Meh, it's not necessarily a competition. I pre-ordered warlock for the same reason I pre-ordered E:wom - it's a fantasy strategy tbs game.
I'm glad there are two games from that genre coming out this year that appear to play fun in beta.
I agree that the graphics look better in warlock, but FE still "wins" because of customization. IMHO, the customization is the only thing that FE really has that is "unique". Also, when I play warlock I often get the sense that I'm playing chess. Like Fantasy wars before it, too much unit strength lies in traits. It is greatly a matter of opinion, but I prefer the tactical combats in FE (although Derek has mentioned they'll be boosting weaknesses for stuff now, so I am vary it will be for the worse...). And finally, the 20 second wait at every end of turn, which is unacceptable (may change when it gets more polished).
I wish FE would take a few things from Warlock (although they are not the first to use these mechanics):
- the choice of what building to construct on world resources. When we find a gold deposit or an iron deposit, we only get a single choice of building to build on it. Boring.
- multiple strategical maps (obvious really)