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[1.00][Bug] Auto-resolve does not account for cooldowns
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0 |
FE Support |
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[.981][Balance] Heart of Fire Available at Fire Rank I
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3 |
FE Beta |
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[.981][Bug] Bless City both consumes and requires essence
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2 |
FE Support |
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[.981][Bug] Ranged Dodge not shown in attack tooltip
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3 |
FE Support |
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[.981][Bug] Academy (Conclave Improvement) not working as described
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5 |
FE Support |
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[.981][Bug] Monsters can't 'see' AI cities
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0 |
FE Support |
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[.950][Balance] Ythril Racial Trait
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20 |
FE Beta |
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[.950][Balance] Hit Point Disparity
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16 |
FE Beta |
|
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[.950][Balance] City Level Up Options
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26 |
FE Beta |
|
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[.950][Balance] City Spells
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13 |
FE Beta |
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[.950][Balance] Regen & Poison
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1 |
FE Beta |
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[.950][Feedback] Map is difficult to navigate and cities need more information
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4 |
FE Beta |
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[.950][Feedback] Consulate improvements and occupied unrest make pioneer spam required
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3 |
FE Beta |
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[.950][Feedback] Computer ignores Essence
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3 |
FE Beta |
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[.950][Bug] Prisons Provide Double Empire Unrest
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0 |
FE Support |
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[.950][Bug] Tireless march is stackable
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0 |
FE Support |
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[.950][Feedback] Units build way too slow
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0 |
FE Beta |
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[.950][Bug] Blacksmith and Forge only provide blunt defense
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0 |
FE Support |
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[.950][Bug]First unit loses action bar during combat
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1 |
FE Support |
|
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[Bug][Graphical][.950]Arrows fire from the side
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2 |
FE Support |
|
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[Bug][.950] Spells do not update with shards or essence
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0 |
FE Support |
|
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[Feedback] Maps are too Flat
|
11 |
FE Beta |
|
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[0.90][BUG] 'Defend' Value too high
|
2 |
FE Support |
|
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Are the files to modify how attack and defense work listed in xml?
|
1 |
FE Modding |
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[Suggestion] Let me place my new city within 8 tiles of the originally placed location
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2 |
FE Beta |
|
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[Balance] Obsidian Golems should have 'Impenenatrable'
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2 |
FE Beta |
|
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[.86][Bug] 'Afraid' and 'Shrink' Stack
|
1 |
FE Support |
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[Balance] Reduce spell schools to 3 levels - Restricted champion levels to acquire.
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11 |
FE Beta |
|
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[.86][Balance] Champion equipment disconnect
|
3 |
FE Beta |
|
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[.86][Bug] Quest objectives can spawn on impassable terrain.
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2 |
FE Support |
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[.86][Bug?] Militia no longer upgrade
|
1 |
FE Support |
|
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[.86][Bug] Auto-resolve ignores movement and unit placement
|
0 |
FE Support |
|
|
[.86][Bug] Scarred Penalty has no effect
|
0 |
FE Support |
|
|
[.86][Bug] "Mite Mobs" do not attack
|
0 |
FE Support |
|
|
[.85][Bug] Corruption (the spell) removes shards
|
2 |
FE Support |
|
|
[.85][Bug] Haste still grants enemy turns
|
1 |
FE Support |
|
|
[.85][Bug] Life Shrines (And probably Death shrines) do not switch when conquering cities.
|
1 |
FE Support |
|
|
Ugh double post please delete
|
0 |
FE Support |
|
|
Why Master of Magic was a 'Balanced' Game and the Vision of Fallen Enchantress (Long Post)
|
52 |
FE Beta |
|
|
[.77][Balance] Dodge, Accuracy, and Encumbrance
|
10 |
FE Beta |
|
|
[.77][Bug] Sovereigns missing Professions
|
3 |
FE Support |
|
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[.77][Bug] Darkling Kill Golem Quest Provides wrong reward
|
0 |
FE Support |
|
|
[Suggestion] Specialized Cities
|
7 |
FE Beta |
|
|
[Balance] How shards should affect Spells
|
6 |
FE Beta |
|
|
[Suggestion] Give us a tactical 'testing' Menu option
|
1 |
FE Beta |
|
|
[Suggestion/Balance] Improved City Conquering Mechanic
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0 |
FE Beta |
|
|
[.77][Balance] Removing Starter Gildar Buildings is Schizophrenic
|
4 |
FE Beta |
|
|
[Balance] Re-evaluate xp Gained by Champions and Armies
|
7 |
FE Beta |
|
|
[Suggestion] Add a Formations Button to the Army Screen
|
1 |
FE Beta |
|
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[Suggestion] Tell me the difficulty of a quest before I embark upon it
|
0 |
FE Beta |
|