Ok was looking at some of the changes done in 0.951... And I must say im dissapointed by some balance changes, ill give a reason.
Edit: Hate to be so negative, so when you read this, imagine its written in a happy tone, about the difficulty.
Spell level 1 costing 2 instead of 1.
The new pariden leader is really useless, it is not worth having more than 1 magic type now, due to the heavy cost of 2 pics for each new level 1 magic engaged in, now she starts with lvl 1 water, life and air, but builds buildings 25% slower (possibly even the worst of the weaknesses! especially without enchanted hammers at start to help boost production).
I honestly think increasing the cost of level 1 magic was a mistake, and cannot see the reason to do this, (If its due to everyone picking earth magic to get enchanted hammers, try moving it to level 2 earth magic).
Inspiration:
This enchant City got really OP IMO, I will NOT start at a starting location with less than 2 essence in the new beta due to the huge setback in research, (Or the huge boost in research due to this new enchantment)... Honestly, compared to the 1 starting research gained due to having a level 1 town, the first +4 (for a 2 essence town), or +6 (from a 3 essence town) is a MASSIVE improvement, giving you that prestige tech, +production tech, and +grain tech really really early. I was already spamming Inspiration on all my cities to get a lead in the research race, now its just ridiculous .
Sovereigns Call:
Oh, we have this fancy growth system based on prestige... Guess not ...
I really feel moving this down to a starting enchantment makes 2 essence cities with 4 grain and 2 materials super powerful starts... While this can present more interesting choices, I don't think it should stop non-essence starts from being useful.
Sorry to be so negative, but I really think you stomped on the Balance this late patch, will play a few games and then... wait until balance returns to a more playable level .
Sincerely
~ Kongdej