The following is a list of problems that may not be strictly bugs but in my opinion should be addressed:
1) Annoying: Unable to control movement point on roads: when you move on a road there is no way that I know of to control how many movement points are left.
2) Annoying: Also there is no way to know where your units are going to end up BEFORE you make any movement. In other games (IE Age of Wonders) you click once on the tile you want to go and a trail appears on the map stating clearly where each turns would end (let's say your movement would take 3 turns to complete: you would have a small number 1, 2 and 3 in the tiles where you would up end each turn). Then you may decide to click a second time and actually complete the movement. In other words you have to click twice if you want your unit to move. That may seem not important when you move on regular land with just a couple of MPs, but when roads are involved it gets tricky and often you may end up next to a bad guy you rather not meet.
3)Unrealistic: I can get money from diplomatic arrangement in order to attack someone, but then the leader that just paid me to do that can very well get angry and attack me. SOLUTION: Leaders should not be willing to compensate the player for declaring war to one of their friends.
4) Definitely a BUG: In tactical battle eating in order to recover hit points can only be done INSTEAD than moving. That is a bug because it only happens if you have no other thing you can do instead than eating. IE: your hero is wounded and decides to move and eat some bread. He can do that only if he also has a spell to cast or another action he can do. In other words the tactical turn automatically ends as soon as you end your movement if all you have on you is something to heal yourself with. therefore you are forced NOT to move if you want to use that item. BUT if you also have spells to cast or other actions you can do, then the system considers that your turn may not be over, and you can then use your healing item instead that whatever.
5) Annoying: battles sometimes start with your units being attacked and killed before you can do anything at all. To me that is (kind of) ok if the enemy throws something at you from the distance but it's very upsetting having a battle start where the computer first chooses to put you at a close distance from your enemies that they can just walk up to you and proceeds to kill you before you even take control of your units. SOLUTIONS: have units start a bit further away.
6) If horses have no dodge but only arrow dodge skill there is no point in ever making a knight. Horses are in fact only useful for archers. (To me having a medieval fantasy game where knights are pointless compared to wolf riders is quite silly.) SOLUTION: give random skills to the animals you can find for sale (maybe horses would tend to be faster and wolves would add a bit of attack)
7) BUG Sometimes the icons of newly designed units appear black (blank) on the left side of the screen.
8) VERY ANNOYING: units lose all their movement points when regrouped with units with 0 MPs. They should still be able to continue their damn turn if they decided to do so!!!
9) BALANCE: Archers are REALLY too powerful in this game, to the point of complete lack of realism! That is not because their strenght is too much but becaus ein real life an archer woul be A LOT less accurate. My suggestion is to have the distance have an influence on the chances to hit and also have a chance to hit the units surroundingf their target by mistake. Shouldn't be too hard to implement and would still make arrows a great weapon to have!
10) In tactical battles champions schould be able to switch weapon (by losing their tactical turn) IE: retreat and grab a bow once wounded etc...
11) AI spiders and golems should stop webbing enemy archers (which they do all the time). They wouldn't move anyway.
12) a VERY ANNOYING thing: is when you try to deal with groups of units present on the same tile. For example how do I put my unit on a tile if a pioneer is on it? Don't answer "I can't", because I can, but only if I am lucky enough that BY CHANCE it ends its turn on it. If instead I click on the pioneer I get no movement and instead the diplomacy window opens. Alsohow do I combine without moving them, units taht are in the same tile? My suggestion is to have a shortcut kyboard key (control?) which allows to switch the target on a tile. IE: I want to move over a pioneer? If I put the cursor on it and press control I should routinely switch from the pioneer (to interact diplomatically) to the tile (to move) to whatever other unit is on it (to do whatever).
13) SUGGESTION: among the various injuries a unit can suffer there should be also the death of the mount (which of course wouldn't affect the unit itself or would have no effect if the champion has no horse or wolf.)
14) Annoying: On the UI, when opening the city interface (the one where you hgire units or build stuff) there are two arrow on the top which allow to switch from a city to the next. IMO that shold be done with a keybord shortcut as well but in any case the arrows should be on the BOTTOM of the interface not on the top, so that players could rapidly click several times and switch cities instead than having to move the mouse (since the interface open upward and the arrows on different cities are at different heights depending on how many buildings are in the list in each specific town)
