Due to the really buggy event queue system (see: https://forums.elementalgame.com/415668), it's currently possible to have the research selection popup appear, then get overridden by a battle event.
If you forget to revisit the research screen, the game is happy to let you pass many turns without any research whatsoever occuring - this shouldn't be allowed.
truth. if you end turn without picking a research, it should just pick whatever's cheapest and start researching that.
It should prompt before ending the turn if research hasn't been selected.
Similarly, it should prompt if a city finishes its queue for that turn.
Agreed.
It should simply be impossible to end your turn without a selected research. Or maybe what sweatyboatman said.
Moving this, its a whammy that should never hit a player
This. Same for cities. I think if you want a city to idle, you should have to select 'Idle' from the build list.
yup good one.
Good point, seconded.
Good point about cities.
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