[quote who="mafavreau" reply="2" id="2745752"]Only work around: Never quit a game when your troops are not top health [/quote] That'd be peachy but my game crashes so much I don't have that level of control. With the increased resource cost to train quality troops, this ultimately results in a huge loss of resources, because replacing the "lost" units is painful.
Voqar
Um, I'll see what I can do but I'm pretty much done with this game til early-mid and onward performance is addressed. I'm tired of the slide-show and the cloth map doesn't suit me. I do have the game set to autosave every turn since it crashes so much. :/ The issue I described above happens all the time in my games. It is common. Seems like even with auto end turn disabled it was still happening. ANY time multiple events with w
[quote who="Droghar" reply="3" id="2745286"]I have found this extremely infuriating. It is taking me ages to take out my opponent because he has spammed the map with settlements with no food anywhere! Just by conquering them my food goes massively negative, and I can’t level up my capital. I just found out readin gthe forum today that you can destroy settlements, so I might have to do that. It is frustrating that the AI employs a settlement spam strategy that players can’t –
Add to the list: AI sovereigns are morons. Period. They are suicidal. I've played normal/normal and challenging/challenging and AIs kill themselves over and over by attacking into horrendous odds. The bulk of AI empires in my games vanish because the sovs are idiots and kill themselves. I could only wish they were killing each other but I'm positive it's just suicidal behavior because of how they attack me. You rarely see AI cities change hands - mo
1. Click and hold middle mouse button and rotate moving mouse. I despise this and despise not being able to remap it. I have strong, STRONG hands and it's rare to have a mouse with a clickable middle mouse button that you can use with any degree of control and without developing carpal. You can also use CTRL+arrow keys but it's slower and maddening in other ways. Customizeable key bindings, please, like most retail priced high quality games have! 2.
[quote who="phazonfreak" reply="1" id="2743376"]That's nice, I just hope you also told him that while the game itself is good and promising, it is not polished and has issues? [/quote] Some people are in denial of reality or play the game in such a way that the vast number of issues in the game don't bother them. Game can be fun but it needs a lot of work to get anywhere near its potential.
Decent feedback but I'm pretty sure it's all been mentioned at least once. [quote]+ HP regeneration of stacks should be increased when they are resting in a settlement. One nice improvement (ex: the Inn) should give a considerable bonus to this ability.[/quote] Design troops with medkits - it's a double benefit, they get 5 more health per unit (double health) and a regen bonus. [quote]Units should gain experience from combat, gradually increasing its hp. It would be th
Gameplay. Fun. Yeah. As someone else said in a similar thread, the sov is immortal/eternal or something and the kids aren't so they don't age quite the same. ;) In my games, by the time my kids are "coming of age" (and useable) I'm super deep in the tech tree and spellbook and the wolrd has heated up with wars and AIs dropping out. If I'm aggressive, the game can be all but over by the time my first kid is leading their own army. I usually marry as
[quote who="AlixeniusTheGreat" reply="4" id="2743462"]Well, I'd never think a game called WAR of Magic would be battle-oriented... [/quote] The game involves heros, champions, soldiers, and monsters (most of whom want to rip your face off), and the idea is to be the last one standing (or similarly victorious). I'd say conflict is inevitable. Even if you don't want to win thru violence, the AIs should try to kick your butt and prevent you coasting to a non-conquest
I'd agree and agree that it'd be nice to have the move preview/confirm type functionality (or option for it). I'd also like a more ready indicator of war when I hover units. I've had games with 5/7 AIs at war with me and troops/npcs all over, and I can't remember which 5 just declared. Every time I had to consdier whether to slap some AI group senseless I'd have figure out who the heck they were and look at the relations screen to figure out if I should remove them from ex
[quote]Quit rushing and using tactics which will be nerfed in a week and try to have some fun.[/quote] You don't have to rush or use anything but basic tactics (build troops, move them towards enemy, obliterate enemy), and I personally don't use any known exploits, like loading up troops with tons of jewelry or kits (stuff that should get nerfed). I build entirely normal troops. And I do have fun beating up the AIs - it's just way too easy. If I chilled and built u
I'll keep it limited to games I can still run without hassles on my PC and I actually play these days. The list of games I've playED is far too long to publish. :P Civ IV:BTS, Civ IV Colonization, Civ IV:BTS with the Fall From Heaven total conversion/mod. GalCav 2 Wesnoth Lux Deluxe Eschalon Book II, Din's Cures (two indie RPGs I got thru Impulse that I otherwise never would have known existed) Torchlight WoW </
[quote who="cephalo" reply="3" id="2742360"]No, I mean he's regenerating mana during combat. [/quote] It's evolution. You as the sov REALLY wish you had some better mana regen so you wouldn't have to stand around clicking next turn so much. The thru evolution your children are born with the ability to regen mana better than you. Survival of the fittest. The sov is out-dated and obsolete once it spawns some brats!
I agree the game will be developed long after it's in a solid state, Stardock always adds both free extra value (mini expansions, extra content, AI tweaks, new features) along with expansions the charge $ to buy. But, this hardly excuses the present state of the game. It was released too early. It should've been further beta tested, cleaned up, and polished. (beta testers never really got to work with a version of the game that was anything like what was released - that is
There is healing magic, just dig into the magic tree. I haven't actually used it, and it probably sucks as much as other magic, but it's there. [quote who="midnighthike" reply="8" id="2741669"] Quoting aow0526, reply 5 What advantage does the medical pack give you when you upgrade a soldier to include it? Medical pack gives the unit 5 extra health. Has no effect on Health Regen. [/quote] Actually, the medkit d
My squads heal and return to full strength but I usually swap them out periodically and put the injured ones in cities, taking out the cities' defending squad as a replacement. I also put medkits on all my soldiers for extra health and regen and this seems to help more than anything. Highly recommend it.
[quote who="wynams" reply="3" id="2741602"]Once a game is available to purchase is a fair time to review it imo. These companies holding back reviews giving SD time are doing them a HUGE service[/quote] This. In some cases it takes a few days for reviewers to truly give a game some time, depending on when they get copies to review, and in some genres reviews are held back til extensive gameplay occurs (like with MMOs, for ex, since it takes days/weeks to get a feel for an MMO
That link doesn't really answer #6 that I could see at a glance, and I really have no desire to read that entire thread to pick out the one piece of information I want. :/ The problem with new tiles is that it seems woefully inconsistent. You could have two newish cities nowhere near the tile limit with equal amounts of space around them at the same level of developoment/building and one city will have an endless supply of useable tiles available while the other
1. Well, some bonuses are better than others so I see little point in collecting most of them. Like the ones with +1 to whatever are nice early but once your empire is cranking 1 of anything is pretty sad. The ones that give % bonus scale better. 2. No clue but everything seems to level quickly enough and there's no lack of stuff to fight to gain xp.
[quote]but I imagine some traditional fantasy style races would't hurt.[/quote] I would say this is doubtful even though it'd do wonders for the fantasy feel of the game. Maybe in an expansion. One can hope.
I think the Civ IV:BTS total conversion/mod Fall From Heaven 2 feels more like MoM, personally, even though that wasn't the goal of that project. Elemental is pretty cool though and with Stardock, you never know. They've been known to totally redesign game elements and in the end, Elemental could end up feeling more like MoM.
[quote]Polish costs money. Blizzard has huge budgets and masses of developers to throw at their projects. When they make a release, they can do so in confidence, because they know that the bought-and-paid-for gaming press will lavish anything they make with praise and it'll sell a bajillion copies.[/quote] Really. Blizzard games do well because they buy the press. Seriously? You believe this? You do realize that some of Blizzard's most successful games h
[quote]Umm, no. Critics love SC2 because they're in bed with big developers. SC2, after the huge wait and build up, feels like a 5 year old game. It literally is SC1 with better graphics, and THAT is a problem.[/quote] That is your opinion, and obviously millions of players and many reviewers do not share your opinion. I don't even like SC, but I can appreciate, as a fan of other games, having a new and improved version of a classic. Originality is nice
I can field a few. 1. Check out the spell called "reveal" - I'm pretty sure that's what it's for. Never tried it yet. 2. Zooming way out on cloth map seems to work for me /shrug. 6. I'd like to know this too because the way it unfolds now seemingly has no obvious pattern or logic - it seems completely random when it seems like there SHOULD be some logic to it 7. Some techs will not always appear when you complete a research segment
If you have an ATI card, make sure you have the latest drivers (8/26). Some people are reporting that the latest drivers are helping with some issues. It's generally a good idea to make sure you have the lastest drivers for everything when installing new games, but you probably already know this. :)