Autarkhos

Autarkhos

Joined Member # 4094059
41 Posts 218 Replies 15,125 Reputation

[quote who="John_Hughes" reply="9" id="2660338"]Your Offspring already have "Essence", the special component. As such, they too are special and I do not see that changing anytime soon...[/quote] I thought Essence was just "life force", hence the usage of the Life magic symbol. So, we can drain our offspring of their life force in order to fuel the war machine. =D [quote who="lwarmonger" reply="10" id="2660352"]It should be too easy to include this as an option.&nbs

11 Replies 1,584 Views

[quote who="John_Hughes" reply="7" id="2660109"]A SoV has Magical powers that are passed on to the children, they mature quickly, then have long prosperous lives...[/quote] Eh, I'd rather we were just the special ones, to be honest.

11 Replies 1,584 Views

Elemental - War of Magic on TVTropes. Just created the page, and it really needs some more contributors to shape it up and provide examples of tropes. Anyone more skilled than I care to give a hand?

7 Replies 7,524 Views

[quote who="Star Adder" reply="18" id="2659848"]From what I've read so far, it won't. There are so many more facettes to the gameplay of Elemental that will make it much more difficult to be successful at all. Also it will take much longer till you get advanced armies and heroes, not to mention summoned creatures. Don't get me wrong. I believe that Elemental will be a great game. And I can't wait for it to be available for playing. But it simply won't be a new version of MoM but so

35 Replies 93,099 Views

Wait, people are actually using up ALL their building slots? I usually get to city level 5 and have 60 left over and only villas / estates left to build. That's with full research, too.

23 Replies 3,544 Views

[quote who="CdrRogdan" reply="35" id="2659786"]Did he show you his panties?[/quote] He showed me his game features and they got me turned on. I doubt he's going to deliver until the end of this week, though. =(

84 Replies 303,116 Views
Reply to Kin in War of Magic

It was surprisingly easy (use the diplomacy menu, click on some empty ground and click on the shaking hands at the bottom of the screen) to begin a heavily inbred royal family in the game.

20 Replies 13,104 Views

[quote who="Xtropy" reply="26" id="2659706"]Today is Thursday, right? I'm pretty sure it is anyway.[/quote] Tuesday, actually. =p

84 Replies 303,116 Views

[quote who="John_Hughes" reply="13" id="2659155"]Has anyone been able to take away a remote resource tile from the AI?[/quote] Nope. But you can slip pioneers into other people's cities using them. Useful for spying.

23 Replies 73,635 Views

[quote who="Clawdius_Talonious" reply="11" id="2659227"]I don't know about polygamy, but I'd like to be able to re-marry if my wife dies.[/quote] This too. Although it seems there's a bug which means your dead wife can still get pregnant.

15 Replies 3,497 Views

[quote who="kryo" reply="3" id="2659194"]Neutral factions/cities are in but disabled in the beta.[/quote] Ah, beautiful. The creature lairs thing still stands, though. Also, if random creatures could slither out of the mountains, that'd be nice, too.

4 Replies 4,760 Views

So, I was wondering, whilst playing, what's missing from the game? What could be done better? Then I realised. There're no "neutral" powers, free to be conquered or to take over little bits of the game world. What's needed is a barbarian faction that just builds little cities in all the non-player parts of the map. They should be pretty freely conquerable, and spread slowly over the map. They shouldn't be able to completely fight against players, but they should be enough to s

4 Replies 4,760 Views

Merchants could be anything from tax collection (working on your own population to make money), trading work (making money based off caravans entering the city), draining cash from other cities, economic blockades on other cities etc etc. Make them slightly spylike too, maybe? I like this concept anyhow.

29 Replies 24,795 Views