Prior 1.19e analysis here: https://forums.elementalgame.com/406036
Purpose: Analyze strategic AI behavior to help identify issues and hopefully help improve the game.
Scope: Basic block and tackle strategic actions such as exploration, expansion, city improvements, etc.
Scenario:
- Large custom map built from "Ovia" - created an island so I can cycle turns, reduced starting positions to 10 and spread them out
- Ridiculous across the board
- Max players
- Normal pacing
- Normal sov
- Playing as Magnar
- Used Ctrl-U cheat to see entire map
- Used Ctrl-Z cheat to cycle turns
Saves:
Faction Concerns:
- Pariden
- S12 FP4 (1 city) - spouse on city but not in city
- S24 FP8 (1 city) - spouse on city but not in city
- S36 FP13 (1 city) - spouse on city but not in city
- S48 FP23 (1 city) - spouse on city but not in city, available champions, pioneers created but not moving or creating settlements
- S60 FP23 (1 city) - spouse on city but not in city, available champions, pioneers created but not moving or creating settlements
- Resoln
- S12 FP5 (1 city) - housing, improvement queue
- S24 FP9 (1 city) - unit queue
- S36 FP25 (3 cities) - housing
- S48 FP43 (5 cities) - housing, improvement queue
- S60 FP60 (6 cities) - housing, improvement queue, available champions
- Gilden
- S12 FP6 (1 city) - housing
- S24 FP5 (1 city) - housing, unit queue, improvement queue, available champions
- S36 FP6 (1 city) - housing, unit queue, improvement queue, available champions
- S48 FP6 (1 city) - none
- S60 FP12 (1 city) - none
- Umber
- S12 FP7 (1 city) - housing, improvement queue
- S24 FP10 (1 city) - none
- S36 FP12 (2 cities) - housing, improvement queue
- S48 FP12 (2 cities) - none
- S60 FP38 (2 cities) - available champions
- Yithril
- S12 FP5 (1 city) - housing
- S24 FP4 (1 city) - unit queue
- S36 FP13 (2 cities) - none
- S48 FP35 (2 cities) - none
- S60 FP74 (3 cities) - housing
- Altar
- S12 FP5 (1 city) - housing
- S24 FP9 (1 city) - none
- S36 FP18 (2 cities) - housing
- S48 FP22 (2 cities) - housing, improvement queue
- S60 FP24 (2 cities) - housing, available champions
- Tarth
- S12 FP3 (1 city) - housing, unit queue
- S24 FP8 (1 city) - none
- S36 FP9 (2 cities) - housing, improvement queue
- S48 FP21 (2 cities) - none
- S60 FP30 (2 cities) - available champions
- Kraxis
- S12 FP5 (1 city) - housing, improvement queue, spouse on city but not in city
- S24 FP10 (1 city) - spouse on city but not in city
- S36 FP25 (2 cities) - unit queue, spouse on city but not in city, available champions
- S48 FP59 (3 cities) - housing, available champions
- S60 FP70 (3 cities) - housing
- Capitar
- S12 FP5 (1 city) - spouse on city but not in city
- S24 FP9 (1 city) - spouse on city but not in city
- S36 FP15 (1 city) - spouse on city but not in city
- S48 FP38 (1 city) - spouse on city but not in city, available champions
- S60 FP47 (1 city) - spouse on city but not in city, available champions
Summary of Observations:
- URGENT PROBLEMS?: Pariden is creating pioneers but they aren't moving anywhere to create settlements. Gilden was in cryogenic stasis until sometime between season 36 and 48 (pop locked) and then recovered.
- The "spouse on city but not in city" has reared its ugly head again - across several factions.
- Recommend giving sovereigns and spouses xp per turn or have them explore the world (being careful of course).
- Cursory pass - spouses or sov's are still not being geared per gildar and tech levels. If the spouses are just going to camp the capitals (which is fine with me as a defensive unit) then please max gear them based on gildar and tech levels.
Brad - please review Pariden's pioneer issues, Gilden's pop lock, and the "spouse on city but not in city" thing.. Those first two things seriously reduce the fun factor. For ridiculous difficulty please gear the sovereigns, spouses, and champions.
1.19m analysis here: https://forums.elementalgame.com/407804