KingHobbit

KingHobbit

Joined Member # 4019918
41 Posts 716 Replies 13,233 Reputation

Having a city built every 5 squares is the next major issue that should be addressed. Not only does it suck the fun out of the game, it doesn't fit with the game concept. I would like to see it cost 3 (or so) food to start a new settlement. This would make cities be placed for more strategically and not just have one every 5 paces.

145 Replies 84,468 Views

I like the spells divided by Element. I think it should go a step further and let you customize even further by element. Similar to MoM. You could select all your points in Chaos and be awesome at that one discipline, with several extra benefits by specializing (harder to dispel, faster research, etc.). Also in MoM, just because you selected Chaos does not mean you were going to start next to a Chaos Node. The random is what makes it fun. I actually think t

8 Replies 4,856 Views

My list wizard customization--risk reward for specializing in one school unique races--had to play each race different differently world changing magic--global enchantments could alter the game completely battlefield enchantments--battle field enchantments could salvage a no win situation really like how the nodes effected spells and creatures. helped the same school and hurt others Heroes--customizing with items (with a l

130 Replies 68,416 Views

I n ever quite understand the comment that a person is buying one game over the other. If you like strategy games you can own more than one at a time.

47 Replies 115,321 Views
Reply to The Kraxis in War of Magic

[quote who="Kalin" reply="3" id="2781994"]In that case, all you have to do is copy one of the tech tree, switch the techs around and then link the new tech tree to Kraxis. Not too difficult. Doubt it would be put in the core game though. [/quote] I know, the Kraxis just don't feel right being a completely "Fallen" Empire. A little mix for them seems more fitting.

4 Replies 3,203 Views
Reply to The Kraxis in War of Magic

I would be for a completely different tree. I think they are a unique faction, not Fallen and not a Kingdom. Balancing notion is irrelevant to me. I think too much emphasis is put on that anyway.

4 Replies 3,203 Views

[quote who="Consort" reply="2" id="2781646"]FORGET BALANCE! It's Highly Overated! Allow the players to choose the factors they want in their games with pre-game slide bars: Lots of resources or few, cheap mana spells or expensive, lots of minor kingdoms or not, massive numbers of NPC badguys or few... Use slidebars to allow each player to get the maximum style of game they like. This will help make the game more fun all around. [/quote] I

138 Replies 482,831 Views

I have to agree. I like looking around a bit for a good starting position and rarity of resources. I am still for some type of slider to make the resources even harder to find.

36 Replies 102,284 Views

Does anyone know if this was addressed in any of the new patches or if Stardock was aware of the problem.

36 Replies 25,983 Views

[quote]There is a limit to how may tiles a city can be built on. So if you march into a fully built city, you likely won't be able to build more than a couple extra buildings.[/quote] But you can have the effects from both Empire and Kingdom buildings. Seems weird somehow. Right now I usually keep the food resources and and get rid of the others. [quote]If you have the proper tech researched, you can select the city, click on the big portrait in the

3 Replies 2,763 Views

I have a suggestion or inquiry with the Kraxis. I didn't notice while playing against them, but I did when I played as the Kraxis. I think the Kraxis should a mixture of Kingdoms and Empire. I am not sure how to do this. Perhaps mix the tech research tree. My suggestion would be something like this. Civilization (Kingdom)----build the buildings and structures of the Kingdoms Conquest (Empire)----To exist with the other Fallen races

4 Replies 3,203 Views

Question for the community When playing and you take over a city from the opposing faction. Kingdom vs. Empire or Empire vs. Kingdom you get the city intact. Are you supposed to be able to build all of your stuff in the city as well. If so, aren't you creating a super city. If you take over a large city that has all the buildings of the Empire level 4 city, and then you build all of your Level 4 Kingdom buildings. Something just seems wrong

3 Replies 2,763 Views

Great hotfix. I will say this. You absolutely have to leave some basic troops in your cities now.

32 Replies 109,528 Views

I don't think I would be a fan of converting materials, gold, crystals and such. If you need one of them, forge a trade agreement and do it that way. I would be more in line with having caravans be able to select what kind of trade is going on with foreign cities. I send a caravan to city and give gold for metal. I send caravan b to a different city and get crystals for metal. Don't think I like the switching back and forth at will--even if there is a conversion

193 Replies 141,886 Views

[quote who="Frogboy" reply="10" id="2775923"] The idea being, you're "paying" for them to import the special elements needed to get it to you and they're adding 50% gold mark up (they're not part of your government, they're merchants). [/quote] I am a tyrant in my game, they will just give the weapon or I will kill them. Just kidding, thanks for all the hard work, the patches, and staying involved in the community.

44 Replies 28,402 Views
Reply to Crash 1.08 in WOM Support

I'll try, Pastebin kept telling me the files were to large. Since I restarted the game though the information is probably gone.

3 Replies 1,653 Views

[quote who="jutetrea" reply="31" id="2775481"]Agree that decisions are necessary. Even range would make it worthwhile - short = 4 tiles, long = 6-8. Short, 3gp, 3 damage, 4 range, 80% accuracy, usable mounted, 20 ammo, piercing Long, 8gp, 6 damage, 7 range, 70% accuracy, not usable mounted, not usable if enemy adjacent, 20 ammo, piercing Great, 12gp, 9 damage, all tiles, 70% accuracy, not usable mounted, not usable if enemy adjacent, if hero use-st

63 Replies 187,193 Views
Reply to Crash 1.08 in WOM Support

If this helps, I loaded the game back up. The save is right before I got the goodie (midnight stone). Attacked the city, but it did not crash. I dont really remember if I did the same thing or not.

3 Replies 1,653 Views

I crashed to Desk Top immediately after conquering a city. Hopefully I have used this filebin thing correctly. I attached my debug file above, and below is the last autosave prior to the crash. I am not sure if you can recreate it using my save, here is the last couple things I did. I defended my city (New Pariden) from a couple attacks. Then I got Procipinee, familiar, fire giant, 2 groups of archers, and I think 3 spearman (basic knights). I went to the c

3 Replies 1,653 Views

[quote who="econundrum1" reply="15" id="2774291"]Hopefully in 1.08 they have fixed some of these and rebalanced them. [/quote] I don't really care about balancing the units. I think each faction, race, whatever is missing some faction, race, whatever specific units. MOM was probably the most unbalanced game ever.

36 Replies 25,983 Views

[quote who="Raven X" reply="284" id="2774247"] Quoting KingHobbit, reply 281 I appreciate the second reply here Hobbit, good form my friend, good form.[/quote] As with cwg009, appreciate the post and the discussion it has brought. If I actually knew how to insert the picture of the beer mug, I would certainly do so at this point. Since I don't, I guess I will just drink it myself. Cheers

420 Replies 1,128,472 Views