[quote who="Annatar11" reply="1" id="2668387"]Remember that the Sovereign is not the only unit with stats. Trying to keep track of what 30 champions can wear and what they can't by their strength scores is not going to be fun.[/quote] I don't see why this would be so difficult or complex. I think most people would like the semi-forced customisation. [quote who="Annatar11" reply="1" id="2668387"]I don't see what the Intelligence score has to do with researching in city. Ther
Autarkhos
My first mod: The vuvuzela weapon mod. Massive sonic damage.
90% of them will be crap. So, that 90%.
Does Raven REALLY mean comprehensible or does he mean comprehensive? xD
Stats Now, one of the main troubles I see with stats is that they are very, very, VERY dull at this point in time. You grab dexterity for that extra 10% bonus to your defence, strength for that extra 10% bonus to your attack, constitution for that extra +whatever to your health. They're really yawn worthy in design, a purely linear evolution that only effects a single thing in the entire game. My concept is to,
I'm worried mainly about the statistics, character design and item systems. I think I'll make a post on them, actually. They really need addressing.
[quote who="SavageBananaMan34" reply="7" id="2668011"]The only thing that scares me more than spells are boats. Ok that's what I expected. Sounds awesome! And boats definitely suck. Look at Empire: Total War. Jeez, you don't want to go the way of that game. AI couldn't even invade across the sea without breaking completely. Biggest disappointment of my gaming life. [/quote] It also made Great Britain hilariously overpowered. Begin a continental war in Europe ( a f
Anyone else? Come on, guys, I can't think of any other tropes the game is fulfilling.
[quote who="Annatar11" reply="1" id="2667312"]I don't think the art guys will like you. Also, Frogboy said somewhere that they can't do unique looks for every faction as it's not feasible for memory usage.[/quote] There was always a reason for the slavery civic in Civ4. Whip whip whip. Memory usage? As in hard drive memory, or RAM?
[quote who="Sareln" reply="5" id="2668037"]Have a cop-out answer: I like scaling for gameplay. I want to remove scaling for screenshots of awesome. So make sure that checkbox stays on that menu![/quote] This.
Needs a domination spell of some sort. "Ogre, obey me!"
[quote who="Unneta" reply="2" id="2667488"]What did I just play? [/quote] Game of the Year - All Years. =p
This game is ridiculous. And fun. And stupidly bloody. I don't know what else to say. Try it.
My suggestion is that each of the Kingdom (and possibly Empire) factions has graphics specific to their backstory / gameplay. Here're some ideas for each of the Kingdom factions:- Altar - Either low class housing (ie. the current slums but individual buildings instead) or a kleptomaniacal mix of all the other faction's buildings (random chance of having any of the other faction's buildings). Capitar - I don't know, truly. Something gothic, maybe? What shouts "
Good job, gents.
Like I've said in the past, Frogboy is a worse tease than my girlfriend.
TL;DR: OP is claiming to be good at game design because he did sport.
Just hex edit. =p
[quote who="vieuxchat" reply="4" id="2666283"]We are in 2010, why limiting to 6 spells on screen ? The most important thing is to let the user think he holds a real book in his hand. MoM was good at that : flipping pages, discovering a new spell had an animation. I would love the ablity to add "notes" in the margin, like in real books. I'd like to see the most used pages becoming visually more "used"[/quote] This is a very good concept. More uses (possibly levell
[quote who="Cauldyth" reply="3" id="2666006"]If nothing else, we'll get to see this![/quote] What game is that? =p
[quote who="Krynus" reply="1" id="2664795"]Love the shards idea, just love it.[/quote] Thankyeh very much. [quote who="Zubaz" reply="4" id="2665369"][/quote] Yes, I am an angel. ;D
ICE GIANT HUNGER FOR GARDEN.
[quote who="Peace Phoenix" reply="13" id="2665440"]I am wondering what the devs of these games got from that prices ... What is good for Steam is not necessary good for the devs.[/quote] I'm fairly certain that's not how it works. Anyway, profits don't matter, amount of sales do. Ghostmaster for £0.57. Beautiful.
I can barely tell the difference between HD and non-HD on my 360, so of course I would.