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Panthers need to be viewed as more dangerous than they are.
|
1 |
Fallen Enchantress |
|
|
Change idea for injuries for a 1.1 expansion
|
10 |
FE Beta |
|
|
Is the game chugging more for some of you guys, and why?
|
6 |
FE Beta |
|
|
.99 crash reports
|
22 |
FE Beta |
|
|
Minor Bug- adept's robe removes leather greaves.
|
3 |
FE Beta |
|
|
Semi-Modding related question about promotons.
|
6 |
FE Beta |
|
|
Road Building needs to be a toggle on/off.
|
3 |
FE Beta |
|
|
[AI issue] I never see Karavox try to steal units
|
0 |
FE Beta |
|
|
Are the upgradable outposts fun? Suggested balance/funfactor change
|
6 |
FE Beta |
|
|
Weapons choices and shards.
|
1 |
FE Beta |
|
|
[Balance] Recruited monsters need to be major threats.
|
10 |
FE Beta |
|
|
Balance/Oversight issues with the Spiders
|
0 |
FE Beta |
|
|
XML tag ideas for things not in the game but people might want to mod in.
|
3 |
FE Beta |
|
|
Flavor suggestion for betrayer factions.
|
0 |
FE Beta |
|
|
Opinion and suggestions on balance and heroes:
|
8 |
FE Beta |
|
|
Suggested Init change for weapons:
|
13 |
FE Beta |
|
|
[AI issue] When auto-tacticaling reminds you of a clunky PS2 RPG...
|
2 |
FE Beta |
|
|
Suggestion: outpost upgrading
|
0 |
FE Beta |
|
|
[suggestion] Shards and upgrading
|
0 |
FE Beta |
|
|
[Balance suggest] Resolm needs some late-game shard monsters
|
25 |
FE Beta |
|
|
[Bug?] Interesting- Sovereign suicide ends game.
|
1 |
FE Beta |
|
|
[Crash] [.952]
|
0 |
FE Beta |
|
|
[.915] Master Scouts seems really powerful
|
23 |
FE Beta |
|
|
.952 Played through to a quest victory- some balance impressions and one suggestion
|
1 |
FE Beta |
|
|
[.95] Life/death shards and flipping outposts
|
4 |
FE Support |
|
|
Governers need to gain XP for governing.
|
40 |
FE Beta |
|
|
[BUG] Heal tooltip showing healing 12 pts when I can only heal 8.
|
1 |
FE Support |
|
|
Game hung here.
|
0 |
FE Support |
|
|
[Peformance Issue] Ariane - combat animation very slow.
|
0 |
FE Beta |
|
|
[glitch] Heals still don't show up on unit health bars immediately.
|
1 |
FE Beta |
|
|
Valve just did something really evil- mandatory binding arbitration
|
70 |
PC Gaming |
|
|
Installation issues- solved but may want a failsafe.
|
0 |
FE Beta |
|
|
[Balance] Should broken spirit sovereign be able to use their unique abilities/ influence amounts.
|
1 |
FE Beta |
|
|
[.915][Bug] Drain Life in tactical battles heals opponent and caster
|
0 |
FE Beta |
|
|
Binding with Kingdoms and Custom Soovereigns
|
0 |
FE Beta |
|
|
How is the AI getting so many champions early on?
|
1 |
FE Beta |
|
|
Death Ward might have some bugs.
|
0 |
FE Beta |
|
|
Idea on razing and sieging.
|
0 |
FE Beta |
|
|
[Bug] Pathing/movement issues
|
4 |
FE Beta |
|
|
Outpost Life/Death shard big.
|
6 |
FE Beta |
|
|
Is anyone else getting a "ghost unit" bug
|
1 |
FE Beta |
|
|
Rethinking the paths.
|
2 |
FE Beta |
|
|
[AI] AI doesn't seem to take into account city captures immediately
|
0 |
FE Beta |
|
|
Question to Devs- the 2 missing factions/sovereigns
|
0 |
Fallen Enchantress |
|
|
Two Minor Bugs
|
1 |
FE Beta |
|
|
Rare footage of Brad thinking up new ideas...
|
3 |
Everything Else |
|
|
Should wildlands guardians be weakened?
|
13 |
FE Beta |
|
|
[AI Bug] Monsters not targeting other AI players, being super-aggressive on players.
|
8 |
FE Beta |
|
|
Suggestion- split AI bonuses and AI difficulty into two seperate options.
|
6 |
FE Beta |
|
|
[.90][BUG] Tactical battle refuses to end when all enemy killed
|
0 |
FE Beta |
|