[Rel] Starting Equipment Mod

I don't know if anyone is interested or not, but I've changed some of the equipment file so that sovereigns can get equipment/mounts at the start of the game.  Essentially I've based the starting point cost to be based on the cost of the item in the game/10.  So if something (like a horse ) costs 100 gildar to buy in the game, it would take 10 points to get at sovereign creation.    

I didn't make everything available, but there is a good variety of weapons, armor and mounts.

I haven't played extensively to determine balance, but so far it seems to work.  I'm sure you could sovereign rush if you want, but you'll have to decide if that is what you want to do.

 

Give me any suggestions you might have.

 

http://www.gamemodshosting.com/showfile-84/startingequipment.zip

 

Put this into your mod folder.

2,737 views 2 replies
Reply #1 Top

You should completely remove any items that aren't available in the mod and change the internal names of any that are, like instead of

<GameItemType InternalName="GnarledClub">

put

<GameItemType InternalName="StartingGnarledClub">

That way it works the same way without over-riding any existing items, so that it's completely patch compatible.

 

PS: You can cut and paste all items into a single XML file and call it StartingArmory.xml if you want, to consolidate it all into one file.

Reply #2 Top

I just uploaded a mod I slapped together to act as an example if you want to check it out. You can get the Lord of War mod in this thread.