[quote]In the end I think it's better having more control as a player. The more control I have over a game the better I feel playing it because the more control I have the more I can customize. People who are only going to play against the standard enemies most likely won't be doing it for months or years. They'll do it for a few weeks or as long as it takes for them to see what each faction is about, then they'll tire of it and move on to the next game.[/quote] My vote
KingHobbit
[quote who="RisingLegend" reply="60" id="2578366"] MoM is far from balanced. X-com- far from balanced. These classic games, still talked about in 2010, almost 20 years after they were made mind you, did not have balance. Instead they made you a part of the world, made you attached to your characters, made you say to yourself, "Wow I'm glad I have that hero or soldier". And when they died, you were seriously saddened. That's not going to happen in a game you can create whatever you w
When starting up a "random map" game is it going to be possible to choose how "dead" the world of Elemental is. In the cataclysm the world was destroyed. In your first example something came into site almost everyturn. While I would certainly want to play a game that way, sometimes it is also fun to obliterate the world and make finding something extra special. It could be a Cataclysm selector: mild, average, extreme, and total. Just a thought. &nbs
Shurdus, its not raining. I just assumed Tasunke was listing the Talents. There would obviously have to be some weaknesses hooked to the idea of a pre set. Perhaps, King Arthur has a limit on the number of Champions he can have representing the round table. Merlin has a limitation on life spells showing his connection with nature. Genghis Khan has a limitation on city size. etc. In several games the presets are just as fun as creating your own.
Tasunke, I was mostly curious because I have played a couple games that if you take a couple weakness that are more cosmetic and don't effect play that much, you can get a talent that can effect play. Its more of a balance issue for later. Also, very nice job on the talents for my suggestions. Merlin was also a great suggestion. Another option would be if you a take a "Pre-set" there is a talent and weakness that is not avaialable in the regular pool.
Along the lines of this idea. Perhaps you can have some pre-set talents and weakness based on characters and leaders of the legends. I am not sure of all the talents and weakness in the game. King Arthur Gengis Khan Alexander the Great just examples Also a question. If you take a talent, are you going to have to a weakness. or if you take a weakness does it allow you t
I like the idea of a trail developing out of use between cities. having the ability to upgrade these roads would be nice. Not to important to me whether it is a specific unit, a reasearch, or a military unit. A specific unit-- an engineer that builds all types of thing would be okay. research--you could have it once two points are conected through a natural trail as discussed. City to City, farm to city, etc. You have the ability to research to improve