[Beta 2A] [Suggestion] Armies too fast in late game

Seems my other post never made it.  Let's try again.

Currently after researching many "movement" techs our armies are flying around very quickly in the late game without the aid of magic.  This just doesn't feel right to me.  Techs like that make sense in the space 4x games you have worked on in the past but not so much for a medievel era, land based game.  I don't mind a couple of improvements that can help speed up your army as this could happen because of more effienct supply, more discipline or something but this bonus should be somewhat minor.  I'm thinking maybe +2 plains movement from starting base movement by late game.  That's still significant and just feels more realistic.  I'm no expert on army movement so maybe looking at history is a good way to determine what would be possible for improvements.  Also I'm assuming there will be haste type spells later and cavalry units.  It would be scary to see how fast a late game, hasted, cavalry unit would move.

1,157 views 5 replies
Reply #1 Top

I agree.  There should be a maximum attainable speed of non-magic assisted units.  This maximum would also depend on the type of unit.  Horse units obviously are faster than infantry.

Reply #2 Top

I will third this. The movement techs should work like assigning xp (they should give +.2 per tech level or something). And should probably cap after researching it 5 times. Had normal units moving at a speed of 7... was crazy.

Reply #3 Top

I agree it feels weird atm, but I think we would have to wait and see since we are missing 3 other tech trees atm. I dont think anyone can afford to go all-out warfare tech without being in trouble of someone getting some sick spell that would counter that fast moving army.

Reply #4 Top

there is no way for an infantry army, by itself moving 7 or 8 tiles per turn would NOT feel weird. And equipping them all with magical boots/crystal meth to achieve anything greater than 3 or 4 tiles per turn should take a very very long time and be very very expensive.

Reply #5 Top

I can't justify the movement upgrades either.

Movement rate upgrades should be axed from research and Sovereign level ups. Human units should have a fixed movement rate determined by physical reality. Of course you'd still be able to speed up your units with mounts and magic. But that's where strategy and tactics come in instead of just "researching" your ground troops to march 3x faster which is silly. An army should be just as fast as its slowest unit and force tough tactical decisions on you.

That said, I would like to see a ranger/scout unit with a Pathfinding ability to lower movement penalties through difficult terrain.