We have re-enabled logins for the forums, please be aware that you may need to reset your password or register for an account again while we continue to restore full functionality.
Post Title Replies Category Last Reply Info
Can we get a no-raze option please
Mar 21, 2013
4 Fallen Enchantress
Is it possible to alter the random name generator
Jan 5, 2013
21 FE Modding
AI improvement: picture of outpost in dire need!
Feb 9, 2013
0 Fallen Enchantress
9-14-18-20-22-23-24
Feb 8, 2013
1 FE Modding
Enemy Resoln AI insta-razed my main city!!!!
Feb 2, 2013
16 FE Support
Any idea why this spell has problem?
Jan 27, 2013
2 FE Modding
Modding techs: questions on AppearanceChance
Jan 26, 2013
0 FE Modding
Still no modding sanity, right? (and a question to Stardock)
Jan 25, 2013
9 FE Modding
Lurk from Touch of Entropy
Jan 21, 2013
2 FE Support
Anyway of making a tactical dispel?
Jan 21, 2013
3 FE Modding
Double prereq
Jan 20, 2013
3 FE Modding
Should I play the campaign
Jan 16, 2013
5 Fallen Enchantress
Never seen upgraded AI outposts / units on wargs
Jan 15, 2013
14 Fallen Enchantress
Save scumming & instant raze
Jan 12, 2013
12 Fallen Enchantress
unit type change and ability acquisition, by level up
Jan 1, 2013
9 FE Modding
Tax rate, what is your policy?
Jan 11, 2013
12 Fallen Enchantress
[1.19 bug] - Death ward restores 100% health
Jan 12, 2013
0 FE Support
[AI build order] - no logging camp in level 3 city??
Jan 11, 2013
2 FE Support
How do you end up Assassin Blade quest?
Jan 10, 2013
3 Fallen Enchantress
[1.12] Typos : Calvalry and captial
Jan 11, 2013
4 FE Support
Forced reload of xml data
Jan 5, 2013
12 FE Modding
Min-Max in CALC?
Jan 7, 2013
2 FE Modding
Elemental damages (from weapons)
Jan 9, 2013
2 Fallen Enchantress
Stacking effects is always exploitive
Jan 7, 2013
3 Fallen Enchantress
Comprehensive description of my mod, please help (and a coming out)
Jan 4, 2013
3 FE Modding
Doubled up entry in improvements.xml
Jan 4, 2013
3 FE Modding
Level up gain
Jan 3, 2013
2 FE Modding
Sadly I'll stop playing this game (always crashing at some point)
Dec 25, 2012
16 Fallen Enchantress
[1.12] Double attack on city still buggy
Dec 26, 2012
2 FE Support
Unlocking unit perks with a tech + variable cost
Dec 24, 2012
3 FE Modding
Roads (cost, availability)
Dec 11, 2012
6 FE Modding
How to see & remove negative enchantments
Dec 2, 2012
7 Fallen Enchantress
Infuriating faction AI instant city raze
Dec 8, 2012
9 FE Support
Stop telling 'we have a mutual foe' while at war
Dec 8, 2012
5 FE Support
Outpost within city limit, not too sure, bug or wad?
Dec 9, 2012
3 Fallen Enchantress
Deorcnysse !?
Dec 9, 2012
2 FE Support
Acquiring additional unit traits slots with tech
Dec 8, 2012
4 FE Modding
Remaining move points on map please
Dec 8, 2012
2 FE Support
[1.02] why do we have only 5 seconds to read Wildland text?
Nov 24, 2012
5 FE Support
[1.02] - Saved game showing the 'pioneer not expended bug' !
Nov 30, 2012
6 FE Support
Keeper of items
Dec 2, 2012
3 FE Modding
[1.02] is the 'monsters salting the land' bug fixed for next patch?
Nov 29, 2012
25 FE Support
Singly buy items
Nov 24, 2012
5 FE Modding
Seriously, roads???
Nov 19, 2012
12
27 Fallen Enchantress
Group of 4 & relative champions power
Nov 23, 2012
4 Fallen Enchantress
Population producing workforce
Nov 22, 2012
1 FE Modding
[1.02] 100% magic based attack damages Ophidian
Nov 20, 2012
4 FE Support
[1.02] - Build road bugs
Nov 18, 2012
4 FE Support
Missing some variables
Nov 18, 2012
2 FE Modding
Is magical damage armor negating?
Nov 19, 2012
2 Fallen Enchantress
Stardock Forums v        Server Load Time:   Page Render Time: