I hate the pioneer spam. There is no longer the 'feel' of fighting your way into the wasteland and carving out a place to live.
my most recent game i got out pioneered with amazing speed. If you do not scout with pioneers.... the AI WILL Hose you on cities....
example. 5 grain 3 material 2 essence GREAT my first expansion city.. oh look that amazing tile has a death dragon right next to it... i THOUGHT it would be safe until i can clear that dragon. but alas the Tarth AI settled that tile, right next to the dragon.. that did NOT attack that city... ok its a beta there will be bugs.. (that placement blocked my on the south, so i moved north) On the north side i found VAST fields of settle-able land...so i crank out a pioneer (turn 20) and right before i move it north.. 3 AI cities pop.. 1 .. 2 ..3 again blocking off my north.
had to restart an other wise promising game because the AI ignored defense and land grabbed without thought or concern of monsters.. game was over before it began....
This greatly reducing my game enjoyment..
I agree. Pioneer spam isn't going to help, especially since they cost so bloody much, take so long to build, and hold up the queue on other things you should be doing.
It seems that Stardock wants to include 'Scouts' in this game too....to which are completely useless: You have heros for that job. Unless I misunderstand the utility of scouts, all they do is...scout. They don't do quests, pick up items, or fight (well, they die trying). So...there too, why spend resources, time, and queue space on these units?
I recommend a solution that solves (I think..maybe..needs testing) both pioneer spam and the need for scouts. First, cut the price of scouts in half....such that Pioneers take about 10 turns to build and scouts take about 5 turns. This would greatly increase your desire to build scouts instead of pioneers. Now you need a reason why: Have scouts responsible, and consumable, for building Outposts. Continue to have pioneers responsible, and consumable, for building cities. You have have sufficient reason for wanting scouts to roam the land....looking for suitable resources to capture and utilize. You now have accpetable use out of your pioneer....expansion and procreation.
If pioneers are also meant to be the scouts, then merge the two units into one and be done with it...but the problem here is that a low costing pion-scout would still be spammed and a high costing pion-scout would take to many resource and queue time to invest in.
Yeah, those magical dragons like all the good essence locations. It's a real pain...even more so if the AI doesn't have to worry about them. I read it in another thread and really liked the idea, so I'll re-iterrate:
Have monsters have there own 'zone of threat'. If that zone werre breached, the monster takes it upon himself to rid the zone of the intruder...and then RETURNS to his starting location (which we can call 'lair'). This elimates high-powered monster roaming, as they are zoned by there lair, yet allows the weaker monsters to still roam early game as they don't have a specific lair to be attached too. In addition, different monsters could have different zoning criteria....maybe a dragon likes his space and doesn't want anyone with a 5x5...maybe the obsidion golem doesn't mind people walking by, so long as you don't build something within the 3x3. Clicking on the 'lair' should despite and explain the zoning details to the player so that they can work it into there overall strategy.
Overall, AI hasn't been focused on in beta 4. I think Frogboy even said that it's still using beta 3 AI....tatics have been updated....just not strategy...
So, right now beta testing needs to be done with the 'exploration' and 'expansion' aspects of the game..even 'extermination' to some degree. 'Exploitation' has to wait until everything else is fine-tuned. ( I also offered in another thread that 'experiance' be added to the list so that this becomes the first 5x TBS game. Experiance being the RPG element...questing, cutscenes, interactions, dynamics, plot, and storyline.)
Still shaping up to be a great game though. 