Update: For some reason it works now.. I even tried restarting earlier and it didnt work.. The only thing that changed is that the forums are working now? Coincidence or was it related to the servers? idk but I remember this exact thing happened when 0.803 first came out but when I was going to make a report it mysteriously went away as well o.O Note: I wasn't aware the quest was supposed to take all your screen either, this is a new change :P
Civfreak
I tried starting 3 different games and in all cases the first Inn I stumbled across managed to bug out. What happens is the dialog box covers my entire screen and I'm unable to Accept or deny the quest, in fact I cant do anything. I started pressing random keys and I could slightly see my hero in the background moving but I couldnt get rid of the screen in any way. Pic inc </p
Ever since beta 0.804 was patched in, everytime I start the game up after a few seconds the game slows down a lot. The background animation and music get really choppy and I dont know exactly what is causing it. In the previous beta version this happened to me, but it only happened when I Shift-Tabbed and selected the chat from the Impulse Reactor. I made a bug report on that and you can find it here https://forums.elementalgame.com/38
[quote who="Leyic" reply="50" id="2663263"]Long-term spells could require some sort of "spell slot" for their upkeep, so they don't affect mana beyond the initial casting cost. This would cut instant effect spells out of any micromanaging, and make it so the player can tell how many long-term spells they can have active at a glance, without the need to do any math regarding mana regeneration. Max mana and slots could then represent two separate research/questing branches: Some players would e
Greetings, happy to hear the game is coming along nicely. Regarding the city building someone mentioned in the forums the idea to add tabs to the build improvement. And I agree that making the icons dissapear instead of graying em out isn't the best thing imo. I want to add to the tab idea by saying that a "Build Tree" tab could be added that could visually tell you what you need to build prior to getting a building. Now I honestly don't know if this would make it any easier or harder but I m
Crashed while clicking tutor unit in the design unit screen. DXDiag: http://pastebin.com/mp6fDtYb Debug err: http://dl.dropbox.com/u/8088480/debug.err Dump file: http://dl.dropbox.com/u/8088480/Elemental0_803-2010-06-22T22-57-08-500.zip
Also killing 1 itsy bitsy spider grants the same experience as killing an enemy army of 8+ units [e digicons]8C[/e]
I have a question, does a city's population cap go up when it levels from lvl 1 to lvl 2? I noticed I made a city with a refugee camp and no huts and with those two my pop cap was supposed to be at 50, but when it leveled my cap was at 90. I thought for a second that "Hey the refugee camp provides extra 40 pop every time the city grows, that doesnt make it so horrible" but then I thought it might just be that the pop cap "naturally" goes up when the city changes level (if someone could clarif
Same here, the interesting thing is that in another game im playing I caught another army inside my borders inside the same spot, as if they wandered to the same place again.
I also agree that the champions system, as of this time, isn't interesting. I like Iwarmonger's idea on the way champions should be behaving on the world, merchants doing some trade on their own and inventors selling items etc. This would make every world you played feel "alive" and lots of random different things could happen every game you played. A talent tree would be really awesome and make every game different. These trees should have options that promote the need to send a give
I agree it feels weird atm, but I think we would have to wait and see since we are missing 3 other tech trees atm. I dont think anyone can afford to go all-out warfare tech without being in trouble of someone getting some sick spell that would counter that fast moving army.
This is outta topic sorta, but anyone noticed how you can equip more than two rings? Is the max 10 rings? Im sorta used to the 2 ring limit on most games I've played and atm im wearing 4! I hope they come in pinkie size :O
Crashed and got error out of memory, it didnt create a Debug file but at least it made a DMP file: DXDiag: http://pastebin.com/mp6fDtYb DMP: http://dl.dropbox.com/u/8088480/Elemental0_803-2010-06-20T03-07-02-187.dmp Hope this helps squash a nasty bug or two :>
The only thing I can think of is you could move extra in a road, but I'm not even sure what the movement cost for those are.
After the game loads right at the start, if I press Shift tab to bring the Reactor overlay and then select Chat and close that window, the game dramatically slows down and gets really jerky, from the movement of my cursor to the sound. If I press chat again I noticed there was an error. ERROR: Closing Link Civfreak[~Civfreak@myIPaddress](Excess Flood) I took a screen shot and erased my IP, if for any reason you need this IP I could PM to a SD dev, just let me know. Ano
Left over points could be used for extra gildar, materials or iron maybe. 1 = 50 gildar, 10 material 5 Iron, something like that that way nothing ends up wasted which in my case makes me a sad panda.
This happened to me too, I tried increasing the health to see if I could save him because I was sure he had died but he still dissapeared afterwards. Clicking on the notification regarding his level up took me to some random part of the map far west where there was fog of war.
After accepting the quest "The Terrorized Village" the village appears and it joined my city's culture as seen in the picture below. At the moment I'm not sure if it had to do with the proximity to my city or if it would be a different case if it were farther off. http://screencast.com/t/MWJkMDFmO
I have done 4 quests so far and all of them have had a the Quest info box empty. These quests include "The Lost horse"(twice), "The terrorized Village" and "The terrorized Merchant". After completing these quests the quest completion text cant be seen either. On a side note, I didn't get a horse either [e digicons] Here is a sample pic of the empty quest box: <a href="http://screencast.
Shift clicking and selecting all the units in Esnoon and then attacking Lord Markinn from inside the city causes the game to crash. I tried going outside the city first then attacking and it didn't crash. Another thing I noticed was how when i selected all the units inside the city and attacked him, they go 1 by 1 instead of acting as an army. He kills the first Nomad then crashes on his second victim. DXDiag: http://pastebi
[quote who="John_Hughes" reply="3" id="2654776"] "but sometimes I have trouble selecting a city" Not sure how this is possible? Every City you own has an ICON in the upper left corner that when clicked takes you to that City immediately. If you get a message about a City and are unsure where it is , mouse over the ICONS, the City name appears, when on the proper City, click to go to it. [/quote] I di
Whenever I load a game, the next time a city improvement finishes building, I get a notification message for all my cities telling me they were upgraded to metropolis, city, town, etc. The thing is they really arent changing in their status, its just telling me what they were already.
I would like to add that adding a sound when you get a new message or notification would be nice. Like clashing swords for when training is done, and hammers banging in nails when buildings are finished. When a sovereign levels up they should get the classic Final fantasy lvl up sound! (jk sorta) You could also make the edges around the message boxes glow to attract your attention. I say this because I usually dont notice when I get 1 or 2 messages only since atm its so tiny and in th
Greetings I stumbled upon a reproducible crash that happens when building improvements in certain construction tiles in the City of "Enlul" (save provided). To further test I tried building in every other tile around the city and apart from these 3 tiles, the others worked fine. Picture: http://screencast.com/t/NjYzNjE2Zm Furthermore I tried recruiting the neutral heroes you can see there and also killing them and the crash woul
I wasnt sure where to post this, but this is sort of informational post for new people that arent as familiar with the game (such as myself) and a suggestion for something that could be a bug. There are many improvements which you can build that arent clearly defined as to what they do, but I just discovered something I didn't know. Once you put a city improvement into the build queue, if you mouse over the build queue you get an info card on that improvement! My question is why doesn