[.91] criticals

again i tried to make an assassin and its over the top OP at the point it is unfun

 

i understand the balance of assassins ppl comes (or should) from the lower choice of armors they can wear and so less defense and tanking ability

its fine

 

the problem is still in how crits are calculated, just getting first trait im able to do 40 50 crits from the base 10 attack i have

its not real cmon, and if i improve the traits further (which i wasnt able to do yet in .91 but i did many times in the past betas) the crits scaling just explode nonsense

 

the way assassing traits should work:

-a bit more crit CHANCE (to feel an assassin and to *feel* you are working with crits you have to see them often, just 1 lucky crit every 2 fights isnt really a good feelling, its just rng and unfun)

-way way less crit DAMAGE, there should never be stuff doing 50 100 dmg unless really in the end of the game, also crit bonus should be calculated on BASE dmg so 20% crit bonus on 10 base dmg should be a +2 on crit dmg not 20% of what the total crit dmg is and further traits shouldnt be multiplicative

-eventually some more traits on opening like the usual backstab sneaky attacks, and improved first turn traits

 

stats i would feel acceptable to have:

early: 5 10% chance 5 10% bonus

mid: 20 30% chance  10 20% bonus

end game: 50%+ crit 30 40% bonus

 

wip

i didnt get to test all traits and items in .91 yet so i may still miss something in this area i will update as soon as i can play more

2,527 views 4 replies
Reply #1 Top

No you do not miss anything. My level 19 (no problem with brilliant and ring of wisdom) assassin has a crit chance of 27 % and inflicts 100+ damage with a base attack of roughly 25. The chance is too low and the damage is overpowered.

Reply #2 Top

It's pretty awesome, but yes it is overpowered.

 

Easy fix is to reduce the damage. As you said, ~125% normal damage for a crit.

 

Tie improving frequency to level up skills so we can get near a 33% crit occurrence (11%/22%/33%, for example), and have a single rare level benefit with the 22% level up trait as a prereq which ups the crit damage to ~150% of a normal hit.

 

You also need to figure that between gear and assassin perks, assassin path champions simply do not miss. Ever.

Reply #3 Top

Quoting Malsqueek, reply 2
You also need to figure that between gear and assassin perks, assassin path champions simply do not miss. Ever.
End of Malsqueek's quote

That is sadly true for every high level hero, because if you level only one hero with the brilliant trait you reach level 15+ very fast and without a cap or scaling spell mastery and accuracy or spell resistance and dodge (with an assassin) on the other hand are so high that the hero always hit and is rarely hit.

Reply #4 Top

Quoting Malsqueek, reply 2


You also need to figure that between gear and assassin perks, assassin path champions simply do not miss. Ever.
End of Malsqueek's quote

Try giving them berserker's blades. ;)