Agree it's a better game, and also agree will wait for more patches/expansion before truly investing my time into the game. But these are what some of my wishlist items are:
Suggestions:
1) The Seasons introduced in 1.1 seems arbitrary, why not change the landscape during the seasons (for visual impact) or more importantly, tie-in with the 4 elements - Spring=Air, Summer=Fire, Autumn=Earth, Winter=Water and give tactical level/strategic bonuses accordingly (employing earth spell during autumn season also gives me a plusXXX bonus vs a guy using Fire spells at the same time). Faction with more shards obviously trumps others. Adds to the dimension of war: Exact force make-up, but when season works to my advantage, I'll Strike!!!
2) I think this was brought up before - Initiative system like HOMM4? Whoever's got the highest AP gets to attack 1st, makes sense and improves the tactical battle plays. Additionally, allow defenders to pre-postion their units in a tactical battle. Attackers get to position their units next without being able to see where the defenders are (I think it's something like Total War). Off course halfway mark is the furthest extent any unit can go. In war, terrain plays a great part, and this would definitely add some flavour to battles. I know, without being able to pick up his 'missing' unit, that he may be trying to ambush from those forests flanking the main body of his own troops. At least we as commanders got some say where to place our units as oppose to 1.1, not that inspiring.
a) We can also add to the scouts' repertoire besides having more sight on the strategic map, we can have them gathering intelligence and let us see some of the defenders units' position closer to the centre line before the battle (provided you have a scout unit with you). The higher his level, the more units he can pick up and more in-depth he can see. Additionally, you can also see enemy spellcasters' spells on the strategic/tactical maps, allowing you to prepare for what's coming.
3) The main screen showing the Champions and settlements on the left doesn't really work. I would rather the current 1.1 city list be improved like GalCiv2's showing all details, so at one glance I can compare the cities and eg. send my farmer to the place producing most food, not just number one resource. Another list for the units showing all their details and much like an excel sheet, allowing me to select eg. intelligence tab and will show the units with most intelligence to the least intelligence. Hitpoint tabs can also alert me to injured units needing aid. The location and destination of units in another column together with their tasks should also help at one glance. This would greatly help micromanagers in a big map with lots of cities and units.
4) Show a destination city for the caravans and units as well. Getting back to a game after some time, I can't remember where I wanted to send them and scouring for their 'destination cross' isn't user-friendly and economical. Additionally, please change the end destination color scheme apart from the factions own color in order to pick it up easily when at the cloth map or zoomed in.
5) Sovereigns' offsprings to indicate which year and season he'll mature for forward planning instead of us having to count it ourselves.
There are quite a few annoying stuff I experienced with 1.1 some cosmetics, some gameplay. Not really deal-breakers except for
Bugs'? I'm not too sure of some:
1) Under Train Unit screen, if name created for unit designed in the Info Card is too long, it overlaps the number of seasons required to train the unit.
2) Champion Ayen Witela double spawned, not as bad as some guys who got an army of Janusk.
3) Faction Power window changes all factions power rating (or almost doubles) every now and then. Eg. during a turn my faction showing 128, Resoln 24. Next turn, mine's showing 60+ and 12 for Resoln's.
4) Faction Power window overlaps events updates pop-ups.
5) Foreign Relations Window, under the foreign policy, even when factions were destroyed, they are still showing up.
6) Am at war with Altar, however, their Relations With Us still shows: 'No Relationship Info'.
7) I lose a movement point everytime I reload a game whilst still having movement points remaining with my sovereign. 3/3 movement points- quicksave-reload quicksave game-2/3 movement points remaining.
8) After winning over a settlement, the influence of the previous faction remains, have to end turn or reload a quicksave game from this point to get my own faction's influence in order to start building, training, casting spells (eg. lower land) within this sphere of influence.
9) Health bar on the Units icon on the left edge of the main game screen does not tally with the same unit's Vitals tab. Unit: 23/23, bar on the left shows 2/3 full only.
10) After researching movement, no point increase for units. v1.09 no problem, but for v1.1 1st time experiencing this.
11) Confirm we still cannot see the settlement's details when it upgrades a level as it's block by the upgrade window? I thought this was going to be fixed?
Other than all these to get off my chest, I would like to thank Brad and company for their hardwork in v1.1. And also wishing everyone else a Great X'mas and a very Happy New Year!!!