onomastikon

onomastikon

Joined Member # 2396263
145 Posts 589 Replies 21,324 Reputation

[quote who="Darxim" reply="11" id="3375659"] Quoting onomastikon, reply 6- renaming cities You can already rename cities. Just hit the Rename button when you've got the city selected. [/quote] i don't see this option

16 Replies 6,558 Views

I'm confused as to what the mouseover is attempting to tell me when I am looking at the build list. Here are two examples: a. "Tax Office: Gildar per Season +4 --> +4" b. "Festival: Food bonus in city: +50% --> + 50%, Gildar bonus in City: +10% --> + 20%" In case a.), am I gaining +4 gildar per season when I build this, or am I gaining no bonuses per season? It is cases like b.) which make me consider the o

4 Replies 5,528 Views

Looks promising, thanks! I hope many of these things turn out well, and also many of the suggestions others (myself included) have posted elsewhere get some consideration as well. I am particularly interested in how this [quote quoting="post"] Made all the AI personalities somewhat better at taking out targets of opportunity (like outposts) [/quote] will work out. I had hoped that "somewhat better" w

46 Replies 50,049 Views

I could have sworn that "Influence" has been removed from the game with LH. I'm asking because I can still see a rating for it in the information panel when in the building screen queue.

5 Replies 6,015 Views

Thank you. Perhaps at a later point it might be of interest to consider augmenting some sorts of resistance rolls with additional factors, such as strength in order to resist webbing or intelligence to resist beguiling.

2 Replies 4,169 Views

[quote who="Publius of NV" reply="7" id="3374444"] Quoting onomastikon, reply 6- hotkey for cycling through units with movement remaining Doesn't the tab key already do that?[/quote] Just tested, it does. Sorry, I was using "start" and "end" keys, as I did not even know that Tab does that. I didn't see this listed anywhere (including the manual).

16 Replies 6,558 Views

Not sure what is rolled against what when certain things are resisted. Is it always "spell resistance" vs. "spell mastery"? I am thinking of two types of rolls which confuse me: 1. Elemental-type damage. Are "resistance" rolls here spell resistance vs. spell mastery like standard spells, or does fire resistance or another type of elemental resistance play a role? 2. Effects from special attacks, such as a spider's webbing. I have noticed that particula

2 Replies 4,169 Views

I can't seem to find the "weak" trait, or any weaknesses, in the Unit Design screen (I believe the standard Pioneer has this). I'd like to make some sissies. Am I missing something obvious?

6 Replies 7,548 Views

I'd also like to see: - Mouseover of armies on the left column HUD (Empire Tree) displays remaining moves (moves left), not maximum moves - hotkey for cycling through units with movement remaining (also seems to be a standard in TBS titles) - hotkey for cycling through champions - ctrl-# to assign a hotkey to an army or a city, and # centers on that army or city (also pretty standard in strategy titles) - renami

16 Replies 6,558 Views

That's too bad. I'd really like to see one, especially since so much seems to have changed. I think it would also really help the Stardock cause to demonstrate as much as possible that LH really is a different game than FE was. Keeping so much residue from the old manual and the identical spellbook gives a different sense.

29 Replies 303,926 Views

Thanks! I somehow got it downloaded, and it appears to be signficantly outdated, however, unless I am reading many things wrong. Is it the case that there are still multiple element spells in LH? I liked that in FE, but unless I am remembering something wrong, most of the spells I see there have become single-element spells (such as Gentle Rain, for instance). Most of the details seemed to have been long since tweaked and changed. Is there an update somewhere else?

29 Replies 303,926 Views

Dear Stardock Gaming Team, dear Derek and Brad, I think Americans say "Third time is the charm" or "Third time pays for all", and it has payed off with LH. I am a longtime Stardock customer since the early days of GalCiv, and was very dissapointed in late summer of 2009 when Brad closed my thread expressing apprehension and caution just after the announcement that E:WOM had gone gold. I felt all my work and feedback in Beta had been in vain -- and rightly so, afte

2 Replies 4,425 Views

It would also be nice if the AI armies would actually destroy my undefended outposts and capture my entirely undefended or extremely poorly defended cities. Currently, I can play without any defenses, since, apparently, I do not need them, as wandering AI armies come within 1 tile of my city, but never attack.

101 Replies 554,187 Views

These links do not work for me (it says there is a network error before the pdf can load), does anyone know where "on the website" I can find the originals? Thank you!

29 Replies 303,926 Views

Ah it was WoM then. Wonder why removing the ability was done, I do think it should be an option, even if it comes with drawbacks.

6 Replies 8,805 Views

I could have sworn that in earlier iterations you could retreat from battle by moving your units backwards off the far side of a map. Maybe I am wrong. In any case, I do not see that happening here and am wondering if this is intentional or if I am missing something. One reason I am asking is that I just had an awful battle with a much stronger AI opponent, whom I could eventually beat by simply running away in loops around the map and shooting from afar. It took a long, boring

6 Replies 8,805 Views

So far I've spent a couple of hours sitting back watching enemy AIs (and wildland monsters as well of course) not seem to be heading in any specific direction, but making small loops. They do not attack my undefended shards or mines, nor take my cities. (Rarely do I see a wandering wildland monster attack my mines, but at least they do that.) It's almost as if the enemy AI has the same mentality as the wandering monsters -- attack only if attacked.

2 Replies 1,681 Views

I also believe that adjusting the amount of iron available is a subpar solution to its overabundance in comparison to crystal, and also support the idea of having more uses for it, including higher-end upgrades to some mundane weapons as well as iron requirements for hybrid magic weapons (e.g. flaming axes as opposed to pure Mage staves), and this in a non-modded vanilla version of LH. I would be interested in Derek's opinion of this.

32 Replies 31,836 Views

Also, the Hiergamenon seems to be quite outdated in places, copied verbatim from earlier iterations of Elemental or Fallen Enchantress. For example, the entries on "Unit - Combat Statistics" still mention cutting, blunt, and piercing damage at various times.

9 Replies 9,672 Views