Attention:
New version (v2) released!!!!
There is an important change, So *please* use this version, if you have the old version!!! (ScoutsOutpostBuildMod_v1).
Feel free to delete the old version, and never look back!!!
Hey y'all!
A few of you have asked for a Scout Type Unit which can build outposts.
This mod introduces a new unit Trait, the Frontiersman Ability, which combines the abilities found in the Scout Trait with the ability to build outposts.
Said ability requires 12 (4x3) population, and has a slight increase in labor required to build (5, versus 4 for the regular Scout Ability).
This also adds Frontiersmen units to all core races. If you have a custom race which you have already designed, you may need to design a new unit with the Frontiersman ability, to take advantage of the new ability.
To install this, drop the FrontiersmanScoutsOutpostMod_v2.xml file (enclosed in the .zip file) into your Mods/Data folder: mydocuments/mygames/LegendaryHeroes/Mods/Data.
A readme is also provided, but it essentially says the same thing that you just read here.
You will need to have mods enabled in the game options, of course, and you will need to start a new game in order to use the new ability with your scouts (Scouts in already existing Savegames will NOT have this ability).
This should work with pretty much any other mods, unless they have modified the ScoutsAbility. It should work with all versions of Legendary Heroes, and should also work with Fallen Enchantress for that matter (haven't tested it in E:FE).
BTW, this is essentially a Player only ability, as the AI won't use this ability as far as I know. This is something that I hope to fix at some point in the future, if something can be figured out. In the meantime, for those of you that wanted this, here you go!
Feedback is always appreciated!
Modfile here:
FrontiersmanScoutOutpostMod_v2.zip
Enjoy!
Old version: Obsolete!
Hey y'all!
A few of you have asked for this, so here ya go!
This mod does exactly one thing. It adds the Build Outpost ability to Scout units. Establishing an Outpost with a Scout unit will disband the Scout.
This mod also increases the cost to build Scouts slightly, to take into account the new capability:
- Additional Training Turns for the Scout Ability increased slightly from 4 to 6.
- Scouts now require 4 population per member (so a Scout unit will require 12 population).
The number of turns to build a scout should still be about the same as it was before (several things factor into training time).
To install this, simply unzip the two files, and drop the ScoutsOutpostBuildingMod_v1.xml file into your Mods/Data folder: mydocuments/mygames/LegendaryHeroes/Mods/Data.
A readme is also provided, but it essentially says the same thing that you just read here.
You will need to have mods enabled in the game options, of course, and you will need to start a new game in order to use the new ability with your scouts (Scouts in already existing Savegames will NOT have this ability).
This should work with pretty much any other mods, unless they have modified the ScoutsAbility. It should work with all versions of Legendary Heroes, and should also work with Fallen Enchantress for that matter (haven't tested it in E:FE).
Feedback is always appreciated!
Enjoy!