Well, why bite the bullet and buy something that you know isn't finished and will take months to complete, when you could just buy great games now and buy Elemental later when it's something worth buying? [quote who="econundrum1" reply="2" id="2771474"]The only problem with CIV 5 is it will just be another Civ, the video doesn't make it look appealing to me. No even in it's somewhat poor current state I'd rather play Elemental.[/quote] You do realize that Elemental
Voqar
[quote who="Filthgrinder" reply="2" id="2766847"]Who are you, and why should we give a hoot about your review? Sorry, but I am getting sick of these player reviews, just as I am sick of the "I didn't pay for beta" whining topics. Can't people just stop making new topics for their reviews, and post them all in one Player Review topic? Like they did in this one? [/quote] Then don't read it, don't comment, and keep on denying re
Civ IV's AI didn't really get truly solid til the last patch of BTS, which incorporated a lot of AI fixes/changes from a few people in the community. I'm not sure Soren was even around at that point. The earlier Civ IV AI wasn't that great. So... [quote who="Charvel1" reply="29" id="2766580"]All this talk about Civ AI vs Elemental AI is pointless. It's not like Brad is a noob at writing AI scripts. Look at Gal Civ 2. Probably the best AI ever written (and that's not
Some day I'd like to see someone list one logical reason for buying retail over digital distribution. Accept change, move out of the stone age, blah blah. Stardock is one of the reasons I got into buying every game via digital distribution if possible due to having little choice for GalCiv1. Once I tried it, I was like, wow, this is so much better overall... Digital distribution: 1. No media in the drive - which is convenient. DVD in the drive mak
[quote who="lord ebonstone" reply="16" id="2762980"]-Emotional disappointment. Typically the type that expected MoM2 and is crushed that, fifteen years later, the thing touted as the spiritual sequel is a failure. You see the most raw venom with this type. -Dissatisfaction in the product's quality. This group is angry that the delivered product is in such shoddy shape that it could easily pass for an early-mid beta. Some see the design flaw
I wouldn't mind seeing some changes to how monsters spawn but... Since you do know monsters will spawn in areas that lack influence, you can always spread your empire and build cities or even outposts (weak cities you never do much with) to spread your influence more and avoid having "gaps" where monsters spawn forever. Teleport is your friend. By mid/late you should have a child or champ who can cast and who can help with hopping around and cleaning up the more annoying
Whatever floats your boat. Civ 5 is going to utterly and comletely own (upon release, not 6 months after release). The game looks amazing. Previews, videos, and user experiences have people gushing and this is with rough early preview builds. Waiting these last 15 days til release is torture. So far, Elemental is a let down. I preordered, never really felt any hook to it during beta, played thru it several times in various patch states and ultimately th
So basically you think your art looks better than their art? Um. Yeah. The both look about the same to me and what these kind of portraits look like has to be the least of anyone's concerns except maybe an artist who thinks their stuff looks better.
[quote who="glucero0" reply="3" id="2755920"]Kevin Van Ord is a crap shoot of a reviewer though. He blasted Alpha Protocol, a game that was super fun to play but definitely had its issues. And yet he loved Mafia II, a game that has gotten scores all over the board.[/quote] He didn't say anything that hasn't already been stated here repeatedly. He did say some positive things. Given that the reviewer experienced lots of crashes and performance issues on 4 different high end
The feedback isn't that great. Sometimes you might be too close to another city (gotta be 5 tiles away, I think). You could be on terrain that doesn't allow it.
[quote who="searro" reply="9" id="2754525"]140 seems a lot [/quote] Welcome to math, SD style - 140 could very well be accurate.
They raised material costs on some stuff in 1.06 because party/squad "units" are ungodly powerful. I don't think unit costs are that big a deal and unit maintenance shouldn't be a problem either. There's no point in building up a huge military just to have it - use it to expand and conquer, and it'll not only pay for itself but feed the machine to grow even more. Tech works the same way. The only way tech prices truly rise is if you sit stagnant. If you grow
1. Brad has repeatedly stated that due to their revenue streams from other products, they don't need to rush or depend on games for income. So, they didn't need to release early to get people's money. When you have this kind of LUXURY situation that's nowhere near normal, why not polish and sit on games til they're more release worthy instead of releasing what is essentially still a rough beta? Don't most creators want people to love their products instead of universal
I'm done with Elemental til performance issues are dealt with. The rest of the mess I can forgive or work around, but the game performance I can't tolerate.
[quote who="Gnilbert" reply="2" id="2740671"]Wow. You're my hero. That's probably the most well executed, constructive post I've ever read on a game forum post-launch. Karma for you.[/quote] Yeah, very good writeup. Even if it's unfortunate that these suggestions need to be made. This list should be about 10% of that size, and this stuff should've been sorted out well before release. Most of it is pretty obvious. I've been irritated with Stardock's treatment
I actually like that killing the sov makes the empire go away, less garbage to clean up. Excess cities in this game serve no real purpose. :/ But it is a little silly that cities and empires just vanish completel. And right now, AI sovs are suicidal.
Fanboys unite and say stupid things - maybe someone from stardock will thank you for blindly kissing ass. BTW, I love Stardock and Brad is one of my favorite people in the industry because he talks to us, the fans. Stardock are active in their forums. It's a MUCH tighter community that way than you find for any other mainstream game company. But no matter how much I love SD, I think Elemental was released too early. I did preorder. I did pay to beta ess
Give your soliders medkits and they get regen, and heal up faster in cities (assuming your game doesn't crash or that you otherwise load and your damaged units get fubar). You also get extra health per unit, making your "squads" even more ridiculously overpowered - just what they need!
[quote quoting="post"] I guess that market add50% to gildar which technically increases the output of a gold mine, right?[/quote] Gold mines just add to cities gildar "production" - the markets and similar structures that boost gildar would then affect it. It does seem to work this way as far as I can tell, since I've yet to have any kind of gildar problem once I get my empire rolling.
[quote who="Chronobomb" reply="1" id="2743502"]I can't figure out city building. I have cities on plains that can't seem to have space for late game building and then other time I have cities enclosed by mountains that can build right up the sides without ever running out of room.. [/quote] This thread: https://forums.elementalgame.com/393849 is helpful for understanding it all. Basically you can't bui
Wesnoth is pretty amazing, especially considering it's free - but it's pretty much just a war game with no builder elements. It does chain battles together with a story to make campaigns, and there are a LOT of campaings since users create them too, and you can level up and persist troops thru the campaign. It has sandbox mode too but IMO the campaigns are more enjoyable. If you want seriously quality tactical fighting - Wesnoth is for you. IMO, few things (turn-based)
First off, there was another thread on this and some folks reported that saving and reloading a "broken" save under 1.06 would fix it. But... I'm not sure why this is a big deal. With this game, every patch is making a lot of fixes and changes that it badly needs. It's in your best interest to start a new game with the revised and fixed gameplay. It is also impossible for the devs to guarantee they'll never break save game loads with a patch, because th
One should not need tips to play a freaking strategy game in a challenging way. The game should present the challenge, not how you play it! The biggest problem I'm having lately is that the AI sovs are suicidal and kill themselves attacking when they have little to no hope of winning. Sov dies, empire vanishes. AI cities don't change hands that much even with the screwy instant flip mechanics. Mostly I just see entire empires go poof as AI sovs attack each ot
I'm not worried that the game will eventually be more like what we expect and more like what it should be, but I don't get the timing. [quote]I should also say that regardless of sales or reviews, our commitment to Elemental will not be affected. As some of you know, most of our company's revenue doesn't come from developing games. Even if the game didn't sell another copy, we would still continue our update schedule.[/quote] If money isn't a problem, why not sit on the game a
Those demon units are godly. My sov only wishes he could see spell damage like that to multiple units instead of "miss" and single digit insults - for more mana even. Those demons get to cast 2x for 3 mana each. LMAO.