Look through this if you want to: https://forums.elementalgame.com/384539
Nothing bad about there being survivors, nothing bad about a growing commerce system. Heck, nations appear out of nowhere but still function, merchants work in an instant. Yet inn hints at lengthy travel, something only a few might do before they know of a destination. Not enough to support an inn in every place. My guess is that an inn would appear a few years after a worldwide devastation. And Elemental starts 100 years after the cataclysm. Simply decrease the number of them would solve it for me.
But the bonus of inns is that everyone gets... "Inn? Oh, a questgiver."
What the problem is: There are only inns. No settlements, no forts, no buildings except inns. Somehow pleasant little yellow-tiled inns appear here and there, yet there are no villages. The world isn't devoid of life or civilization, yet all we see are inns. So my solution:
Decrease the number of inns. Make other houses, settlements, and things. A goody hut might very well be a hut, where a family makes a bleak living.