Nomnomnom. Any word on a collector's edition?
Autarkhos
[quote who="Annatar11" reply="18" id="2662075"]Are you sure that's not just a bulldozer?[/quote] I think it's just Freddy Krueger.
[quote who="kryo" reply="2" id="2661977"]If you're just looking for early play and aren't interested in really beta testing, we generally advise against joining in at this point in development.[/quote] Mainly because these gits are feature testing by purposefully removing features whilst implementing other ones. ;p I HAVE had fun doing an LP, though, as well as building empires that span half the world.
Invertman is a lucky git.
Happy birthday, Frogboy. In my country, we give presents out to all work mates on our birthdays. These forums clearly count. Maybe a release of 2B would work. ;D
kryo feeds on our tears.
[quote who="kryo" reply="2" id="2661909"]Not today.[/quote]
I do think they should've had a third faction (expansion, anyone? =p) of nomads who survive in the desert instead of rebuilding. More essence for the caster, able to start up quicker in terms of growth etc.
Dear god, I hope it's today. =p
Next suggestion of the day: A loyalty "stat" for champions. It should be possible for champions to be "poached" from other players, ie being bought off for a great deal of money. (Like the mercenary adventurers I can only presume they are.) The cost of this and whether or not it succeeds, (certain adventurers should be able to swindle you out of the money then tell you to bugger off) should be based off a "loyalty" stat. This will grow the longer the champion is used in an eff
[quote who="Ellestar" reply="4" id="2661878"]Well, it's just impossible to hire that. It costs several thousand gold, and AI hires all available heroes before i have money to hire even one group. What's the point to make AI get heroes for free and then attack with unbeatable stack? What exactly is being tested here?[/quote] At the moment, not adventuring? Champions definitely need a loyalty stat, though, and you can buy them off the computer players from that.
Here's the thing guys: You can currently delete all buildings in a city in one turn. There's no point.
[quote who="Annatar11" reply="10" id="2661778"]Conclusion? Population morale systems are most often poorly and artibtrarily implemented, make very little sense, and exist to provide more aggravation and "things to do for the sake of having things to do" without adding any fun to the game.[/quote] In this, they'd just be an extension of current game mechanics to allow peaceful resolutions to conflicts. It'd also mean that any outposts that you build along an enemy's influence (which ca
[quote who="SavageBananaMan34" reply="8" id="2661558"] [/quote] There's an acceptable break between gameplay and reality, though. Being able to raze cities within a turn speeds up the game (no trench warfare, etc) and punishes players who don't have at least a small amount of defence on their cities. It's good for gameplay, even if it doesn't really make sense.
It's not exactly it, Osiris, and, anyway, when in the current version do you have negative prestige? No one feels like building slums, really. I would, however, have prestige be the "happiness" factor, too. Lower prestige = Easier to flip cities etc?
[quote who="strager" reply="89" id="2661495"]Spam? Did somebody say SPAM?[/quote] SPAM is actually pretty tasty.
I really miss the unhappiness / cultural switch system from GalCiv / Civ4. It's always nice to piss off your own people enough that they start revolting, or to lose enough battles that they begin to grow tired of your pathetic regime and decide to switch to your enemy. I mean, I know Frogboy said this wasn't going to be in, but I think it allows a peaceful resolution to conflicts, and speeds up a player's defeat when it starts to become inevitable. This is always useful so that player
Actually, I think the rare iron spawns are due to the ventri ore thing. I have a sneaking suspicion someone mixed it up and removed all the ore, or set it all to the rarity of VentriOre.
Many hearts to whoever contributed those pretty in detail tropes.
[quote who="Madmelodie" reply="80" id="2660968"]EDIT: If you REALLY want a lot of points with a ridiculously low amount of work, add Elemental to a bunch of wishlists and email alerts. [/quote] This is quite true, I've just did it myself (went from about 105 to 450), I do just find it silly how people can make a great deal of points, as you yourself said, "goofing about". You've probably got bigger balls than me, though, I certainly wouldn't go wandering about with a sign with a
Heavier shields should also slow movement speed (at least in tactical combat) since the extra defence would make up for an extra volley or two of arrows.
[quote who="Aractain" reply="21" id="2660766"]Im still looking for the secrets.... Wait you mean its just "I madz gad taals. I can haz game now?" Well congratulations for figuring that one out...[/quote] I hope they didn't figure that one out, they seem to have been onto it for awhile. =p
It seems to work fine to me. Once you're playing against players / decent AI, you can station troops in your cities to defend them, instead of just forgetting about them completely. It's a useful tool to hurt any silly players.
It does annoy me a bit that this guy gets about twenty points per picture for walking around with a piece of paper on it and putting it up against stuff . So
[quote who="Jalicos" reply="2" id="2660480"]It's TVTropes. There may be hundreds of people eager to help you but once they follow that link, all we can do is hope they don't starve to death before a browser crash forces them back to reality.[/quote] True. They probably thought, "I know! I can contribute some tropes I've seen in the game! But, first, I'll just read one more page..." Damn you, TVTropes! Damn you to heck!