby
we will get the tool-tip text updated to indicate the NAP... if someone can provide a save that reliably gets the AI to break a NAP from tribute please send me it and we can fix that issue too. Thanks -Toby
this is working as intended, it keeps it in line with the Altar ability Rush... in that you get a free action, however, unlike rush you get the stat bonus of berserk and the penalty of losing all control over the unit for the rest of the fight
it's tough because it seems difficult (impossible?) to reproduce reliably... like, when people load saves it sounds like it clears the issue up. If anyone manages to notice any case where it always happens (after opening the screen a lot, after playing long time, after doing some specific thing) it would be immensely helpful. Otherwise we will just be keeping out eyes open Thanks for the help either way
[quote who="The_Elementals" reply="14" id="3336056"] @Kestral2040: With the champion bug, it seemed to happen to me if I was next to an area that wasn't traversable. Like a mountain/mountainside/sea/river tile. Even if there were other tiles around me that were empty and traversable... The heal bug with the health bar not showing the health increase almost always happens with the basic Heal spell. I don't think I've ever seen it happen