A good fortress with a great mill, 3 or 4 production, and 3 (I have never seen a 4) essence makes great troops pretty quickly. Food is not relevant for my first fortress. The auto buffs that you get from the enchantments can go a long way.
KingHobbit
The bar does disappear from time to time.
My first is almost always a Town. The next are based on the tile. Like most others, high essence is a conclave, and high production is fortress. Exceptions. I also like to get my second city on a high essence, high production location and make it a fortress. Then cast city enchantments that help with troops. Heart of Fire, Aura of Grace (vitality, etc.). I usually try to get the Great Mill into this city as well. I will
I am not a big fan of ctrl-n, but I tried this and I got a failure about 50% of the time.
[quote who="Tuidjy" reply="21" id="3241768"]Do we want the game to be balanced for stupid choices?[/quote] Thats not the point. You will always be able to find the combination that is over powered or works the best. Try playing the game with the combination that is awful. In Master of Magic terms, try playing the game with the Gnolls. The gnolls absolutely suck, but it was fun to play. High Men and Halflings were always going to be the best. On "Imp
[quote who="Frogboy" reply="13" id="3241535"]Short Answer: Wizards Longer answer: Need a different award for the arena.[/quote] aawww Frog. Where is the long long answer.
There was a previous thread like about this. Several actually, but this one https://forums.elementalgame.com/431321 . The poster noticed that the monsters did not attack the AI until he hit ctrl-u. I assume most of us play the game with the fog of war intact. But I would imagine for testing, the devs are lifting the fog to see what is happening. I don't doubt that monsters kill more AI. 
Frog's post on the subject. https://forums.elementalgame.com/432542
[quote who="ddd888" reply="78" id="3237565"] i just hope you change your mind on this its so bad mechanic and so uncool i dont want to waste words on it[/quote] I would possibly be okay with this is it was just the Sovereign. But every champion is awful.
This guy was just a single. I tried to weaken with Pillar of Fire, but it didn't really do a lot of damage and he healed really quickly. I put the brakes on my war campaign to deal with him as well. Until he whooped me. Then I just left him alone, gave him a big chunk of land that he could rule, and went back to beating on the last Fallen Empire, Magnar. I went back and played a saved game just to beat him. I wanted to see if I would get a
I ran into that quest as well. Wiped out my entire force. He is alone, but man was he tough.
***Spoiler Alert*** I recently had a Random Event happen in my game. It was an earthquake that "unearthed" random things throughout the world. They were all awesome. about 5 or 6 gold mines just surfaced. couple items here and there. And then this guy was also awakened. It was just to awesome not to post. Unfortunately he spawned in my territory, and I was no where near able to
[quote who="bbr91" reply="50" id="3237101"]But then when you add members to the squad, how do you explain them keeping their experience level? Say you have a level 10 3-member squad which you upgrade to a 9-member squad, you have effectively tripled the squad's power, but those new members start at level 10. So in the end it might, again, come to the balance, so that an early unit which has gathered much experience and is powerful already, may not be made even more powerful by i
[quote who="Kongdej" reply="34" id="3236910"]I do agree the group sizes should be changed so the group-size scaling would mean less. But I don't think it should go, group sizes is a good idea, sadly not very well implemented into the strategy, nor is there any depth or choices behind group size.[/quote] One of the things I don't like about trained troops. You can upgrade armor and weapons as they progress, but you cannot upgrade unit size. So if you have units that y
[quote who="seanw3" reply="27" id="3236788"]I think we all know how I would solve the gap between units and heroes. Give levelup bonuses to Fortress from the city level. You can even tie hero power to cities by adding in new shop items from hero techs or simply reduce the cost of shop items over the course of the game so more heroes can get great armor and start to level. [/quote] Let the champions go to the weaponsmith and armor and design their armorer. After
[quote who="DsRaider" reply="23" id="3236749"]That was just to counteract the fact that base hp per level was reduced. So monsters were nerfed as well. I'm not too worried about hp. It is the low defence and attack on some monsters that is the problem because the defence and attack of champions grows really quickly. A champion with a good weapon does a lot of damage versus a monster with no defence. [/quote] In addition, by mid lev
Can't wait to see the change. Is there any chance you are going to let us create our own magic items for champions? ****Edit---are you going to address the Path of Governor issue. You need to level them up by fighting, but then they are not doing their job. Make a building to be constructed called the Governor's Office. You can assign one Governor to it, and they can experience while they are doing Governor work.</p
I did like the one you could spread your city out. I think it could have been implemented better, but I did like it. Seems even more "boxy" now. When you controlled how it spread it seemed to move with the game better.
In Master of Magic, the "nodes" had a area of effect that help the effectiveness of the spells. Instead of being global. If you were using a spell the same type as the node then it increased the effect. Likewise, if you were using a different spell, it may not even work. For a global effect you had to cast a global enchantment.
Yep, but the graphic is an earth spell.
It confused me. I was playing Altar with Relias, and I couldn't figure out how I had the spell at the start of the game. The encyclopedia thing said it is an Air II spell. The graphic must just be wrong.
Agreed, I would like to come back too.
The book says Tutelage is a Air Spell, but the special effect is Earth.
Hope you have Raise Land, or your expansion is going to be tough.
I have had this happen to me. Not six times in a row. I actually played a couple of these games out. It took about 10 turns just to find someplace to settle both times. It really puts you at a disadvantage. They were fun games though.