Some of the recent 4X games have had a lot of minutia in hero creation. 5% bonus to some mechanic that the new player barely understands. Get 10 different small bonuses to math-intensive mechanics and you are done creating your race/hero/civilization/etc.
This is not really fun or new player friendly.
What it needs to be:
Part 1
It needs to be just a few choices, but each choice changes how you play the game in some fundamental way.
Examples:
- All your military units are stronger - make lots of them this game
- All your heroes are stronger - focus on heroes this game.
- Your towns grow faster - make lots of settlers this game.
- You are a master summoner - Summon lots of creaturs this game
- You are really good at taking nodes and they produce extra - Focus on taking nodes, be a spellcaster this game.
These ideas (taken from MoM basically) are single specific choices that tell you to play the game differently and even a new player can understand why he would choose them.
Having 2-3 choices that are clear and meaningful instead of lots of small math tweaks is a lot more fun and a lot easier to understand.
You could have one of the optons be +5 strength or +5 armor if you want to include stats in the choices. That isn't quite as bad as having stat points that you spend.
I hope you can see the value in a few meaningful options instead of lots of small tweaks.
Part 2
Combine 2 meaningful options to produce a new game play experience.
Say the system lets you make 3 choices. One of the choices you make is Master Summoner and the other choice you make is Caster of Death Magic. These 2 choices combine to make you want to summon lots of undead. If you changed Death Magic to Life magic then you might summon Angels instead and give yourself a slightly different game play experience. Another time you might keep death magic but change summoning to stronger heroes. In which case you would use your death magic to buff your heroes.
Give the players just a few choices but have them combine to create new game play experiences.
Conclusion
Although Master of Magic basically did this, a lot of the more recent games have lost sight of this and overcomplicate creation and include things like +1 dex. I can't really evaluate +1 dex or +5% city production vs +1 strength etc. It isn't fun to choose between those things.
Please consider this simplification to make things more fun and replayable.
Thanks for reading.
Mike Donais.