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Post Title Replies Category Last Reply Info
[1.00][Bug] Auto-resolve does not account for cooldowns
Oct 28, 2012
0 FE Support
[.981][Balance] Heart of Fire Available at Fire Rank I
Oct 1, 2012
3 FE Beta
[.981][Bug] Bless City both consumes and requires essence
Aug 18, 2012
2 FE Support
[.981][Bug] Ranged Dodge not shown in attack tooltip
Oct 2, 2012
3 FE Support
[.981][Bug] Academy (Conclave Improvement) not working as described
Aug 18, 2012
5 FE Support
[.981][Bug] Monsters can't 'see' AI cities
Oct 1, 2012
0 FE Support
[.950][Balance] Ythril Racial Trait
Aug 22, 2012
20 FE Beta
[.950][Balance] Hit Point Disparity
Aug 22, 2012
16 FE Beta
[.950][Balance] City Level Up Options
Aug 20, 2012
12
26 FE Beta
[.950][Balance] City Spells
Aug 20, 2012
13 FE Beta
[.950][Balance] Regen & Poison
Aug 20, 2012
1 FE Beta
[.950][Feedback] Map is difficult to navigate and cities need more information
Aug 17, 2012
4 FE Beta
[.950][Feedback] Consulate improvements and occupied unrest make pioneer spam required
Aug 18, 2012
3 FE Beta
[.950][Feedback] Computer ignores Essence
Aug 18, 2012
3 FE Beta
[.950][Bug] Prisons Provide Double Empire Unrest
Aug 18, 2012
0 FE Support
[.950][Bug] Tireless march is stackable
Aug 18, 2012
0 FE Support
[.950][Feedback] Units build way too slow
Aug 18, 2012
0 FE Beta
[.950][Bug] Blacksmith and Forge only provide blunt defense
Aug 18, 2012
0 FE Support
[.950][Bug]First unit loses action bar during combat
Aug 17, 2012
1 FE Support
[Bug][Graphical][.950]Arrows fire from the side
Aug 17, 2012
2 FE Support
[Bug][.950] Spells do not update with shards or essence
Aug 17, 2012
0 FE Support
[Feedback] Maps are too Flat
Jun 1, 2012
11 FE Beta
[0.90][BUG] 'Defend' Value too high
Apr 21, 2012
2 FE Support
Are the files to modify how attack and defense work listed in xml?
Mar 1, 2012
1 FE Modding
[Suggestion] Let me place my new city within 8 tiles of the originally placed location
Feb 27, 2012
2 FE Beta
[Balance] Obsidian Golems should have 'Impenenatrable'
Feb 27, 2012
2 FE Beta
[.86][Bug] 'Afraid' and 'Shrink' Stack
Feb 26, 2012
1 FE Support
[Balance] Reduce spell schools to 3 levels - Restricted champion levels to acquire.
Feb 26, 2012
11 FE Beta
[.86][Balance] Champion equipment disconnect
Feb 25, 2012
3 FE Beta
[.86][Bug] Quest objectives can spawn on impassable terrain.
Feb 25, 2012
2 FE Support
[.86][Bug?] Militia no longer upgrade
Feb 25, 2012
1 FE Support
[.86][Bug] Auto-resolve ignores movement and unit placement
Feb 25, 2012
0 FE Support
[.86][Bug] Scarred Penalty has no effect
Feb 25, 2012
0 FE Support
[.86][Bug] "Mite Mobs" do not attack
Feb 24, 2012
0 FE Support
[.85][Bug] Corruption (the spell) removes shards
Feb 24, 2012
2 FE Support
[.85][Bug] Haste still grants enemy turns
Feb 24, 2012
1 FE Support
[.85][Bug] Life Shrines (And probably Death shrines) do not switch when conquering cities.
Feb 23, 2012
1 FE Support
Ugh double post please delete
Feb 23, 2012
0 FE Support
Why Master of Magic was a 'Balanced' Game and the Vision of Fallen Enchantress (Long Post)
Feb 1, 2012
123
52 FE Beta
[.77][Balance] Dodge, Accuracy, and Encumbrance
Feb 4, 2012
10 FE Beta
[.77][Bug] Sovereigns missing Professions
Feb 3, 2012
3 FE Support
[.77][Bug] Darkling Kill Golem Quest Provides wrong reward
Feb 4, 2012
0 FE Support
[Suggestion] Specialized Cities
Jan 22, 2012
7 FE Beta
[Balance] How shards should affect Spells
Feb 2, 2012
6 FE Beta
[Suggestion] Give us a tactical 'testing' Menu option
Jan 30, 2012
1 FE Beta
[Suggestion/Balance] Improved City Conquering Mechanic
Jan 30, 2012
0 FE Beta
[.77][Balance] Removing Starter Gildar Buildings is Schizophrenic
Jan 29, 2012
4 FE Beta
[Balance] Re-evaluate xp Gained by Champions and Armies
Jan 28, 2012
7 FE Beta
[Suggestion] Add a Formations Button to the Army Screen
Jan 28, 2012
1 FE Beta
[Suggestion] Tell me the difficulty of a quest before I embark upon it
Jan 27, 2012
0 FE Beta
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