Autarkhos

Autarkhos

Joined Member # 4094059
41 Posts 218 Replies 15,125 Reputation

I read somewhere (I think it was the Elemental site itself) that we'll be at a "power level equal to Sauron or Morgoth". Which one is it? The difference between those two is like the difference between a firecracker and a nuke, even though Sauron had a major advantage in the subtlety department. I'm going to take a random wild guess and go for that, if we go for pure magic power, we get on a raw power level like Morgoth whereas, if we go for a more civ / army orientated route, we go f

9 Replies 7,615 Views

My suggestion is that, in addition to the usual goodie huts and autogenerated terrain, there should be "Areas of Interest" plopped down in places (either randomly or places that seem applicable to them). If anyone's played Torchlight, you'll know that their maps are hundreds of connected "pieces" that've been slotted together. They were designed to be able to link up, instead of just having randomly generated maps. This is a similar concept to what I'm suggesting, except these areas s

2 Replies 829 Views

[quote who="Hobsonzgt" reply="6" id="2656811"]Could just make it like MoM where you have a tiny transportation fee. It was 20 mana to move an item from a found location to another location IIRC. My vote is for just allowing it, but if there has to be a penalty, make it small.[/quote] You could make it depend on the quality of the item, I suppose. Higher quality, higher cost.

16 Replies 1,779 Views

I've been checking out the new 2A monsters, and now they seem a bit pathetic. But, I don't think the way to redress that is to boost their base power levels. I think we need more abilities, instead! As an example, let's take the reviled sand golem leaders. These guys are masses of (presumably packed) sand, and they've turned pretty pathetic now. The trouble with that is that they SHOULDN'T be that terrible. What I suggest is that, instead, they gain a bonus to health regene

1 Replies 701 Views

Unless these guys are confused about how epic this guy is, I don't think they should be wondering. =p They should be wandering! Oh, and where do I give my sovereigns in to be added to future betas? Or was that just Beta 1?

3 Replies 1,073 Views

[quote who="Naithin" reply="32" id="2656268"]I do however seem to be getting the issue where if I go to cloth map and back to 3D view the buildings disapear bug more often though.[/quote] Scroll in slowly, instead of superfast. =p

46 Replies 24,910 Views

Suggestions for the flavour text of research / whatever else needs it. Apiaries: "By the buzzing of my bees, something tasty this way comes." - Beekeeper Halee Fishing: "The only thing better than fishing is fishing drunk." - Master Baiter Autas Gardening (Or whatever it is to get gardens): "Green thumbs are a sign of necrosis, not a good sense of plants." - Alan the Gardener What're all your suggestions, <span style="text-decorati

0 Replies 2,979 Views

Would it be possible to have roads linking cities? It can be merely cosmetic or give a minor bonus for building it. Bonus being an increase to the smaller city's growth rate, maybe? I just like roads. =(

2 Replies 4,351 Views