[Beta 2A] [Suggestion] Armies too fast in late game
Seems my other post never made it. Let's try again.
Currently after researching many "movement" techs our armies are flying around very quickly in the late game without the aid of magic. This just doesn't feel right to me. Techs like that make sense in the space 4x games you have worked on in the past but not so much for a medievel era, land based game. I don't mind a couple of improvements that can help speed up your army as this could happen because of more effienct supply, more discipline or something but this bonus should be somewhat minor. I'm thinking maybe +2 plains movement from starting base movement by late game. That's still significant and just feels more realistic. I'm no expert on army movement so maybe looking at history is a good way to determine what would be possible for improvements. Also I'm assuming there will be haste type spells later and cavalry units. It would be scary to see how fast a late game, hasted, cavalry unit would move.