If you're strapped for cash and have other games you're considering, maybe don't buy now, maybe wait a few months. I hate to say something like this, because it's such a personal judgement call and I'm a huge Stardock fan and personally willing to deal with the growing pains even though I might get violently pissed off about them occasionally. Elemental is enjoyable now (this varies betwen players. I personally enjoy it but think it could be so much more.) Maybe wait
Voqar
[quote who="Ifandbut" reply="2" id="2741290"]Was that a neutral city that you took over? If so, those dont level up at all. [/quote] Which I've commented on and will repeat here, is stupid. It makes sense that neutral cities don't level up when they are neutral, even though they're about butt useless and uninteresting because they don't seem to do a damn thing except waste space - yet another simplistically implimented and boring game element. I like the idea of min
[quote]Well I think he means that a game like this shouldn't be more demanding than say a game like Crysis. My computer can run Crysis fine, but it still experiences slow downs with Elemental. Elemental doesn't have graphics anywhere near that demanding. For a better comparison I can run GalCiv 2 huge map with all the AI players using CPU ehanced algorithms without any slowdown as well. There's clearly something up with the code of Elemental that it would be slowing up beastly computers where
Even if you don't have seperate resistances, the pure def number of a unit should be greatly reduced in some way to differentiate magic vs physical and make magic more useful. Cut it in half, third, quarter - something. Or incorporate sov level, which doesn't seem to be used for anything right now. Like maybe sov's level could reduce defense by 5 or 10 per level. If it was 5, a lvl 5 sovereign would reduce armor effectiveness vs spells by 25, so only really uber unit
[quote who="AminMaalouf" reply="5" id="2740428"]Windows Key works now after updating to Catalyst version 10.8 released yesterday. Thx for the hint in the other cdt thread // thread here can be closed [/quote] Hmm, haven't tried it yet and I did update my drivers. Sadly updating drivers isn't helping with late game sluggishness. Did possibly help with some crashes as I managed to play for at least an hour without a crash w
Similar thread with a lot of good ideas in it: https://forums.elementalgame.com/393536/#2741195
[quote]Don't do it too early. It only reveals resources in your own area of influence, so if you use it with just one city you're basicly wasting your research time. It's a judgement call when to research it.[/quote] I was wondering about that, good to know. I would probably wait til I have my core cities established and primary expansion done.
There are new ATI drivers as of 8/26. I did finish a game without any crashes but I didn't have long to go to finish it so I'm not sure that there's any diff. Sluggishness and hellishness still there just like before.
The organized trait is very sexy but there are other ways to get your troops more moves (cheap jewelry or kits, for ex). The problem is that organized is vastly superior to most other traits. Most of them either outright suck and are useless or don't scale well and only have minimal impact. I take organized every time because it is ALWAYS useful. A trait that is always useful is a good trait. A trait that is mostly useful is a good trait. Traits that are
[quote]How AI as in the new patches?? Is good?[/quote] The AI developer went on vacation, which, I'm sure he needed but the timing is a little odd considering this game needs daily patches and a lot of AI work. If you have Win 7, 64 bit, ATI card, that kind of rig, you'll apparently have tech issues. Stardock has some secret alliance with nVidia or something. They've had problems with ATI before and the ones in GalCiv2 never did get fully resolved (GC2 crashes
That thread sorta helps but I thought I already knew this, and in my current game all the notables bumped up without me doing anything in adventure tech (maybe AIs can bump it, it should be global). The screwier thing was that I TRIED to raise my notable level to match the content. I had NL 2 and 3 stuff around to explore. I research. Now the NL 2 stuff showed 2:2 (I could mess with them). The NL 3 stuff showed 3:1 ... which is a bit confusing. I didn't s
[quote]Wow, some rather hostile bro slinging going on over here[/quote] I'll see your slinging and raise you a bodyslam. I've had a pretty good mix of starts throughout. Once in a while you get that uber sexy start with 2 gold mines and/or a bunch of other goodness around, and it gets even crazier with adventure tech. Other times I get one fertile land and nothing but wasteland in every direction.
That was an excellent review - well written and a great read. I agree with it the same way I agree with detailed criticims. A very interesting and different approach to reviewing, but pretty much spot on because to really review Elemental now, knowing how Stardock works, would be to make a monster list of problems with the game, like we see here daily, but knowing that Stardock will finish the game over time. What is irritating is that Brad claims the company has
In my most recent game I went a little spammy with cities vs my earlier games where I'd just do a handful of killer cities. I ended up without a lot of food resources for once and it kinda hosed my overall growth for a while, and in this game, the AI sovs were suiciding left and right - out of 7ish of them on a small map I conquered one and took a few cities from another before he self destructed on another AI, and none of his cities had food surplus either. So, one potential dr
Pretty good list, I'd add, that I have no clue how notable location level (NLL) works. I research techs from the adventure line that seem to not ever affect it. Once I had lvl 2 and lvl 3 locations around. Research. Now the lvl 2 places show 2/2 and I can hit them, and the lvl 3 places show 3/1 and I'm like, WTF is going on here. Even if I do not research the techs that bump up locations they bump up anyways. Like, I usually just ramp up the branc
Name that band! Anyways. In my most recent small map normal/normal game I added extra factions to fill up the map better. I'd say the majority of the AIs killed themselves with horrifically poor management of their sovs. It's rather depressing since I didn't get much chance to off any of them myself. I killed one. The more aggressive AI probably took out a couple, but I'm pretty sure most killed themselves. Most of it is attacking against really bad
[quote who="James009D" reply="3" id="2740142"]I don't know if this is related but there was a merging problem with the recent release which messed up many of the buildings. Stardock will likely patch it tomorrow. This could be causing many issues, imo. [/quote] Kinda doubt we get patches over the weekend. :/ My performance on a beefy PC with an ATI card is still dismal after upgrading to the most recent drivers (from 8/25, this past weds).
I'd recommend these videos: https://forums.elementalgame.com/391280 They'll give you a rough idea of early flow. Other recommendations. Play a kingdom faction so your sov starts with teleport. Any time you get in over your head early, like after you explore way out in one direction, tele home and start off in another direction. Learn lvl 2 spell ability asap and then learn how to summ
I'd imagine this has been reported before, but I'll post it anyways. Very often you get overlapping events and windows in the game. For ex, you click to battle something and suddenly the research results window pops up, then the battle screen comes up, you click auto-resolve, pick your tech, then battle results pop up then next tech select pops up and basically what you get are alternating windows for 2 different events that have multiple windows I've even had 3 events
Dunno about your suggestions since some of those elements aren't even in the game, but the trees do seem unbalanced and it's worse if you try empire. I'm not sure they're intended to be balanced though. Everyone has the same trees so it's fair for both the player and the AIs, even if it seems kinda goofy.
[quote]A dev mentioned that they are not a uber powerful units, but attack as seperate individuals[/quote] Um, yeah. Team/Squad "units" are insanely powerful and overpowered and make everything else in the game (sov, champs, summons, magic, everything) look pitifully weak. I would agree that if you stripped out the squad mechanic a lot of the rest of the game would need far less rebalancing. The squad thing is cool but it doesn't really fit the rest of the game
Official word would be nice. I consider this to be completely broken and very silly. I don't abuse it because it's obviously screwed up, but it's not like this game is remotely balanced in any way so who cares.
AI in my game last night declared war on me after parking a sizeable force on my border and demanding tribute several times, around the time 3-4 other AIs randomly declared (and never saw one of their units). It waltzes up to my completely undefended city, I bring my horribly weak sov with his also weak imp over, and die trying to attack against the odds. Enemy proceeds to kill one caravan then leave my territory, ignoring my completely unguarded cities. No clue where he r
[quote who="Annatar11" reply="1" id="2738033"]Is this with 1.06? Have you been posting your crash dumps on the forums? They've been fixing a bunch of them as fast as they can, so it would definitely be beneficial to keep putting up yours so they can find and fix the cause. [/quote] My game crashes and locks up so much there is no way I'm going to jump thru hoops post info every time it happens. No game I've ever bought crashes this much. It's pretty much ridiculo
I play small maps, which feel massive and I've had several isolated starts. I'm a builder. I like to build up and expand. In GC2 and Civ I want isolated starts so I can carve out a nice initial empire. But Elemental just isn't cutting it for me in this regard. Maybe it's the global resources or the fact that the game is so rough still but I get less pleasure out of expanding and building up than I do in games like civ or galciv. falconne2, you play