I'm composing a new set of spells that I'm calling Entropic Spells. The concept is that they operate around a resource that some spells create, and some spells use. I don't want to add them to the Necromantic Compendium set because I think that would be too many spells for one ability, and throw off the balance of the mod.
I'm currently entertaining a few ideas and I want to hear your thoughts on them or see if anyone has any other ideas:
- Sprinkle the spells in with techs for everyone.
- Sprinkle them in with current spell books so different ones are unlocked with different spellbook level up unlocks (this opens up multi-branch requirements for some).
- Add a new faction ability that unlocks them and associate them either as above, or at certain caster levels.
I'm also working on associating the Mantle of Death Ritual with a quest. I was working on that a lot today, but since the only way to start a quest is with a location, a turn count, or a resource count, I figured the only way to start the quest after Ascendant Necromancy is obtained was to bootstrap it by making that ability add a ghost resource just for starting the quest. I wasn't able to get it to work... But I haven't given up! If anyone knows of a better way accomplish more dynamic quest triggers, I'm open to suggestions!