Prior 1.19d analysis here: https://forums.elementalgame.com/405730
Purpose: Analyze strategic AI behavior to help identify issues and hopefully help improve the game.
Scope: Basic block and tackle strategic actions such as exploration, expansion, city improvements, etc.
Scenario:
- Large custom map built from "Ovia" - created an island so I can cycle turns, reduced starting positions to 10 and spread them out
- Ridiculous across the board
- Max players
- Normal pacing
- Normal sov
- Playing as Altar
- Used Ctrl-U cheat to see entire map
- Used Ctrl-Z cheat to cycle turns
Saves:
Faction Concerns:
- Pariden
- S12 FP6 (1 city) - unit queue
- S24 FP10 (1 city) - none
- S36 FP20 (1 city) - available champions
- S48 FP20 (1 city) - available champions
- S60 FP28 (1 city) - available champions
- Resoln
- S12 FP5 (1 city) - none
- S24 FP11 (1 city) - unit queue
- S36 FP33 (2 cities) - available champions
- S48 FP37 (3 cities) - available champions
- S60 FP64 (3 cities) - available champions
- Gilden
- S12 FP6 (1 city) - housing, unit queue
- S24 FP6 (1 city) - none
- S36 FP10 (1 city) - none
- S48 FP17 (2 cities) - unit queue
- S60 FP34 (3 cities) - available champions
- Umber
- S12 FP4 (1 city) - unit queue
- S24 FP9 (1 city) - none
- S36 FP32 (2 cities) - improvement queue, available champions
- S48 FP35 (2 cities) - available champions
- S60 FP54 (3 cities) - available champions
- Yithril
- S12 FP5 (1 city) - unit queue
- S24 FP10 (1 city) - unit queue
- S36 FP11 (1 city) - none
- S48 FP23 (1 city) - none
- S60 FP30 (1 city) - none
- Magnar
- S12 FP3 (1 city) - none
- S24 FP8 (1 city) - none
- S36 FP39 (3 cities) - available champions
- S48 FP69 (4 cities) - none
- S60 FP101 (6 cities) - none
- Tarth
- S12 FP6 (1 city) - none
- S24 FP12 (1 city) - unit queue
- S36 FP12 (1 city) - none
- S48 FP20 (2 cities) - none
- S60 FP23 (2 cities) - available champions
- Kraxis
- S12 FP5 (1 city) - housing, unit queue, improvement queue
- S24 FP7 (1 city) - unit queue
- S36 FP22 (1 city) - none
- S48 FP35 (1 city) - none
- S60 FP42 (1 city) - none
- Capitar
- S12 FP6 (1 city) - none
- S24 FP12 (2 cities) - none
- S36 FP14 (2 cities) - unit queue, available champions
- S48 FP25 (3 cities) - none
- S60 FP41 (3 cities) - available champions
Summary of Observations:
- URGENT PROBLEMS?: None, yay! No dead factions and none of them are sitting there doing nothing.
- Recommend giving sovereigns and spouses xp per turn or have them explore the world (being careful of course).
- Cursory pass - spouses or sov's are still not being geared per gildar and tech levels. If the spouses are just going to camp the capitals (which is fine with me as a defensive unit) then please max gear them based on gildar and tech levels.
- Honestly, the only concerning trend I noticed this go around was available champions that remained unhired.
- This was the best test yet!
Brad - great work! For ridiculous difficulty please gear the sovereigns, spouses, and champions.
For 1.19f analysis please see here: https://forums.elementalgame.com/406296