V4.6
- Fixed contradictory champion tags in Rinna, Ksav, and Lyrin
- Updated likelihood values in items to be consistant with vanilla scheme
- Updated file structure to enhance compatibility with XtraDeconstruct Mod
- Added new and improved icons for Disembodied Spirit and Spectre (Thanks Primal_Savage!)
- Corpus Neophyte now gives +10 hitpoints (no longer gives +1 tactical health regen)
- Corpus Acolyte now gives +1 tactical health regen (no longer gives +10 hitpoints)
- Corpus Agility is now Corpus Magus, and gives +1 tactical health regen as well as +2 initiative
- Cursed Flesh now gives +1 tactical health regen (on top of other bonuses)
- Removed Reanimation Theory
- Removed +1 level to reanimates bonus from Gravelord Path
- Added +1 leve to reanimates bonus to Basic Reanimation skill
- Fixed some broken pre-requisites (not sure how it went this long without being noticed!)
V4.5
- Canopic Jars now bring forth a Zombie from the earth instead of a skeleton (just cause it's more thematic)
- Made Liches customizable (mostly for mounts, and now you can pick which spells they have)
- Updated the DLC04 Compatibility Patch to allow Liches to use the mounts that it adds
- Reduced Liches training time by 75 (from 500 to 425)
- Each Lichdom spell adds 25 back to the training turns
- Added leveled increases to liches for: Spell Resistance, Spell Power, Spell Damage Multiplier
- Added Blind Seeress Rinna (level 4 champion)
- Added Skin-Stitcher Ksav (level 6 champion)
- Added Lyrin the Defiler (level 8 champion)
- Vitae Lacuna is now Gravelord only
- Vitae Lacuna attack power increased slightly
- Increased Vitae Lacuna reanimation bonus to +4
- Ebony Key is now Gravelord only
- Increased Ebony key reanimation bonus to +2
- Dissolved Necromantic Relics into the shared stuff (so I can use it with whatever I want)
- Added Lich's Phylactery item
- Added Adept Necromancy
- Added Create Wight spell (unlocked with Adept Necromancy)
- Added Ritual of Completion spell
- Added Ritual of Completion trait
- Added Cursed Flesh trait
V4.4
- Removed 5% chance of random action from Spirit Neophyte ability
- Updated text of Spirit Neophyte to reflect what it actually does (whoops)
- Removed FavianMana ability (outdated concept that I accidentally left in and was
showing up in the faction editor as Mana!)
- Added "Staff of Hellfire"
- Replaced Lich's default "Staff of the Furnace" with "Staff of Hellfire" so the Lich will now
spawn in the rear ranks during fights (this is only for Liches that are trained through Reanimation
Rituals, vanilla Liches will still have "Staff of the Furnace")
- Made Greater Reanimation also unlock Horrific Wail (like the equivalent necromancy branch trait in the
mage tree)
- It's all in one download now. You can still uninstall specific components with the uninstaller if you want.
V4.3
- New icon set for all abilities and path! (NC, RR)
**Big thanks to webusver (from the FELH forums) for putting them together!**
- Renamed Path from Necromancer to Gravelord (since Necromancer doesn't fit. . .) (NC)
- Added more creatures to the spawn lists for Raise Necropolis to make it more threatening (NC)
- Fixed mismatched tags in CoS compatibility unitstats for some units (NC) (thanks Primal_Savage!)
- Fixed missing gamemodifier closing tag in wall of bone ability for Vitae Lacuna (NR) (thanks Primal_Savage, again!)
- Added Iniquitous Bargain combat skill (NC)
- Spirit Neophyte now unlocks Iniquitous Bargain instead of giving +2 tactical Mana regeneration (NC)
V4.2
- Removed Crushing Blow bonus from Baleful Reflex (whoops) (NC)
- Changed Baleful Reflex to be resistable, defense only applies on succesful resist (they can always attempt to dodge (NC)
- Added Death Shroud spell/trait (NC)
- Added Zombies as trainable in Reanimation Rituals. Only slightly different than skeletons and trainable on the same tier. (RR)
- Added Raise Zombie spell (NC)
- Added Raise Zombie Horde spell (NC)
- Removed Raise Skeletal Phalanx (NC)
- Added Raise Undead Phalanx (NC)
- Added zombies to creature spawn list of Raised Necropolis (NC)
V4.1
(All changes to Necromantic Compendium)
- Reduced tactical mana reduction from 25% to 15% in Necromancer path trait
- Added reanimation bonus of +1 to Necromancer path trait
- Added Reanimation Technique trait
- Added Baleful Reflex Spell
- Added Baleful Reflex trait
- Updated trait icons for more variety
- Added Soul Ripper trait
- Added Sever Spirit spell (spell version of special ability)
- Added Spirit Font trait
- Added Corpus Agility trait
- Added Ancestral Mastery trait
- Added Dead Flesh trait
- Shifted some traits around, and fixed some small linkage bugs
V4.0
- Removed Necromantic Compendium Faction Ability
- Added Necromancer class path
- Added Reanimation Theory trait
- Added Spirit Neophyte trait
- Added Spirit Acolyte trait
- Added Spirit Sage trait
- Added Profane Ritual trait
- Added Awaken trait
- Added Soulstorm trait
- Added Corpus Neophyte trait
- Added Corpus Acolyte trait
- Added Corpus Wizard trait
- Added Sanguine Curse trait
- Added Explosive Deanimation trait
- Added Vigor of the Dead trait
- Added Basic Reanimation trait
- Added Greater Reanimation trait
- Added Master Reanimation trait
- Added Ascendant Reanimation trait
- Added Forbidden Knowledge trait
- Added Sanguine Curse spell
- Added Soulstorm spell
Version 3.2
- Increased minimum level for skeletons summoned with Canopic Jars and Saltes Urn (no more level 0 skeletons) (NR)
- Reduced casting time for Vigor of the Dead (NC)
- Added Raise Skeletal Phalanx spell (NC)
- Added Awaken spell (NC)
- Removed Harbinger Plague spell (NC)
- Added The Mantle of Death quest (NC)
- Mantle of Death Ritual now requires completion of quest (NC)
- Changed the creature_fix.py script slightly to make it more consistant (I had started writting it with object with the DirectoryObject class but ended up writting the rest of it procedurally, all I did was get rid of the object so it was all procedural. This will have no functional change, it was just for my own sanity).
- Fixed in-game description of Necromantic Compendium (apparently I hadn't updated it in awhile...)
- Fixed in-game description of Reanimation Rituals (same as above)
- Added 10 Refined Crystal to Spectre training cost (RR)
- Added 15 Refined Crystal to Lich training cost (RR)
Version 3.0a
- Fixed Vitae Lacuna staff being unlocked by Charms tech (oops)
- Flattened file structure to increase flexability (mostly just for my own benefit)
- Split up into separate mod components (Necromantic Compendium, Reanimation Rituals, Necromantic Relics)
- Updated Uninstaller to support the previous change
Version 3.0
- Removed Wall of Bone spell (NC)
- Added Vigor of the Dead spell (NC)
- Added Ebony Key accessory that Empires can unlock with Enchantment tech in the store
- Added Vitae Lacuna Staff as a Rare loot drop (will function for Kingdom or Empire)
- Added Wall of Bone ability as part of Vitae Lacuna
- Reduced casting cost of Mantle of Death from 600 to 500 mana (NC)
- Reduced casting cost of Profane Ritual from 300 to 250 mana (NC)
- Increased casting cost of Explosive Deanimation from 20 to 60 (NC)
- Added Saltes Urn accessory for unit design/store. Empires can unlock with Rituals tech
- Added Canopic Jars accessory for unit design/store. Empires can unlock with Arcane Mastery tech
- Changed custom faction color to make things easier to see
- Merging everything into one Necromancy Revamped 'package' (custom faction will still be optional to download)
- Making a Python script available that will fix custom designed undead units from your past games so they don't show up as 'Men' in new games
- Improved the uninstaller batch file to let you choose to just uninstall the faction if you want to
Version 2.2
- Changed Grave Chill ability of Spectre to be a 0 range 1 radius attack (RR)
- Added Flight of Terror ability to Spectre (RR)
- Changed semi-corporeal to be 50% physical damage resistance from 80% (RR)
- Generally tweaked Spectre stats to make is slightly tougher (RR)
- Removed autocast Mass Curse ability from Demilich ability (NC)
- Added +1 mana per turn to Demilich ability (NC)
- Added autocast Fear to Demilich ability (NC)
- Various small balance changes (RR/NC)
Version 2.1
- Fixed bug causing Raise Skeletal Horde to cost 2X mana to cast it (NC)
- Added friendly fire to the radius of Explosive Deanimation (NC)
- Changed Explosive Deanimation to deal 75% physical damage and 25% fire damage (NC)
- Changed sound effect for Explosive Deanimation to be more appropriate (NC)
- Changed the particle effect for Explosive Deanimation to be more appropriate (NC)
- Improved (slightly) the description of Mantle of Death to highlight the downside (the rest is still 'play and find out') (NC)
- Grave Chill ability is now a ranged attack (RR)
- Grave Chill ability now can effect allies (RR)
- Added a minimum level requirement of 8 to Master Necromancy trait (NC)
- Added a minimum level requirement of 10 to Ascendant Necromancy trait (NC)
- Changed prerequisite technology for training Lich from Black Quire to Third Book of the Magi (RR)
Version 2.0
- Removed Cemetery Golem (RR)
- Removed Banshee (RR)
- Added Spectre (RR)
- Added Semicorporeal ability for Spectre (RR)
- Added Grave Chill ability and effect for Spectre (RR)
- Changed Harbinger Plague to be available with only Master Necromancy (not needing Necromantic Compendium) (NC)
- Added Ascendent Necromancy trait (NC)
- Changed Raise Necropolis to be available with only Ascendent Necromancy (not needing Necromantic Compendium) (NC)
- Added Profane Ritual (Requires Master Necromancy and Necromantic Compendium) (NC)
- Added Mantle of Death (Requires Ascendent Necromancy and Necromantic Compendium) (NC)
- Added Demilich ability (cast Mantle of Death!)
Version 1.8.5
Decreased skeleton construction cost (RR)
Decreased skeleton mana cost (RR)
Brought liches level milestones in from the monster version to bring them inline (RR)
Brought banshee's level milestones in from monster version to bring them inline (RR)
Brought skeleton's level milestones in from monster version to bring them inline (RR)
Added cold melee attack to banshee (from monster version) (RR)
Increased banshee's movement from 2 to 4 (from monster) (RR)
Added Cemetery Golem to Immortal Codex Tech (RR)
Implemented compatibility for Children of Storm Mod (thanks Heavenfall) (RR + Faction)
Version 1.8
Added Necromantic Compendium ability
Added Nihil Magic spell
Added Raise Necropolis Spell
Added Harbinger Plague spell
Added Master Necromancy skill
Added custom tile for Raise Necropolis spell
Added Wall of Bone spell
Updated file structures of everything to play nicely with each other in a modular fashion
Added Explosive Deanimation spell
V1.2
New ability added: Undead Immunities (Critical Hit Immunity plus Poison Immunity)
New ability added: Lich Attributes (Critical Hit Immunity, plus Poison Immunity, plus Tough)
On trainable Skeletons and trainable Banshee: Replaced Critical Hit Immunity and Poison Immunity with Undead Immunities
On trainable Lich: Replaced Critical Hit Immunity and Poison Immunity with Lich Attributes (Tough could not be fit in from base Lich before)
V1.1
-Reworked file structure to run from the .\Mods folder so that it can be activated/deactivated using the "Use Mods" option in the game
-Modified the batch file to accommodate this the above change
V1.0
-Added "Reanimation Rituals" ability
-Added trainable version of skeleton
-Added trainable version of banshee
-Added trainable version of lich
-Linked ability to custom faction