Not interested, ladies and gents?
Autarkhos
[quote who="John_Hughes" reply="9" id="2660338"]Your Offspring already have "Essence", the special component. As such, they too are special and I do not see that changing anytime soon...[/quote] I thought Essence was just "life force", hence the usage of the Life magic symbol. So, we can drain our offspring of their life force in order to fuel the war machine. =D [quote who="lwarmonger" reply="10" id="2660352"]It should be too easy to include this as an option.&nbs
[quote who="John_Hughes" reply="7" id="2660109"]A SoV has Magical powers that are passed on to the children, they mature quickly, then have long prosperous lives...[/quote] Eh, I'd rather we were just the special ones, to be honest.
[quote who="Bellack" reply="6" id="2660241"]What I don't want to see is lore taking up space in the manual.[/quote] Hell, no. This was the BEST part of the Starcraft manual.
Elemental - War of Magic on TVTropes. Just created the page, and it really needs some more contributors to shape it up and provide examples of tropes. Anyone more skilled than I care to give a hand?
Well, make everyone age faster in small games, then? It's that simple. =p
When is 2B coming about, anyhow?
My sovereign's children aged to 18 in about 75 turns, and then aged at the same speed as everyone else. This meant I ended up with children aged 18 with parents aged 23. It was just very, very odd.
[quote who="Star Adder" reply="18" id="2659848"]From what I've read so far, it won't. There are so many more facettes to the gameplay of Elemental that will make it much more difficult to be successful at all. Also it will take much longer till you get advanced armies and heroes, not to mention summoned creatures. Don't get me wrong. I believe that Elemental will be a great game. And I can't wait for it to be available for playing. But it simply won't be a new version of MoM but so
Wait, people are actually using up ALL their building slots? I usually get to city level 5 and have 60 left over and only villas / estates left to build. That's with full research, too.
Is this an inverse chain platemail bikini?
[quote who="CdrRogdan" reply="35" id="2659786"]Did he show you his panties?[/quote] He showed me his game features and they got me turned on. I doubt he's going to deliver until the end of this week, though. =(
It was surprisingly easy (use the diplomacy menu, click on some empty ground and click on the shaking hands at the bottom of the screen) to begin a heavily inbred royal family in the game.
[quote who="Xtropy" reply="26" id="2659706"]Today is Thursday, right? I'm pretty sure it is anyway.[/quote] Tuesday, actually. =p
Frogboy is a worse tease than my girlfriend. :(
I suspect these might be our "starting" techs for this build.
[quote who="John_Hughes" reply="13" id="2659155"]Has anyone been able to take away a remote resource tile from the AI?[/quote] Nope. But you can slip pioneers into other people's cities using them. Useful for spying.
[quote who="Clawdius_Talonious" reply="11" id="2659227"]I don't know about polygamy, but I'd like to be able to re-marry if my wife dies.[/quote] This too. Although it seems there's a bug which means your dead wife can still get pregnant.
[quote who="kryo" reply="3" id="2659194"]Neutral factions/cities are in but disabled in the beta.[/quote] Ah, beautiful. The creature lairs thing still stands, though. Also, if random creatures could slither out of the mountains, that'd be nice, too.
I had the same. My territory "pushed back" my enemy's, and I ended up having a small army sitting inside my borders.
So, I was wondering, whilst playing, what's missing from the game? What could be done better? Then I realised. There're no "neutral" powers, free to be conquered or to take over little bits of the game world. What's needed is a barbarian faction that just builds little cities in all the non-player parts of the map. They should be pretty freely conquerable, and spread slowly over the map. They shouldn't be able to completely fight against players, but they should be enough to s
I support this idea entirely.
Merchants could be anything from tax collection (working on your own population to make money), trading work (making money based off caravans entering the city), draining cash from other cities, economic blockades on other cities etc etc. Make them slightly spylike too, maybe? I like this concept anyhow.
I don't think anyone is surprised at Kotick's dick-y quotes anymore. "I strive to breed a culture of fear and thrift."
As you can see, on the right hand side of the city, the wall's disappeared. That's pretty much it. =p