But what you are saying is NOT "The Beta will be horrible agony!" but RATHER "The Beta will be (relatively) ugly". ;-) With your emphasis on " fun with Xs and Os", you really are indicating that the only agony will be cosmetic.
onomastikon
Some more, if I may? - What details of the combat system will you implement to insure that the various units we can create will not differ in a primarily cosmetic fashion? (I.e.: Att 5, Def 4, HP 6 "Imperial Footman" vs. Att 5 Def 4 HP 6 "Dark Legion Crossbowman") - Will channellers / heroes have slots for rings, bracelets, earrings, necklaces, and belts for magical goodies? - Will individual units we can make have slots for rings, bracelets, earrings, necklaces, and b
Hello again, and thank you for taking the time to listen to all of us. Here are some more questions: - Biggest dissapointment in CivIV building was that after a time, all cities seemed similar: you can only build one temple, one forge, one X, etc. per city. Will Elemental let us have lots of pubs in one town, but only one forge, and 10 forges in another town, but perhaps only one pub? - Biggest dissapointment in GC2 building was that each planet only had a limited building capac
I realize I am definately in the minority, but I am simply much too impatient, I would not like to wait until Q3 for a release. All of the additional goodness that would be added in by the increased beta length is of course something we would miss, but also something for which I would gladly pay an additional $20 for, assuming that the first expansion might be something which would include such content. I feel that as a consumer (and not primarily a beta tester), I owe it to you to pr
This has been a very nice and very long debate. I don't have experience in designing AI, so I hope to be able to say my couple of measly points without total blamage.... While I agree that an AI should not give away information gratis, and I agree that that part of this information also includes its own plans and evaluations of its opponents' situations (it's "feelings" towards others), I believe it might do more harm than hurt to obfuscate too much -- also considering the fact that c
Questions! - How discrete will the victory conditions be? (I.e.: will working towards one hamper, help, or have no effect towards achieving another?) - Will other players be able to know how close their opponents (AI or otherwise) are to achieving a victory? - How exponential are events or decisions made in the very early game? (E.g.: Will finding or not finding an excellent resource during the very early game still have an impact 50 turns later?) What counters wi
This all sounds vastly wonderful! This is my first post on the Elemental forums. I hope this is the correct thread to pose a direct question? I was enthralled with GalCivII, up to a point. In my thread here, https://forums.galciv2.com/127960 to which Brad made some excellent replies, I listed what I thought was the biggest dissapointments in GC2 and what I would want to see in the future. I would like to know how and if