[quote]Alt+Tab is known to crash the game on ATI cards, and the Windows key is effectively an Alt+Tab.[/quote] Yep. It's exceptionally annoying that Stardock still has this issue. I say "still", because GC2 has similar problems. If you alt+tab out of the game you're very likely to not make it back. They never did fix it for GC2 in all that time, so I'm not hopeful that they will for Elemental either. Somehow SD manages to use DirectX differently from ev
Voqar
Civ IV, IMO, is one of the best strategy games of all time, one of my favorites for sure, and the best of the civ series (til 5 hits and blows it away). That said, due to my love of fantasy, there are times when I've considered FfH to be better than civ itself. It's truly an amazing thing how the FfH team transformed civ for fantasy purposes. Everything about it feels right even with it being built on civ. The races are all incredibly diverse and well done, the magic
The game has some charm now, and even has the "one more turn" vibe so it's worth playing around with, but IMO it's broken in a lot of ways and needs quite a bit of work. The AI is very rough in some areas. Balance is way off. Magic is borked. UI has issues. Way too many crashes. Etc. I would say 1-3 months of intense development/polish to "finish" it, although no game is ever truly finished, there's always something you could tweak or add,
[quote who="LikeTheWhirlwind" reply="59" id="2737288"]Thanks for all the feedback guys. I'll be sure to do a lot of testing vs. high DEF mobs. If the miss rates are unacceptable, then maybe your damage roll vs. DEF would be a better option. I agree with you that without a magic resistance stat of some sort, it's a little odd to be rolling against defense for magic damage, but it's all we have at the moment without a major stats overhaul. I'd also like to see more magic items with
[quote]Great post, should be stickied.[/quote] I disagree (mostly because sticky clutter is hideous). A lot of this is opinion. The rest is info that amazingly is built-in to the UI clearly. The bigger reason is though, this game is not complete and a lot of apsects of it are broken for any player that isn't skimming the surface only. A guide like this can't really be finalized til the game itself is finalized. Analysis done now could easily no longer ton
It's interesting to me. This game has boatloads of issues. Having to start over again with a new patch is generally a good idea at this point since it can be like playing two different games. I would consider broken save games and having to restart after a patch to be a nonissue compared to other stuff going on. /shrug
It was a good movie, I enjoyed it. but... Most of the really cool special effects were in the trailer and the rest of the movie was sorta lacking. The previews (as they often did) lead one to believe the movie would have a lot more mind blowing special effects (and I'm kinda tired of hollywood overdoing special effects but still, I thought the preview was a bad tease). The movie was too long and started to drag - it could've had 30+ minutes cut and still been as
I thought tactical was fun the first few times I did it, and you can win some unbalanced fights by going the tactical route. But overall it's simplistic and the AI is not very good at it (lemmings come to mind). Magic sucks and sucks the most in tactical. The repop on random baddies is so insanely fast that you can literally stand in one spot just outside a city at times and do mob whack-a-mole and if you do tactical for a lot of that, you will surely go insane fast.</
I haven't run into the 50 tile problem anymore but I go out of my way to avoid connecting up resources if possible and usually build cool stuff somewhere other than my capital to save space. Neither of these ideas make any sense since your capital should be the jewel of your empire. Another problem is that my capital is usually by far my most research rich area...making it tougher to avoid connecting stuff, especially as you unlock more resources with tech. Someone menti
[quote who="Polistes" reply="4" id="2737290"]Your lucky, I get my ass handed to me by the AI on novice difficulty.... [/quote] That doesn't necessarily mean the AI is amazing. You can easily self-destruct simply by not knowing what you're doing and 1.06 added some balance changes that have made things slightly tougher (like getting earlier death squads rolling - cost of some gear increased). I don't find the AI that good yet myself. As with the GalCiv2 AI, it makes
Would you plaese STOP resetting game settings every time you patch? I could see it if anything about the settings were changing but they are not. This is aggrevated by the fact that the game crashes or locks up with alarming frequency, and if my autosave every turn gets reverted to a large number, I lose a lot of progress, I shut down the game, and I come here and complain. Or here's a novel concept...write code that doesn't crash or lock up so much. No other games
Press 'v' to "evactuate" a city of units. The buy/sell/vendor/whatever screen sucks. There is a lot to this game but added complexity occurs due to the clunkiness of the UI. A lot of those so-called complex systems, like sovereigns, magic, designing troops, and more are actually very simplistic, as you'll find the more you play. Keyword of your impressions was "potential" - if they expand on some ideas, clean up the crashes, balance the game worth a crap, and ess
Haven't fired up 1.06 yet but in 1.05 I had luck like this. The starting loc seemed pretty nice and as I exposed more with adventure tech the area around my capital was insane for resources. Most of the land 3-4 cities worth in any direction was pretty freaking barren though.
It's ideal to recruit an opposite gender NPC very early. Get a weapon or summon something, win a few battles, and your reputation goes up. You need rep level 1 (and no clue how to properly describe it or even say where you find it) to marry. It's something that can happen very early, then you can get those kiddies squeezed out, it takes them a while to grow up to be useful. To marry an NPC you don't have to be anywhere near them. Just park them in your capital
[quote]"I hate hexes," says Wardell when asked what he thinks of Civ 5 's big new feature . "One, I like being able to move in eight directions. I don't like only being able to move in six. Two, it makes the game feel like playing on a hardcore board tile game. I just don't like that look."[/quote] What a poor statement. :( Tons of game sites worldwide have published
That wall of text did more damage to me than my sov can do with magic. :/ I saw the part about extra betas before glazing...and on this I agree...the game should still be in beta now and getting polished and refined as a whole for a while. You could argue that we're in paid beta now...which...I guess we are, but I preordered to be in beta so it doesn't *really* matter...I think. Ug.
[quote who="dragoaskani" reply="4" id="2725389"]I think its typical pc stuff due to all the various hardware configs. My copy runs flawlessly at 1920x1080 max everything so I dunno. Though mine is defiantly not a low end rig either, I would say just under enthusiast class machine maybe...or close to it. [/quote] Are you getting to mid/late game and/or exposing most/all of the map? The game slows down bigtime for me and in my most recent game I chased one of the AIs all ov
Yep. My performance gets worse, seeming the more I expose the map. Way too many random CTDs too. My PC is beastly and super clean (I'm a computer programmer/person, my PC is pristine). My PC crushes far more demanding games for hours on end.
Left click the target spot instead of right click. As soon as you right click you cancel it all. Works anywhere inside your influence/borders. You say you've tried L-click but chances are you'd already done a R-click and canceled the spell. Teleport is the best spell in the game (as it presently stands), IMO. :)
I usually have a party/squad in each major town to defend it and then I have a couple with my sov/teleport bot ravaging the countryside and/or leisurely taking AI empires at will. I teleport to towns to swap out beat up squads for healthy ones as needed. My squads seem to heal back to full and full numbers while chilling in town.
[quote who="pexx421" reply="2" id="2736203"] Yeah, but my point was that you can make your sov melee heavy easily by adding as many str and def rings as you like.[/quote] Magic is butt useless right now, as are sovereigns in general, so whatever. And I think the fact that you can load up on unlimited amounts of certain gear slots is obviously broken (or horribly bad design). I give mine the thief profession for more spoils from victories since you fight a bazilli
It's a design decision but I agree with the OP, I don't like it much. It's way too ultra simplistic for a game of this complexity. One way I look at it is like this. If my troops or sov are leveling up, they should be getting better at what they're doing, so in terms of dealing damage, not only should they potentially deal more at the high end, but they should whiff less (ie, never hit rock bottom of the potential range of dmg values). I was saying the same thing i
So, I think it's reasonable that towns for minor powers are limited to size one WHEN THEY BELONG TO THAT MINOR SOV. But once you capture one, that restriction should be lifted, because now the city belongs to a real empire and restricting it to size one at that point is flat out stupid. What you're basically saying is, raze every minor and rebuild it with a pioneer. The pioneer tax for conquering minors! The minors don't build squat so razing them is no biggie.</
Yes, magic is pitiful in this game. It's marginally useful before beasties start to gain strength and generally doesn't scale worth a crap, especially vs conventional troops and especially vs logistics tech. Something has to change. Just saying spells can do "up to your sov's intel" in dmg is pitifully weak even if everything else worked (like shard amplification). The sov's level should come in to play, so you're encouraged to level the idiot, and the spells should
Eh, my army is using custom units in squads (8 combined soldiers) that are nothing that special. Advanced plate and a 2h hammer, with medkit and some jewelry. Could be worse if I researched companies and other stuff. The have 210hp, 290 attack, and 384 def each give or take (depends on lvl). My sov rolls with 2 of those and 2 of the previous gen of death squads. And I mean rolls. Nothing stands a chance. It's idiotic. I could use even more s