Elemental: Reforged v1.03 is Now Available
Changelog below | Get Elemental: Reforged
Stardock has released v1.03 for Elemental: Reforged, a maintenance patch that corrects a long-standing issue with Fire magic, resolves a handful of crashes that were surfacing in longer campaigns, and tightens a range of tooltip and quest text.
The most significant change is a fix to Fire spell damage scaling. Several Fire items and abilities had not been behaving as their descriptions implied, which noticeably underpowered Fire-focused builds. v1.03 restores them to their intended behavior.
Stability is the other focus of the release. Crashes tied to AI turns, map interactions, and save and load operations have been addressed, smoothing out longer games that were most likely to run into them.
The patch also includes a set of gameplay adjustments shaped by ongoing community discussion, corrections to tooltips and quest text so in-game descriptions line up with how systems actually behave, and localization updates for all supported languages.
Player reports in the Stardock forums and Discord continue to shape what goes into these updates - keep them coming!





Full Changelog
Key Features
Stability Improvements: Addressed multiple crash issues related to AI turns, map interactions, and save/load operations for a smoother gameplay experience
Fire Magic Overhaul: Reworked Fire spell damage scaling so that Fire-related items and abilities now properly enhance your damage as intended
Gameplay and Bug fixes: Corrected misleading tooltips, improved food bonues, and resolved bloodline traits not applying to certain champions and marriage candidates
April 23rd, 2026 Changelog
Crash Fixes
Fixed a crash during AI turns when casting certain shard-requirement spells
Fixed a crash when clicking spellbook entries while the list was being filtered or rebuilt
Fixed a crash when quickly loading a save while drag-selecting on the map
Fixed a crash when ending the game while drag-selecting on the map
Fixed a crash caused by popup messages being processed after they were already removed
Fixed crashes that could occur during AI turns involving treaties
Fixed a crash that could occur in tactical combat when a delayed spell effect tries to clear its effects
Gameplay
Fixed several marriage candidates that had a broken Blood of Tarth bloodline trait
The Inn building improvement food bonus increased from +25% to +30% per turn
Now Leather Armor and other items can be bought in the Prelude Campaign
Fire Magic
Fire spell damage scaling actually works now. Previously, items/abilities that boosted Fire spell damage were silently reducing it (e.g., a "+20% Fire Damage" bonus was secretly cutting damage to 20% of normal). All Fire spells now correctly scale with the Fire Spell Damage stat
Fire Spell Damage stat display: Now shows as a percentage with a sign (e.g., +25%) on character/unit screens
Ring of Ash buffed: Now also grants +3 Fire Damage in addition to its existing +25% Fire spell damage bonus
Volcanic Rites ability: Now correctly grants +20% Fire Spell Damage (was bugged at +0.2%, effectively nothing)
Delin's Ember: Fire Spell Damage bonus corrected to +50% (was bugged at +0.5%)
Text
Fixed a tooltip for the dagger that incorrectly displayed "+6 Attack vs Champions" instead of "+8 Attack"
Fixed a tooltip for Book of Defense that incorrectly displayed "+1 Attack vs Champions" instead of "+1 Defense"
Resolved incorrect penalties for longbow tooltips to correctly show “-5 Accuracy”
Added in missing text at the end of the Riddleman quest
Fixed confusing quest text when completing quests in the Wasteland
Adjusted Loremaster trait description to accurately reflect all its abilities
Fixed a typo for the Ring of the Tutor
Localization
UI