And don't forget, a patch for Civ4 opened up the SDK, allowing for DLL modding, and subsequent patches moved even more code from the exe into the DLL. Whereas, so far as we've been told, there are no plans to open up Elemental's C++ for modding, meaning that even after your mythical dozen patches, Elemental will never be as moddable as Civ4.
Again I would suggest this is an unfair assessment. At launch there were no plans to open up the Civ4 SDK to allow for DLL modding, so that there are no plans to do it for Elemental is notwithstanding. That came about in Civ4 because the Apolyton and CivFanatics guys gave a lot of really good arguments as to why it should happen, and Firaxis agreed with what they were saying and opened it up.
Civ4, on release day, was already immensely more moddable that Elemental is currently, since Civ4 had all of its XML and Python available. Elemental, by contrast, has only the XML available, with Python not due for another several months yet.
That is a fair statement, actually. I was working with the idea that the Python is intended to be unlocked once they finish converting it.
Ok, sure, lets do that. Now, bear in mind that the post you quoted was referring solely to the moddability of the games, not stability or bugginess, so no strawman arguments please. (Except you already did, by implication, making your entire post invalid already.)
Actually, it wasn't a straw man, the post was not entirely about moddability, as is indicated by the first sentence:
You're right, why should I be unhappy about a game which crashing after 2 hours of play max
It was about both.
Claiming a straw man is something anyone can do, and they often do, but usually if they simple say "that is a straw man" they're generally incorrect. If it's a straw man, discount how it is a straw man, in this situation you would be incorrect as he was very clear in the very first sentence that it was about both the bugginess and the moddability, which is why I addressed both.