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Gazz_'s Profile
Gazz_'s Profile
User Information
Nick Name:
Gazz_
Member Number:
1066013
Member Since:
3/24/2004
Awards
User Profile
Location:
Germany
Gender:
No Information
Marital Status:
No Information
Children:
No Information
Hobbies:
No Information
Favorite Music:
Manowar, Mozart, Jarre... anything but Rap Hop.
Motto:
This idea brought to you by: Mount Gay Rum, Extra Old.
Tagline:
No Information
Homepage:
No Information
Activity Stats
Last Active:
May 9, 2011 3:30 PM
Status:
( Offline )
Posts:
49
Replies:
677
Karma:
33
Recent Karma Received
From Who
Reason
heft
Funny!
Neilo
Yup, i agree man!!
StevenAus
I totally agree with having just the one system for auto-resolve and regular combat. Especially since Sovereign/Hero Combat abilities would be useless in auto-resolve combat as it is currenty. Best regards, Steven.
Lord Xia
Hilarious.
halmal242
oVerall effective communication of multiple improvement ideas for Elemental that should help the game move forward.
Goldmos
I love the "Clown infantry. Now there's a scary thought. Especially when you find a Little Red Car resource. You only need one for a full company." Very funny :)
LeonLayer
great addition to the original requests! We have to get those^^
Sythion
Good explanation of Elemental's "non-choices"
divvu80
for the mega thread and all the ideas in it.
NDYag
I like your post on ZoC and flanking. The game desperately needs something like this.
Recent Posts
Syndicate! Err, I mean Satellite Reign
Arcane Worlds what? Could there be a new Magic Carpet?
Wasteland 2 (For real! I kid you not!)
Anyone still have Master of Magic 2.0?
[Gameplay] Gazz' magic concept. Mana, mechanics, spells, and how to integrate them.
[Gameplay] Integrate Auto-Resolve and tactical battles into one system.
[Gameplay] Spells: Teleport balancing and new concepts
[Gameplay] Simple unit combining / upgrading and the effects on new unit training (training cadre) and city militia
[Idea] Persistent XP, items, or units for a sovereign - RPG style character development.
[Gameplay] Tactical movement restrictions, unit zone of control, flanking and position
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