I thought they were QA tomorrow and released sometime after that. I hope it does address the OOM bug for you, I can usually go a go 50+ turns before I stop. But I usually stop anyway. 2 or 3 turns would be frustrating. Hope 1.08 helps you.
KingHobbit
My opinion, game is fun already--the proposed changes will be just adding to it. I'd buy, but then again, I already did.
I don't think the zone of control is a problem, when you get to level 3 and 4 the zone is quite large. An easier fix would be to make it so a pioneer cannot establish a new city within 10 or 15 squares (what ever the number is) of the farthest reaching point of an established city. In the last game I played, the AI had a city every 5 or 6 squares. The way I play is if there is a resource out of my zone of control but close enough that I think the zone will eventually grow
They have mentioned the bug. You can only have as many troops as you can afford, they can go crazy. It actually made my last game really fun. I had to fight an claw just because of how many troops came pouring at me. I finally noticed my gold count was going down. I got rid of a couple troops and all was good.
I am not even sure how to spam them out. I am usually so desperate for food that my other cities can't even grow. Even progressing through the adventure only opens so much food. My typical city gets to level 3, and my main city gets to 4. Most of the time I notice the AI has a bunch of level 2 cities. They usually do have a ton of them though. [quote who="cwg009" reply="44" id="2770381"]Also there aren't actually any capital cities currently. You as the p
This is the story of Procipinee of the Amarians defending the world of Elemental against the treacherous Karavox and the rest of his Kraxis ilk. Elemental (this should be default name) is a tiny world, but a very challenging one (only had a couple hours here and there to play.) After establishing New Pariden, Procipinee went on several quests and found numerous treasures throughout the world. She happened upon a wary traveler and fell in love. As New Pariden grew she
I am not really interested in MP, but thank you for the update. Looking forward to playing 1.08. **understanding that a good MP base will continue the longevity of patches and updates to the game**
I think it needs to be a little more random. 1 in 20 kids should be like this. The rest should be pretty good.
The pooch has immunity to arcane doom. Your spy doesn't stand a chance.
[quote]Sorry if this is a bit off-topic, but is Janusk the same person each and every time you start a new sandbox game? Forgive me if I'm wrong, but this sort of seems a little contrived to me especially since it is supposed to be a "sandbox". Can this be changed to randomly spawn a different person each time a game is started. It would be nice to get a female or some other character with a random name instead each time.[/quote] I am pretty sure you can turn Janusk off. He r
[quote]I did find another weird flaw, though. I found a woman calledLita, and she agreed to join my empire and teach me everythng she knew about the arcane and spells for a price. Except when she joined, she can't can any spells at all? "If you pay me, I will join you. And as a bonus, I would teach you everything I know if I could." "What do you mean? Are you bound by an oath or somehting?" "No, I... um... don't actually know anything... But if I did, I would tell you!"[/
The original 1.08 preview included some performance issues. Since I happened to run into the notorious out of memory issue, I am hoping that is still one of issues addressed. I still truly feel that all of the other issues will be addressed, and the community suggestions and tweaks will improve the game over all. Thanks for the update Frogboy
Agree Zygwen, your city locations are going to greatly depend on the resources that are available. Food and Shards being the top priority. Crystals are also good. I think gold and materials are the easiest to come by. I go for food resources first because, if there is a location that has two or three resources relatively close, but no food, i still want to build a city there. The extra food from the other locations is just going to have to pick up the slack.
Nice Shot +1 for you
Spoiler You will fight one in the campaign. You will also get to fight a slag and a drake. I will suggest a couple squads of archers if you do run into one. Even the drake does quite a bit damage if he gets in and hits you.
[quote who="greggbert" reply="25" id="2763813"]How would you properly level up champions wihtout all the monster spawns! And how would you get gold?[/quote] You could have heroes gain experience over time. 1 point a turn, or some other variable. Just a suggestion. I like the respawn, I do think creature respawns should be slowed inside your controlled area, but bandits--keep em coming. It makes sense that a bandit would attack a caravan.
I guess I see a caravan as a couple carts with some merchants on it. To me the attack and defense would be zero, or so small it might as well be zero. I am remembering the old Robin Hood movies. They would transport gold and different things and of course it would get robbed. So then they started sending the gold with guards. It would still get robbed but at least they put up a fight. The driver of the caravan is just worthless in the fight. In fact
It is possible, it is sort of what I am doing. I don't think that much micro is fun. On the tactical screen I would have one squad of archers and 1 squad of swordsman for the guarded caravan. The caravan could still be on the screen and get destroyed. The troops assigned to the caravan should only be able to defend the caravan if attacked. I don't think the caravan unit itself should have an attack and defense.
[quote who="nobalkain" reply="8" id="2762273"] Caravans should just not be able to attack.[/quote] We are not suggesting they can attack, but I want to be able to assign troops to guard it. Defensive, not offensive.
I would certainly like to see some advancement in the heroes. I am not for a advancement tree of something for every hero, just let them get better at what they do. My suggestion--I think there needs to be two different types of heroes. City heroes, the ones that add gold, knowledge, tech. And then your combat heroes, add extra experience, moral, etc. City heroes skills should only be applied if they are stationed in a city. They should also gain experi
I agree with Wintersong, a prospering Kingdom/Empire would attract bandits. For that reason I don't mind the random creatures and bandits, plus they are fun. I just wish there was a better way to deal with them. Right now I have to maintain, my expansion army, troops to guard my city, and a couple groups to patrol my borders.
There has been some discussion in the forums about a tech level that gives you guarded caravans. Hopefully it is a suggestion Stardock will take a look at. There are several progressions you can make. My suggestion caravan escort caravan guarded caravan King's caravan each one has a different number of troops you could assign with the initial construction. Right now I make caravans, guard them until the road is c
I would like to see two teleports as mentioned. The first one being just the sovereign, and then later on being able to teleport a stack. I also wouldn't mind a third, super expensive teleport to anywhere you have uncovered the fog of war. I would be fine to make the three exponential. first cost 5, the second costs 25 and the third cost 125. If you have that much, knock yourself out. Hope you don't have to fight.
[quote who="Asharak" reply="1" id="2727654"]An alternate way of acheiving the same benefit might be to add a subsequent technology (one or two tiers after the initial caravan tech) that automatically gives your established caravans a combat rating / an always-present troop that defends the caravan in tactical battle if it is attacked - Ash [/quote] Agreed, a tech level guarded caravan would be a great feature. I continually clean out the creatures, brigands, and thiefs
I could not find Kandir and the tome of Dred'nir either. I completed the campaign only by putting a city by the gate and then teleporting past the obsidian barricade once my city's influence got large enough. I am pretty sure my solution was a work around. I am going to do the campaign again. Maybe I will be able to find it this time.