Ok so I've never personally went into a Wildland (other than one move over tha border to try & negotiate, nothin), I've never seen a Wildland have significant impact on tha game, I've never seen an army from a Wildland leave it's territory (though they might but I've never seen it), I've read amongst tha forums that there be a lot of quests in some of them. So I haven't really ever paid much attention to them (Not being much of a quester). I think the Wildlands we have look cool & offer unique areas to explore, but I want to further the capabilites they offer.
In a recent discussion it was mentioned that one could produce a plethora of small/tiny Wildlands as a way to inhabit various races into the game (Im thinkin the mod of summons that HeavenFall & Seanw3 are workin on, over a hundred new races?). If we had something like this and gave them a skeleton diplomacy setup, we could have minor factions back & have the ability to set them up in the workshop as we wished. This would allow for there to be a whole new aspect to the game with local 'minor factions' having there own goals/wars/treaties/unique items and buildings/etc.
I'm not really sure what is capable & what isn't at the moment, but I for one would love the ability to set up any given 'race' in a basic tiny Wildland that would at least do somekind of diplomacy, this would add an additional layer/diminsion to the game: being Major Factions vs Major Factions/Minor Factions with non-intelligent/aggressive 'bumpers' inbetween with the occasional unique 'questing Wildland'.
Anyways, I just wanted to get a conversation up about the possibilities/pros/cons of something like this, how easy would this be to do I wonder as it seems to the untrained mind that we have most of the code for this now, just needs some tweakin (diplomacy happens to be the part I"m most concerned in) and maybe a few workshop options