There was a patch yesterday. I'm somewhat doubtful that any patch released today is going to add that much more or fix that much. We'll see, I guess.
Voqar
Mana regen on the sov or lack thereof is another thing that I think sucks. With all the items and tech you'd think it would get boosted somehow. I don't see how better regen in a game featuring magic could be abuse. Clicking next turn 20+ times while you gain multiple techs, spells, buildings, units, etc is abuse - abuse of the player! :/
[quote who="kryo" reply="2" id="2728148"]Ctrl+arrow keys can rotate in a pinch. [/quote] Ah good. I can press my mousewheel but it's carpal inducing and something I try to avoid. Usually I remap anything tied to pushing the mousewheel to the ~ key instead. I don't suppose this can be remapped? Like, holding down ~ and using mouse to rotate works pretty well for me.
[quote]Are people really running out of space due to the 50 tile limit?[/quote] Easily. Alarmingly easily. If you end up with several resources in range and you build houses to level your town, you'll run out of tiles fast. [quote] I completely disagree and I pray to god Stardock doesn't change it. This "annoying" gameplay issue adds more weight to the decision what to build in cities and where to build cities instead of mindless city and improvement spa
I'm not sure that's true. As with a lot of the game, this is one of those WTF mechanics. I was researching adventure last night trying to boost this and got my army/sov up to 3 but after a brutal loss of my army my notable level dropped back down to 2. So...I think there's more to it than just adventure tech. And trust me, you wanna have some beefy troops before you start messing with those higher level notables. The difficulty ramps up at an alarming rate.
[quote quoting="post"]All buildings in a city have to be connected to each other, you can only place a new building next to an existing one. The only exception to this are the buildings placed on resources, they can be built as long as the resource is within a city's sphere of influence. There is also a limit to the number of building slots a city can use, it is set to 50 slots. Resource buildings do not use up any of the building slots... but only as long as they are not next to o
The only way I knew how to build a farms was by watching the recent videos. I recommend watching them as they're the only resource I've seen that sort of covers some basics (they skip over just about everything but if you watch closely you might get some ideas). Until recently farms were built like any other buildings, so it wasn't as mysterious! What's even more sexy is you'll probably play 3-4x before you realize new resources magically appear in your borders that y
What is annoying to me is that there is zero in-game text that I noticed that tells you what to do with a caravan, and none of the unit's actions are "build trade route" or "build road". Mabye it's in the hedge-thingy but my few attempts at using that made me wanna punch something. I knew what to do with them from reading here and from general TBS/strat concept of, hey, a caravan unit probably involves trade. So when I built them last night, I just sent them off between
[quote who="vxvoodoo" reply="11" id="2726898"] God yes, it's so annoying pressing the ESC by instict, then when properly closing the dialog window, seeing the damn options menu popping up! But i believe that's easy to fix, and i'm sure they will fix it . [/quote] Don't be so sure unless there's huge community outcry. GalCiv2 had the same exact ESC key behavior and they never changed it. It was equally annoying in
This is a carryover from GalCiv2, and I can't believe they're still doing this. The text entry has got slightly better but it's still not standard. Text entry should work just like it works in Windows, which considering Stardock does lots of development for Windows and undoubtably has some MS certified developers, they SHOULD know how to impliment standardized text entry. The normal text edit keys should all function normally. Why they go with some archaic custom sys
[quote who="Krelian77" reply="3" id="2726488"] But if it can get people with your attitude to not play the game ("Will not play untill game is fixed") then maybe that is a blessing in disguise. [/quote] Fanboys of this game crack me up. Seriously. GalCiv2 is one of my favorite games to this day and I love how Stardock does things, I'm a huge fan, I refer to them vs other companies all the time. I'm not posting my impressions til I play the release vers
Great stuff, thank for these!
What the OP describes has been my issue with Elemental since pre-ordering it ages ago. I've dabbled in the beta repeatedly and lasted no more than 10 minutes each time. Why? Because I have no clue what to do, ever, and figuring out how to do even simple tasks that I think I should be doing is a royal pain. I was going to write a bunch of stuff but I'll keep it short. I'm at one with PCs and software. I've been a programmer, general computer person, and ha
[quote]Giant mega-game studios like Blizzard with literally billions of dollars in cash can afford to sit on a game for a couple years and keep polishing (ahem Starcraft 2). Indie studio like Stardock on the other hand have bills [/quote] Mentioning Blizzard all the time is getting old. Blizzard is practically unique. They are so much more successful (with good reason, all their games kill) than anybody else that they are the ONLY game developer that can get a
I thought Dragon Age was kinda boring. Very scripted and forced and the action just wasn't that great. I'm also already tired of the DLC milking of players and almost never partake. I'm an old school PC gamer, I miss isometric style games like baldur's gate and x-com. I'm really tired of everything being turned into 1st/3rd person shooter style games (or RTS). I'm also a MMORPG player since EQLive...and the first person style RPGs to me always feel like emp
I'd recommend Torchlight also. Same dev as Fate and Mythos. It's like Fate on steroids and very diablo-esque. Solid graphics for an action RPG. Simple yet elegant character development. Tight gameplay. Lots of fast action and fun.
[quote who="ghoulas" reply="5" id="2380274"] Quoting LDiCesare, reply 1 (hitting n key for instance). n-key should be for end turn [/quote] That's what the ENTER key is for (and is for in galciv, civ IV, etc). Beying able to remap such keys would be nice.
Reading this should be a prerequisite to using the beta forums.
It's a turn-based strategy game with RPG elements and randomized content. Having dungeons with deep story lines seems a bit outside the scope of a game like this, and more appropriate for a more pure RPG. Maybe for campaign-oriented gameplay.
If you go into the kingdom management screen there's a button that gets you to the main menu, where you can exit. It's a beta...it's rough around the edges. What bothered me the most was that the game doesn't minimize when it fires up and gets halted by a firewall and you can't ctr+alt+del to get task manager up, or get out of the game in any way. You have to shut down and restart your PC. I don't like when games assume full control li
Diablo3 if they don't screw it up (if it doesn't have semi-randomized content it's just another weak diablo clone). Elemental If Dragon Age looked anything like BG or IWD I'd be interested but I have zero interest in yet another FPS style bastardization (Fallout3 comes to mind) of a classic style or classic game. Why devs are incapable of making modern versions of beloved classics is beyond me. PC gaming dinosaurs like me who started back in the days of X-COM, Wa