[Balance] Obsidian Golems should have 'Impenenatrable'

Impenatrable would be a trait that allowed incoming damage to be reduced to zero, rather than maintain a mimimum of 1. Obsidian golems should probably gain magic damage reduction based on their magic resist (all units probably should). Barring this they should take zero damage from fire, cold and half from lightning.

This should probably be granted to Earth Elementals and Dragons in addition to being selectable as a path of the defender trait.

Alternatively all damage that hits for 1 should have a chance to be reduced to zero based on the armor of that unit.

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Reply #1 Top

probably zero from lightning and half from fire and cold ...

Reply #2 Top

I'm leery of absolute counters in a game without readily available damage types. It's not like it was before in WoM, where there was different flavored elemental damage in the low end of every spellbook.  For a large part of the game your practical damage options are going to be physical, and fire *if* you have a fire mage.   At some point you can build magic weapons, *if* you have crystals.  Otherwise, most non-fire elemental is currently end game, with high level spellbooks.

 

As long as that is the case, I think non-unique monsters should always be able to be "chipped away" at, as a last resort. It still makes those monsters very difficult to kill without the proper skills.