[0.75 bug] Monsters leave Wildlands

It seems that monster from lairs adjacent to wildland borders wander, leaving their lairs unguarded.

To clarify; if a lair in a wildlands is adjacent to the border the monster automatically just leaves.

Some monsters like the obsidian golems guarding the imperium border pose quite a threat too, not to mention dont do their job.  Ive seen ice wargs, oliphidians and obsidian golems all wandering the map and found suspiciously empty lairs in wildlands nearby. 

26,583 views 38 replies
Reply #1 Top

Wildland monsters don't spawn in lairs, the lairs in them are part of the design and basically just goody huts. Wildland monsters will spawn in any wildland tile, and they do wander quite a bit and occasionally raid the cities nearby.  That is all intentional AFAIK. What probably isn't intentional is wildland bosses walking around 10+ tiles outside of the wildland, they used to be leashed to the wildland, but I've seen them wander way outside several times now in LH. Also probably not intentional is wildland unique resources spawning as common resource nodes around the map. I had the special metal mine way outside any wildland on one map.

Reply #2 Top

Quoting Sanati, reply 1
Wildland monsters don't spawn in lairs, the lairs in them are part of the design and basically just goody huts.
End of Sanati's quote

Obsidian Golems in the Imperium do. Opliphidians in Fissure wildlands do. I know for a fact these creatures spawn in lairs and just wander off them. If this is a new system they implemented they really need to fix the wildlands for it, because previously the obsidian golems were supposed to guard the door and the oliphidians spawn in weird places due to so much of the fissure wildands being, well a fissure.

Reply #3 Top

Same thing that happens when your own influence covers a lair is happening to all the lairs in a wildland. They turn into a goodie hut and anything attached to them wanders around "homeless." At the map initiation those lairs do come with a monster, but after that I don't believe anything spawns from them, instead they just spawn anywhere in the influence area. It's always been like that.

The obsidian golems are a special case, they don't actually wander at first, they stand by the doors as you said until something comes near them then they attack/chase it. After they have taken that first step to attack or chase something they then start to wander.

Reply #4 Top

Quoting Sanati, reply 1

Wildland monsters don't spawn in lairs, the lairs in them are part of the design and basically just goody huts. Wildland monsters will spawn in any wildland tile, and they do wander quite a bit and occasionally raid the cities nearby.  That is all intentional AFAIK. What probably isn't intentional is wildland bosses walking around 10+ tiles outside of the wildland, they used to be leashed to the wildland, but I've seen them wander way outside several times now in LH. Also probably not intentional is wildland unique resources spawning as common resource nodes around the map. I had the special metal mine way outside any wildland on one map.
End of Sanati's quote

Have other players seen Wildland bosses wandering outside of their wildland? that is not supposed to happen...

Reply #5 Top

Nope.

Reply #6 Top

It depends what do you mean by "bosses" ?

 

If you mean Abeix, Torax, Veitrar and the like, then no.

 

If you mean other monsters groups coming from the wildlands of bosses like let's say, deadly armies of Earth elementals, then yes.

Reply #7 Top

I didn't think to take a screen until a couple turns after I saw him. He was in Pariden land close to that city, I thought he was going to attack it but he started walking back toward the wildland.

 

Reply #9 Top

I have seen Vetrar leave his wildland, back in FE 1.3. Deleted the save, alas...

Reply #10 Top

if you guys can get me a save/debug from one of these games it would be very helpful, thanks :)

Reply #11 Top

Kestral, how would one get you a save/debug file? I may have a relevant game.

Reply #12 Top

I haven't seen it yet in LH, but I saw it several times in FE.  Most notably I found the one from the swamp (can't remember his name) 12 to 15 tiles outside the wildland.

Reply #13 Top

I posted this debug.err in another thread, but it was from the game that screen was taken in, and here's the save as well. It's from many turns later so I don't know if it will help, I think Delin is still alive though.

http://sites.google.com/site/insanati/debug.err

http://sites.google.com/site/insanati/wolves.EleSav

Reply #14 Top

Phaedyme- If you have dropbox, you can generate URLs to specific files rather easily. I can explain if needed. 

Reply #15 Top

Thanks.
 

Reply #16 Top

Quoting Sanati, reply 13

I posted this debug.err in another thread, but it was from the game that screen was taken in, and here's the save as well. It's from many turns later so I don't know if it will help, I think Delin is still alive though.

http://sites.google.com/site/insanati/debug.err

End of Sanati's quote
">http://sites.google.com/site/insanati/wolves.EleSav[/quote]

Thanks, I'll take a look and see what we can divine :)

Reply #17 Top

As it turns out, I don't have a relevant game - the "end of summer" or whatever its called was just blending into the scenery. Go figure.

 

One day - one day - I shall have a real problem to report.

Reply #18 Top

Is it possible that if the AI attacks one of the guardians and loses, this releases them from their eternal slumber?

 

For Delin, I noticed this in the goodie hut encounters

<Liklihood>100</Liklihood>
<WillRespawn>0</WillRespawn>
<WanderingRadius>2</WanderingRadius>
<UnitInstance>
    <UnitType>Delin</UnitType>
    <Level>19</Level>
</UnitInstance>

This may lead to straying around a bit, but I don't think this is the cause of the problem.

Reply #19 Top

Quoting parrottmath, reply 18
Is it possible that if the AI attacks one of the guardians and loses, this releases them from their eternal slumber?
End of parrottmath's quote

I've been wondering something similar - if any AI player starts the quest by moving a unit across the wildlands border, could that set the guardian loose?  In the games I recall seeing it (and I must again qualify that this was on FE, I haven't seen it yet on LH), I'm pretty sure that one or more AIs had sent pioneers or other units into the wildland.

Reply #20 Top

To muddy the waters further, is it possible that another monster unit could attack the guardian and wake it up? That would suck if a darkling attacked it, only to be destroyed but unleashing it on the countryside!

Reply #21 Top
Obsidian golems... oye. Current game, an army of three golems is tracking a straight line thru the center of my dominion, with a snarky army right behind it. Is this a new AI scheme? Am I 'lucky' they seem to ignore my cities as they pass by, adjacent for several turns? Warden towers don't seem to keep them away - is this why they leave cities alone for 12 + turns? My entire army is not up to that golem column (pun intended).
Reply #22 Top

Quoting Sanati, reply 13

I posted this debug.err in another thread, but it was from the game that screen was taken in, and here's the save as well. It's from many turns later so I don't know if it will help, I think Delin is still alive though.

http://sites.google.com/site/insanati/debug.err

End of Sanati's quote
">http://sites.google.com/site/insanati/wolves.EleSav[/quote]

 

hmmm, in that save I see Delin behaving like he should... and Morian wandering, but his wildland is cleared so that's legit

Reply #23 Top

Ya sorry, was the only save I had of that game, and like I said it was many turns later and I wasn't aware of Delin's current position. I didn't know what kind of debug logs may have been contained in there or not so figured I'd post it anyway.

If I see it again I'll remember to save that turn and upload it (instead of just taking a screenshot).

Reply #24 Top

Usually when I see it it's a 500+ HP army, but I think this guy is strong enough to wipe out my city that he's about to attack.  There are no cleared wildlands in this game, AFAIK.

http://darkseam.com/fe/When_Wildlands_Attack.EleSav

Okay, so he doesn't attack the city every turn.  When you load the game, it should center on my sovereign.  The city closest to him has a Naja Army inside its borders.  

Another fun bug:  Cast Tremor on the Naja's Army.  Mouse over one of them and it says it'll last for 3 season.  End the turn.  Now check the duration.  It will now say 0 seasons.  Also, they will be able to move again when you end the turn.  Either this or the game will lock up after End Turn.  I've had both results.

 

Update (yeah, I know it's only been a few minutes):  I tried using Tremor to keep my city alive so my Sov could get over to defend, but it was a moot point.  A Troll Shaman army, one of those 500+ HP ones, showed up a few turns after my other posted save.  Here's a savegame with both of them in my city borders.  I don't know if I can fend off the Troll Shaman army.  I guess I'm going to find out.

http://darkseam.com/fe/When_Wildlands_Attack_2.EleSav

Reply #25 Top

Wildland monster should be able to roam around and attack you, just not the main bosses like Morian and such...